Mordikan
@Mordikan@kbin.earth
- Comment on Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures? 2 hours ago:
Have you not read the petition? I doubt it could be anymore concise in its language while still being possible to pass.
Require video games sold to remain in a working state when support ends. Require no connections to the publisher after support ends. Not interfere with any business practices while a game is still being supported.
That's it... 3 sentences is not concise. You want to base multi-national law off of 3 sentences. Maybe you should think that through a bit more. If the time can't be spent to actualy write out constructive goals or at least milestones (which is supposed to help dictate multi-national law) then maybe it should wait shouldn't it until you can.
You're forgetting this is the EU, it's significantly less susceptible to industry lobbying than the US
The VGE (the lobbying group you're talking about) helped to write the consumer protection, digital content licensing, and age ratings for the EU.
They already helped create your laws so that's not really true is it.There really is no solid argument against what I've said.
Sorry, it still stands. - Comment on What are the best free mmorpgs for a beginner? 7 hours ago:
If you don't like the back and forth type stuff, you're probably looking for a theme-park style MMORPG. You might try something like Return to Reckoning.
- Comment on Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures? 21 hours ago:
Because as you already stated, that's all it says. There is a lot of open interpretation to what that means and not all of it refers to big publishers/devs like EA.
For example, indie games like Objects in Space. It was Early Access and ran into technical issues which led to funding issues as they could only work so long on it. Its broken essentially. But it doesn't matter if the project was beyond their scope of skill or they ran out of money, they would be forced to pay to fix it. This means (and for other indie devs) if not certain their project will succeed, having to block sales in EU. Its potentially the most damaging not to the Ubisoft's and EA's, but to the Flat Earth Games, Bugbytes, ColePowered Games, etc. Its asking new indie developers to take on optional risk by releasing in the EU. Remember no where in the petition does it mention live service games. Only just games.
Additionally, the points brought up in the petition needed to be bullet proof. The moment that petition started to get close to 1M, you know publishers started turning gears to block future legislation. The committee of petitions will verify the petition and then refer it for fact finding. The points needed to be concise for the purpose of the fact finding committee. And they needed to be geared towards the EU acting which around a dozen times now have stated that while concerns are valid, it is up to the member nations to propose legislation on this (which is who the major publishers are reported to have approached - not some EU committee).
I'm still salty about EA's Darkspore (which I might add doesn't mention on the case that internet access is required to play - which I did not have back in the day), but this petition just feels like minimal impact. I would just like to remind people that advocating SKG may feel good but that rarely equates to doing good.
- Comment on Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures? 1 day ago:
I mean I was critical of it well before it hit 1.4M signatures. As it ramps up in articles about it, I'd assume an increase in negative sentiment in addition to the positive side. Its not a perfect thing and has different viewpoints, so it makes sense.