Bethesda supports modders the way WOTC supports D&D content creators. They profit immensely off of other people’s work without lifting a finger but also try to exploit those same creators for even more profit at every possible opportunity. Usually in such a way that it does permanent harm to an otherwise thriving community.
Comment on Bethesda Gifts Everybody in the Skyblivion Mod Team a Copy of Oblivion Remastered
SolidShake@lemmy.world 1 day agoWhy? Bathesda is probably THE company that supports modders the most. People will still play skyblivion when it comes out.
Initiateofthevoid@lemmy.dbzer0.com 21 hours ago
ArchmageAzor@lemmy.world 12 hours ago
Starfield was the epitome of this. Rather than make a full game and let modders play around, they launched an empty, barren wasteland not-so-subtly made with extensive modding in mind. They figured that they don’t have to put effort into delivering a good product since their fans will do that for them following release.
TachyonTele@lemm.ee 8 hours ago
Id also add that they’re creativitly bankrupt. They even said in interviews that they couldn’t figure out how to make Starfield a fun game until a year or so before release.
ArchmageAzor@lemmy.world 8 hours ago
They never really figured that out, actually.
SolidShake@lemmy.world 21 hours ago
? So you’re saying all modders do is ruin games then?
Randomgal@lemmy.ca 1 day ago
Yes. It is also the company that tried to charge for mods.
The millionaires don’t need your to defend them.
FartMaster69@lemmy.dbzer0.com 23 hours ago
Succeeded actually, they still sell paid mods.
NuXCOM_90Percent@lemmy.zip 1 day ago
I mean… if you actually care about the people who make your mods you SHOULD want them to be compensated. Even a simple quest mod or weapon mod is hours of work, if not days or weeks.
And while there is an argument as to whether Bethesda should receive a cut of that… people tend to not want to have that conversation about Valve and Steam so…
ampersandrew@lemmy.world 1 day ago
I’m pro-paid-mods, but at least the way it was rolled out the first time was pretty shit. The modders were left with a very small cut after Valve and Bethesda each got theirs, and Bethesda did basically no vetting of the content to make sure it wasn’t stolen or malware or what have you.
NuXCOM_90Percent@lemmy.zip 1 day ago
The issue is also that it was added to a game that was already a decade old. So licensing was a giant mess and a lot of mods already depended on other mods.
For a release starting “from scratch” with paid mods would go a long way toward fixing that. Creators would have a much easier time making that demarcation of “I don’t care who uses this support library” and “I would like a few bucks to cover the voice acting I commissioned for this quest chain” and so forth.
Which is kind of what we saw with Make Something Unreal back in the day. UT2k3/4 was “close enough” to the best UT that there was a LOT of controversy over stolen scripts, level design, etc.
I dunno. I won’t at all pretend Bethesda did a good job of rolling out their model. But it REALLY pisses me off when people pretend they are “defending modders” while it is clear they are just angry that they might be charged for the content they consume.
catloaf@lemm.ee 20 hours ago
No, that would probably be Valve. Several fan mods became full games in their own right (Counter-Strike, Black Mesa). Others were mods of non-Valve games (Team Fortress, Dota 2 (sort of)).
naticus@lemmy.world 1 day ago
The most? Nah. Yes they’re fairly friendly to modders, but there’s been other cases of publishers going way out of their way to embrace a modder or mod group. I can think of one right now where a massive localization mod team actually had their work used as the basis of the official Western release of a game.
scrubbles@poptalk.scrubbles.tech 1 day ago
What about gestures everywhere suggests that I should ever fully trust a company?
SolidShake@lemmy.world 23 hours ago
Huh?
JustARaccoon@lemmy.world 23 hours ago
I’d argue they’re the most vocal about it, but no. They release a half lobotomized set of tools, they keep making modder unfriendly changes to the games (recompiling the exe for no reason every time a new cc mod was released for Skyrim, which meant you needed to wait for skse to update too) including having load order broken at launch in Starfield. Also the many ways and attempts they’ve made at monetising mods with them getting a cut. Not to mention this new Oblivion game needs new tools to work with it and once again like with Skyrim VR, “modding is unsupported”, though that could just be a decision made by the Devs since they’re developed by third party studios.
I’d say Larian is actually pulling their weight tho, with bg3 modding going quite well and them frequently highlighting mods on their twitter. Also CDPR who looked at the most popular mods and added them to the base game as polished features.
Deceptichum@quokk.au 21 hours ago
Paradox games are another big one with mod support.
Vopyr@lemmy.world 1 day ago
Of course they support modders, after all, someone has to finish and patch their unfinished games! 😄
SolidShake@lemmy.world 23 hours ago
I’ve always joked about that. Why do the work when a modder will do it for you. For free