Don’t make games for stupid people, please. They are ruining it for the rest of us.
Comment on Anon is a gamer
endeavor@sopuli.xyz 1 week ago
As a game dev some of you, including streamers, are so fucking stupid it hurts. Yellow paint guys just give in to the temptation.
victorz@lemmy.world 1 week ago
endeavor@sopuli.xyz 1 week ago
Common saying over here: "money does need to be taken away from the idiotsx
victorz@lemmy.world 1 week ago
Is that a common mantra of the gaming industry? Sounds fucking exploitative. Which studio are you with? I’d like to boycott. ✔️
endeavor@sopuli.xyz 1 week ago
Its common mantra in every industry that interacts with customers.
Blackmist@feddit.uk 1 week ago
I can see where that shit comes from though.
Half the games these days are so fucking cluttered you need shit like that and “detective vision” or whatever to even distinguish the interactable objects from the scenery. The later Tomb Raider reboots are the fucking worst for this.
victorz@lemmy.world 1 week ago
I mean, sure, but there’s a limit. If you provide the yellow indicators, don’t pause the game. If you don’t provide any indicators, you need a longer tutorial phase. But don’t be on the nose like in this post. It’s obnoxious to the immersion.
Blackmist@feddit.uk 1 week ago
It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.
Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.
owl@infosec.pub 5 days ago
It would be cool to have an adaptive game, that notices the player looks around and walks, dont have to explain that, but maybe I need to… no they picked up the can no need to explain that. Oh, seems like they don’t know they need to throw the cable into the puddle to close the circuit to open the door, my time to explain sth.
tetris11@lemmy.ml 1 week ago
They ain’t fish hunting Jeff, they hunting’ WHALES
ZILtoid1991@lemmy.world 1 week ago
I’m also a game dev, and I prefer clever level design over the yellow paint.
endeavor@sopuli.xyz 1 week ago
Had a pretty big streamer in a vr game rip off the headset in anger after being stuck in area eith a pipe that could easily fit a human who slightly crouched. Also there was a sign there with a button on the controller and crouching human next to it.
There also was a tooltip that says “you can crouch in real life or use a button to save your knees.”
bhamlin@lemmy.world 1 week ago
Except when they’re stupid too. In the tutorial area of Horizon: Zero Dawn they have you climb a wall. The handholds are marked with white and yellow.
Except it’s evening in game and the color grading effect makes everything a shade of orange. The colors aren’t distinguishable and the shapes of handholds are still new. Took me two hours to figure it out. I knew I had to climb the wall, but where to do it and where to go on the wall was a mystery.
Maalus@lemmy.world 1 week ago
No offense but I don’t think this is a dev problem, seeing how so many people went through it no problem and it took you two hours.
Whats_your_reasoning@lemmy.world 1 week ago
Poor color/contrast can be an accessibility issue. Some games come with colorblind modes that adjust light and color hues, to provide an option for players who have difficulty with that.
homicidalrobot@lemm.ee 1 week ago
Both horizon games have excellent colorblind modes and a button that highlights climbable points with high contrast. The paint is only visible without using this mode in the very first tutorial areas or on long/time-limited climbing segments. The game tries very hard to cater to a wide audience, and people still bandwagon on it relentlessly.
bhamlin@lemmy.world 1 week ago
Or perhaps devs could instead make sure their other efforts don’t hide things? Especially in the tutorials?
Maalus@lemmy.world 1 week ago
I just watched playthroughs of the game, including the tutorials, and the only thing I have to say is “how did you get stuck on it for two hours”. This is like the cuphead journalist level. Each interactable / climbable stands out in annoyingly bright orange paint. No portion of the day hides it - even the orange hue you describe. Like how?
victorz@lemmy.world 1 week ago
Hey guys, I found one of those stupid gamers! ☝️😅
tetris11@lemmy.ml 1 week ago
(someone sticks their neck out
immediately gets chopped)
Well done
droporain@lemmynsfw.com 1 week ago
Go go screen brightness maximum!