starman2112
@starman2112@sh.itjust.works
- Comment on Drop your unpopular opinions here because c/unpopularopinions is filled with popular opinions 2 days ago:
No breeding licenses in my perfect world. New animals come from the inevitable continued practice of illegal breeding, and from strays that aren’t fixed. I’m willing to add a cutout: in any given city, having an unaltered animal can be legal if shelters are at a combined <20% capacity.
- Comment on Drop your unpopular opinions here because c/unpopularopinions is filled with popular opinions 2 days ago:
You want unpopular? I’ll give you unpopular. No-kill animal shelters are ultimately more harmful to animals than kill shelters.
Instead of euthanizing one violent or chronically ill or old or otherwise unadoptable animal, you spend your limited space and resources keeping it alive while you turn away a dozen perfectly healthy and well-behaved animals who could have been adopted but were instead let loose on the street or were euthanized elsewhere.
Even euthanizing otherwise adoptable animals is a net positive, because there are more companion animals in need of homes than there are homes willing and able to take them in.
As long as it’s legal to make your animals make more animals, culling their populations will remain an ecological necessity. Which brings me to unpopular opinion #2: it should be straight up flat out illegal to own a pet that isn’t spayed or neutered, no exceptions. I don’t care if you think your munchkin cat’s fucked up tiny legs are cute. The state should be able to seize your animals and have them fixed with or without your consent.
- Comment on Drop your unpopular opinions here because c/unpopularopinions is filled with popular opinions 3 days ago:
You know what? Now I agree with Dicska, let’s get these things banned
- Comment on Drop your unpopular opinions here because c/unpopularopinions is filled with popular opinions 3 days ago:
Debatable at best. The sequel takes place a decade later with the devil still furious that he lost the duel, and deciding to challenge Johnny again.
It isn’t pride if you’re actually the best there’s ever been
- Comment on Cancelled Quake 4 expansion gets surprise GitHub release after former XCOM 2 developer discovers it on an old hard drive: 'This essentially saved my life' 4 days ago:
It was the only one I could find with a good framerate and I was hoping no one would notice lmao
- Comment on Take cover 4 days ago:
Confession time: that’s literally what I did. I do not have the creative ability to add flavor to the ability to stack boxes for 10 hours a day lmfao
- Comment on Take cover 4 days ago:
Last year I applied for my second job ever. My resume was comprised of 12 years working the same unskilled minimum wage job. I had a high school education. No technical certificates or anything like that… Wtf do I even do for a resume, besides
Name
phone number
email address
Professional experience: can read and follow simple instructions, can stack boxes
Thankfully the place was desperate for more employees and reading/following simple instructions was enough to get me through my probationary period. Turns out being of roughly average intelligence is enough to make it in life
- Comment on Cancelled Quake 4 expansion gets surprise GitHub release after former XCOM 2 developer discovers it on an old hard drive: 'This essentially saved my life' 4 days ago:
- Comment on A real, 100% unedited promotional picture from Kohler toilets 1 week ago:
Bro I have been to Europe once in my life and one of the few things my shattered psyche committed to long term memory was the multi-ply toilet paper. Like, the middle layer was a different material from the outer layers. These mfs have bidets AND good tp dude we live in the stone age on this side of the pond
- Comment on *landbastard intensifies at the right of replacing a 2 dollar light switch". 2 weeks ago:
Lmao I literally spent $2 and 10 minutes replacing an outlet on my rental the other day to avoid having to deal with my landlord
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
You know there’s ways to add difficulty settings that aren’t Bethesda sliders, right?
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
No I’m not lmfao do you think I’m demanding that they make the game easier for everyone? Why don’t Fromsoft fans understand the concept of options? The whole point is that you should be able to play the game at whatever level of difficulty is appropriate for you
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
I don’t need you to be part of the conversation.
Too bad, I guess? I’m here anyway. If you don’t like reading my comments you can always block me
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
How exactly do you think your analogy works? Because I think it actually makes perfect sense to let people put less sauce on their pizza if they want less sauce on their pizza
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
Fundamentally we have not.
Nope, fundamentally we have. I am not conditioned to eat very spicy food. If you are conditioned to eat very spicy food, then more capsaicin is less spicy for you. The nociceptors in your mouth get less overwhelmed, and you experience more of the actual flavor. You are able to taste it in a way that I am physically incapable of.
But hey, I don’t actually eat hot sauce. I’m just assuming that the strong stuff has complex flavors. Is the pain literally the only reason you eat hot sauce? Does it not taste like anything? Because Fromsoft games do have flavor, and I think that whether or not you’re physically capable of handling the spice should not factor in to whether you are allowed to taste them or not
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
That’s the wonderful thing about options, is that their optional. Me having the option to make the game more fun for me does not remove the option to make the game more fun for you.
If your stated goal with a hot sauce eating party is to “bring everyone to the same level of discussion and the same level of enjoyment,” are you going to feed everyone General Satan’s Colon Evaporator, or do you think that would bring some people to a “different” level of discussion and enjoyment?
If you extracted the capsaicin from General Satan’s Colon Evaporator, it is no longer General Satan’s Colon Evaporator, and you can’t actually contribute to the conversation.
What an incredible insult to Miyazaki’s writing. If you took some of the health out of Ebrietas, you’d still be playing Bloodborne. If you and I both beat her at the same level of relative difficulty, what’s stopping us from having a conversation? Why am I only able to join the conversation when I have a harder time with her than you do?
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
I did git gud. I beat the fuckin games, and at a harder level of difficulty than you had to deal with. I just want more people to be able to enjoy these games too. Do you have anything to add to the discussion, or are you just looking for a gate to keep?
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
I wasn’t talking about Hot Ones the show. Those are just the first names that came to mind in terms of people who can handle spicy food.
I’m just going to have to restate the exact same analogy and hope you get it this time. If you feed a spoonful of sriracha to someone who’s used to eating hot sauce in the hundreds of thousands of scovilles, and to someone who irregularly puts a couple drops of Tabasco on their pizza, the two will have wildly different experiences of the same sauce.
Miyazaki’s stated goal was to give everyone the same experience. In order to do that, the experience must be tailored to the player’s ability. Giving me access to mild hot sauce does not reduce your access to the extra spicy stuff. Letting me reduce the Guardian Ape’s health by half in my save file does not reduce the Guardian Ape’s health in yours. It just ensures that we both have an equivalent experience to each other.
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
Sure, and what counts as a ridiculous challenge depends on the player. I can promise you that you have an easier time beating the Dancer of the Boreal Valley at 5,111 health than I would if she only had 2,500. We are playing at different difficulty levels already. The challenge is harder for me.
Let me ask you this, why do you think every game should cater to you?
I don’t. I don’t like visual novels because there’s not enough action, so I don’t play visual novels. I don’t care for sports, so I don’t play sport games. I don’t enjoy the basic mechanics of fighting games, so I don’t play fighting games.
I do enjoy Fromsoft games. I apparently like the stories more than you do since you’re actively insulting them, and everything between boss fights is fantastic. Literally the only thing I’m asking for is the ability to play a game that I already like at the same level of difficulty that you play at. Again, it would not fundamentally change the game if the Ancient Wyvern had half as much health.
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
No, it’s still wrong for the games that he has designed and created. Let me attempt an analogy.
If you give Sean Evans or Chris Schonberger a spoonful of sriracha, it will not be spicy to them. The same spoonful of sriracha would be overwhelmingly spicy if you gave it to someone who doesn’t use hot sauce. Same capsaicin content, wildly different experiences.
You need to add difficulty options if you want everyone to have a similar experience. Otherwise, you’re just making the game harder for some people for no reason.
Some people enjoy a more challenging experience. Give them options to make it a more challenging experience. Nobody is asking anyone to take options away from players who like the games to be excessively difficult.
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
Like hell. I hit my skill ceiling in these games a long time ago, and I’m not getting any younger.
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
I think Mortal Kombat does it best. When you die to a boss, that boss becomes ever so slightly less difficult. Unnoticeably so at first, but as you die more and more and more, they get slower and slower and slower
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
Do you think the entire artistic value of soulsikes is in their difficulty? That it would ruin them if players with worse reaction time were given the ability to progress at the same rate as players with exceptional reaction time? That Dark Souls would be essentially the same if instead of Gwyn, Lord of Cinder, there was just a floating hitbox with 4,185 health? What a fucking insult to Miyazaki’s writing
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
Yeah maybe we should have even more accessibility settings too. Things that don’t fundamentally change the game like changing the time signature on a piece of music changes that piece of music. Like, it wouldn’t fundamentally change Bloodborne if there was an option to make Rom the Vacuous Spider take fewer hits to kill.
It wouldn’t even have to get in the way of players who enjoy spending 5 hours slashing at a blob of flesh. That’s the beauty of options! They’re optional!
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
I mean we literally do have accessibility settings for most art lmao what do you think subtitles and sign language interpreters are
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
It’s absolutely not right. I am not good at soulslikes, so the games are harder for me. If you have fun with it, that’s because the game is easier for you
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
Yeah fuck letting new players have a similar experience with the game as more experienced players. If you haven’t spent 20 years playing Halo then you don’t deserve to have fun with it
- Comment on Three developers' different philosophies on difficulty for their games 2 weeks ago:
Difficulty options aren’t there to offer different experiences with a game, they’re there to offer the same experience to players of different skill levels. People who are better at Dark Souls are playing it and its clones at a reduced difficulty compared to people who are worse at it.
- Comment on Make it so 3 weeks ago:
Still violates the laws of physics
- Comment on Need to lose 15lbs in less than a week? I got you. 3 weeks ago:
Now THAT’S what I call a shitpost!