starman2112
@starman2112@sh.itjust.works
- Comment on Three developers' different philosophies on difficulty for their games 1 minute ago:
You know there’s ways to add difficulty settings that aren’t Bethesda sliders, right?
- Comment on Three developers' different philosophies on difficulty for their games 35 minutes ago:
No I’m not lmfao do you think I’m demanding that they make the game easier for everyone? Why don’t Fromsoft fans understand the concept of options? The whole point is that you should be able to play the game at whatever level of difficulty is appropriate for you
- Comment on Three developers' different philosophies on difficulty for their games 1 hour ago:
I don’t need you to be part of the conversation.
Too bad, I guess? I’m here anyway. If you don’t like reading my comments you can always block me
- Comment on Three developers' different philosophies on difficulty for their games 1 hour ago:
How exactly do you think your analogy works? Because I think it actually makes perfect sense to let people put less sauce on their pizza if they want less sauce on their pizza
- Comment on Three developers' different philosophies on difficulty for their games 1 hour ago:
Fundamentally we have not.
Nope, fundamentally we have. I am not conditioned to eat very spicy food. If you are conditioned to eat very spicy food, then more capsaicin is less spicy for you. The nociceptors in your mouth get less overwhelmed, and you experience more of the actual flavor. You are able to taste it in a way that I am physically incapable of.
But hey, I don’t actually eat hot sauce. I’m just assuming that the strong stuff has complex flavors. Is the pain literally the only reason you eat hot sauce? Does it not taste like anything? Because Fromsoft games do have flavor, and I think that whether or not you’re physically capable of handling the spice should not factor in to whether you are allowed to taste them or not
- Comment on Three developers' different philosophies on difficulty for their games 1 hour ago:
That’s the wonderful thing about options, is that their optional. Me having the option to make the game more fun for me does not remove the option to make the game more fun for you.
If your stated goal with a hot sauce eating party is to “bring everyone to the same level of discussion and the same level of enjoyment,” are you going to feed everyone General Satan’s Colon Evaporator, or do you think that would bring some people to a “different” level of discussion and enjoyment?
If you extracted the capsaicin from General Satan’s Colon Evaporator, it is no longer General Satan’s Colon Evaporator, and you can’t actually contribute to the conversation.
What an incredible insult to Miyazaki’s writing. If you took some of the health out of Ebrietas, you’d still be playing Bloodborne. If you and I both beat her at the same level of relative difficulty, what’s stopping us from having a conversation? Why am I only able to join the conversation when I have a harder time with her than you do?
- Comment on Three developers' different philosophies on difficulty for their games 2 hours ago:
I did git gud. I beat the fuckin games, and at a harder level of difficulty than you had to deal with. I just want more people to be able to enjoy these games too. Do you have anything to add to the discussion, or are you just looking for a gate to keep?
- Comment on Three developers' different philosophies on difficulty for their games 2 hours ago:
I wasn’t talking about Hot Ones the show. Those are just the first names that came to mind in terms of people who can handle spicy food.
I’m just going to have to restate the exact same analogy and hope you get it this time. If you feed a spoonful of sriracha to someone who’s used to eating hot sauce in the hundreds of thousands of scovilles, and to someone who irregularly puts a couple drops of Tabasco on their pizza, the two will have wildly different experiences of the same sauce.
Miyazaki’s stated goal was to give everyone the same experience. In order to do that, the experience must be tailored to the player’s ability. Giving me access to mild hot sauce does not reduce your access to the extra spicy stuff. Letting me reduce the Guardian Ape’s health by half in my save file does not reduce the Guardian Ape’s health in yours. It just ensures that we both have an equivalent experience to each other.
- Comment on Three developers' different philosophies on difficulty for their games 3 hours ago:
Sure, and what counts as a ridiculous challenge depends on the player. I can promise you that you have an easier time beating the Dancer of the Boreal Valley at 5,111 health than I would if she only had 2,500. We are playing at different difficulty levels already. The challenge is harder for me.
Let me ask you this, why do you think every game should cater to you?
I don’t. I don’t like visual novels because there’s not enough action, so I don’t play visual novels. I don’t care for sports, so I don’t play sport games. I don’t enjoy the basic mechanics of fighting games, so I don’t play fighting games.
I do enjoy Fromsoft games. I apparently like the stories more than you do since you’re actively insulting them, and everything between boss fights is fantastic. Literally the only thing I’m asking for is the ability to play a game that I already like at the same level of difficulty that you play at. Again, it would not fundamentally change the game if the Ancient Wyvern had half as much health.
- Comment on Three developers' different philosophies on difficulty for their games 4 hours ago:
No, it’s still wrong for the games that he has designed and created. Let me attempt an analogy.
If you give Sean Evans or Chris Schonberger a spoonful of sriracha, it will not be spicy to them. The same spoonful of sriracha would be overwhelmingly spicy if you gave it to someone who doesn’t use hot sauce. Same capsaicin content, wildly different experiences.
You need to add difficulty options if you want everyone to have a similar experience. Otherwise, you’re just making the game harder for some people for no reason.
Some people enjoy a more challenging experience. Give them options to make it a more challenging experience. Nobody is asking anyone to take options away from players who like the games to be excessively difficult.
- Comment on Three developers' different philosophies on difficulty for their games 4 hours ago:
Like hell. I hit my skill ceiling in these games a long time ago, and I’m not getting any younger.
- Comment on Three developers' different philosophies on difficulty for their games 4 hours ago:
I think Mortal Kombat does it best. When you die to a boss, that boss becomes ever so slightly less difficult. Unnoticeably so at first, but as you die more and more and more, they get slower and slower and slower
- Comment on Three developers' different philosophies on difficulty for their games 4 hours ago:
Do you think the entire artistic value of soulsikes is in their difficulty? That it would ruin them if players with worse reaction time were given the ability to progress at the same rate as players with exceptional reaction time? That Dark Souls would be essentially the same if instead of Gwyn, Lord of Cinder, there was just a floating hitbox with 4,185 health? What a fucking insult to Miyazaki’s writing
- Comment on Three developers' different philosophies on difficulty for their games 4 hours ago:
Yeah maybe we should have even more accessibility settings too. Things that don’t fundamentally change the game like changing the time signature on a piece of music changes that piece of music. Like, it wouldn’t fundamentally change Bloodborne if there was an option to make Rom the Vacuous Spider take fewer hits to kill.
It wouldn’t even have to get in the way of players who enjoy spending 5 hours slashing at a blob of flesh. That’s the beauty of options! They’re optional!
- Comment on Three developers' different philosophies on difficulty for their games 5 hours ago:
I mean we literally do have accessibility settings for most art lmao what do you think subtitles and sign language interpreters are
- Comment on Three developers' different philosophies on difficulty for their games 5 hours ago:
It’s absolutely not right. I am not good at soulslikes, so the games are harder for me. If you have fun with it, that’s because the game is easier for you
- Comment on Three developers' different philosophies on difficulty for their games 5 hours ago:
Yeah fuck letting new players have a similar experience with the game as more experienced players. If you haven’t spent 20 years playing Halo then you don’t deserve to have fun with it
- Comment on Three developers' different philosophies on difficulty for their games 5 hours ago:
Difficulty options aren’t there to offer different experiences with a game, they’re there to offer the same experience to players of different skill levels. People who are better at Dark Souls are playing it and its clones at a reduced difficulty compared to people who are worse at it.
- Comment on Make it so 2 days ago:
Still violates the laws of physics
- Comment on Need to lose 15lbs in less than a week? I got you. 6 days ago:
Now THAT’S what I call a shitpost!
- Comment on Just as Nolan intended 1 week ago:
Nolan would strangle this person with a strip of 70mm film if he saw this poat
- Comment on "Censorship" ☠️ 1 week ago:
I don’t recall any sexualization of minors in SEL… Can you point out a scene? I’m generally pretty strict about what goes on that list, and an always happy to prune it
- Comment on "Censorship" ☠️ 1 week ago:
I’m someone else! I actually keep a running list of shows that don’t include the typical anime turnoffs. No sexualization of minors, and no incest.
Bolded titles are my top recs. Series listed in chronological order of my seeing them:
An attempt to compress a wall of text
Castlevania Vivy: Fluorite Eyes Song Belle A Silent Voice Baccano Deca-dence Trigun Akudama Drive ACCA: 13 Territory Inspection Dept. Fullmetal Alchemist Fullmetal Alchemist: Brotherhood Mushishi 5 Centimeters Per Second Afro Samurai Your Lie In April Nichijou Odd Taxi Cowboy Bebop Canaan Sk8 the Infinity Supercrooks Bocchi the Rock House of Five Leaves Weathering With You Haibane Renmei BNA Redline Planetes Witch Hunter Robin Noir Wolf’s Rain Boogiepop Phantom Boogiepop And Others Ghost In The Shell (1995 movie and Standalone Complex) Niea_7 Serial Experiments Lain Megalo Box Bakumatsu Kikansetsu Irohanihoheto Bubblegum Crisis Ergo Proxy Read Or Die (OVA and The TV) Madlax Moribito Xam’d: Lost Memories Nausicaä of the Valley of the Wind Kyousougiga Orb: On the Movements of the Earth Cyberpunk Edgerunners Sonny Boy Kiki’s Delivery Service Sora no Manimani Apocalypse Hotel Death Note Carole and Tuesday Kino’s Journey (2003) Onihei
- Comment on She was churning plastic 2 weeks ago:
Much of the world does not have mandatory inspections. For example, I live in kansas, and your car only needs inspected if you bought it from an out-of-state seller
- Comment on definitely not recording! 2 weeks ago:
Yeah, I get it. “Left on West, right on Maple, left on Julia, first parking lot after the stop sign” is a whole 16 words. Also, a smart watch looks dorky, but a 6 lbs pair of glasses looks stylish and sleek
- Comment on definitely not recording! 2 weeks ago:
Me when I can’t go 10 seconds without some kind of electronic visual stimulus
- Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it' 2 weeks ago:
Tagging the official Steam account, Covic wrote on X, “This should not be possible. Would be cool if you could finally do something about your refund policy… Got dozens of reviews like that and 21% refund rate even though the reviews are 90% very positive… That’s over 55,000 Refunds btw.”
- Comment on In this thread: GIFs you've been waiting to post but the occasion never arises 2 weeks ago:
- Comment on Anybody? Thought I'd ask here. Poor little guy 2 weeks ago:
It must be so scared :(
- Comment on Thanks, little buddies. 3 weeks ago:
Me when I realize I am an entire ecosystem