The game was well-received, sold multiple millions of copies, and was said to have a very sane development budget.
I have been browsing piefed for 20mins and already see 3 huge layoff news, WTF is happening?!
Submitted 14 hours ago by ampersandrew@lemmy.world to games@lemmy.world
https://aftermath.site/sucker-punch-layoffs-sony-ghost-of-yotei/
The game was well-received, sold multiple millions of copies, and was said to have a very sane development budget.
I have been browsing piefed for 20mins and already see 3 huge layoff news, WTF is happening?!
Wow, that must have felt like such a hit you don’t expect.
This will just keep happening over and over until they start unionizing
I’m sure this had nothing to do with the expected sales of the PC Port which they then cancelled because daddy sony told them to because sony was worried that pc gamers meant people would buy less playstations and then sony raised the prices of all their consoles because there’s no memory so they’re now even more fucked and the executives are going to suck out the marrow and move onto the next thing to drain and eat.
I really don’t think it did. By any back of the napkin math anyone can come up with, this game made plenty of money on PlayStation. To me, it looks like Sony covering losses (or even just diminished profits) elsewhere by spreading the bad news around to studios that did well in their own right.
Sorry my comment wasn’t super well written, but what I meant was: Sony stops PC sales for super popular game thinking they’ll sell more playstations. Playstation prices go up because of ram so now they’re neither selling playstations or the pc port. In order to recoup their losses from their shit business decision they go after whatever they can to suck the marrow, and sucker punch is next on the list. I was implying that if they had let the studio work on the PC port they likely would have made far more money of its sales and perhaps this wouldn’t have happened to the studio.
Sony: We got money, now fire those suckers!
Unfortunately that is how game studios function. Especially those operating as a subsidiary of a larger company. The money is made and no current project is lined up. You keep the core dev staff and terminate the others. When another project comes in, you higher more people.
Inconsistency is terrible in that area.
Still salty they axed the PC port.
Would not have happened if they gave us sly 5.
Apeman42@lemmy.world 12 hours ago
Oh, layoffs “hit” them. Because they’re like a hurricane, some outside force that couldn’t possibly be controlled. Not an internal decision based on executive greed and orally servicing “shareholders”.
liuther9@lemmy.world 11 hours ago
Fuck executives. Useless layer in business
absquatulate@lemmy.world 11 hours ago
Well yes, if they didn’t build their studio in Layoff Valley, they would’ve been spared.