Oh wait this is interstate 30 in Dallas
I can’t recreate some of the intersections I know of in my area because the game won’t allow for onramps that short.
Submitted 10 months ago by Candybar121@lemmy.world to [deleted]
https://lemmy.world/pictrs/image/cbdc79b0-170f-429d-9545-68c7fb8ce211.jpeg
Oh wait this is interstate 30 in Dallas
I can’t recreate some of the intersections I know of in my area because the game won’t allow for onramps that short.
The point is to avoid left turns when merging onto or leaving from the smaller road above. Keeps the traffic on it flowing.
That only explains half of the WTF going on here. Why is there a freeway in the freeway?
Texas has big access roads on almost every mile of highway, and it’s glorious. If there’s one thing Texas does right, it’s highway infrastructure. Except for its obsession with tolls.
I stumbled upon this civil engineer on YouTube for a different road planning game and enjoyed way more than I expected.
This is just a weird shaped cloverleaf. Nothing to see here move along.
The difference being the use of frontage roads. The entrances and exits from the main carriageway onto the frontage roads will be between this exit and the next.
Yeah. That’s how cloverleafs look. Is this the first time you’ve ever seen one? In case it is, they’re incredibly common and the most efficient and safe way to allow cars to go all directions without any stoplights at an intersection of two highways.
Less sexual.
what? no jam-packed 6 lane access roads?
How else would you achieve this?
PeterPoopshit@lemmy.world 10 months ago
If you make 90% the area of your city dedicated to roads leaving only 10% buildings, you can barely just get traffic under control trust me.
Semi-Hemi-Demigod@kbin.social 10 months ago
Just be thankful they didn't include parking minimums
maynarkh@feddit.nl 10 months ago
There was a dev from there saying they wanted, but then realized cities would look like shit like that.
Go figure.