I’m more excited for this than I have been for a game in years. It looks like HOMM3 with modernized QOL updates and graphics. That’s really all I need.
The first new Heroes of Might and Magic strategy game in over 10 years will launch this month
Submitted 3 weeks ago by commander@lemmy.world to games@lemmy.world
Comments
NekoKoneko@lemmy.world 3 weeks ago
tidderuuf@lemmy.world 3 weeks ago
I’m excited about it and have finally found that scratch for my itch with the Heroes of Science and Fiction which surprisingly was true to the old HOMM games.
Overall this is a great direction because these games have been neglected and forgotten for what feels like decades, so it’s nice to be in a sort of golden era and hopefully these sales continue so it can go even further.
NekoKoneko@lemmy.world 3 weeks ago
Heroes of Science and Fiction
Oh, this looks great!
redhorsejacket@lemmy.world 3 weeks ago
They’ve got a demo available! Worth checking out if you want to whet your appetite.
NekoKoneko@lemmy.world 2 weeks ago
Played it today, it’s great!
Ezergill@lemmy.world 2 weeks ago
Be careful, made by russians, if you care about it.
Apeman42@lemmy.world 2 weeks ago
Focal@pawb.social 2 weeks ago
Which one’s your favourite?
Apeman42@lemmy.world 2 weeks ago
The 6-8 trilogy is what introduced me to it, so it’s one of those, but it shifts every time I replay them. Probably 7, but I played them back to back a few months ago and 6 does have the more expansive maps to explore.
4/5 are great too, for the classic grid style ones. I never touched 9, I heard it was pretty bad. I picked up 10 in a sale a while back, and it looks like a pretty good mix of the 4/5 and 6-8 styles (3d, but grid-based). I’ve been really preoccupied with some other long games since then though, so I haven’t tried that one too much.
glitchdx@lemmy.world 2 weeks ago
Gonna be honest, I miss Might and Magic. Not Heroes of, I mean the original series.
Reading_Raptor@sh.itjust.works 3 weeks ago
Hey hey people…
wizardbeard@lemmy.dbzer0.com 3 weeks ago
Whatever brings that crazed warlord out of hibernation is good for me. There are a handful of youtubers who have tried to ape the style, but nobody has managed to replace sseth.
Didn’t like his recent top down shooter reccomendation though. The reload mehanic is needlessly complicated, three button presses plus a timing minigame. I can appreciate penalizing early reloads by losing the rest of the mag/clip, I can work with manual reloads, and while I don’t like quicktime event reload mechanics I can tolerate it.
But press R to start the reload, press E to eject the mag, then time your R press to reload faster? Too much for me alongside all the other mechanics.
detren@sh.itjust.works 2 weeks ago
I’ve been playing the VCMI version of HOMM3 (on my iPad out of all places) and it’s so much fun again. This one looks cool but the UI is a real turn off for me. Completely lacks the vibes of the previous games imo.
redhorsejacket@lemmy.world 2 weeks ago
I tend to agree with you about the art style. While I know HoMM3 is the fan-favorite, HoMM2 was my jam growing up, and it’s distinctive “80s-fantasy-paperback-cover” style is firmly embedded in my mind as the essence of HoMM. While that definitely speaks more to my nostalgia than any rational critique, I do find the current direction to be lacking in character. It’s all fine, but it could belong to any modern fantasy IP.
My hangups about the art notwithstanding, the game seems to be rock solid. I spent 6+ hours in the demo in a single sitting. When I came to my senses, it was well into the wee hours of the morning. If that’s not the hallmark of a good HoMM experience, idk what else would be. Additionally, the actual game map tends to look pretty good, and there are graphical touches that I quite enjoy (like different troop variants having entirely different models, rather than simple pallete swaps). Finally, as a HoMM3 fan, you might even enjoy certain aspects more. When I wrote about this a few months back, someone in the comments mentioned that they felt like there was a fair amount of HoMM3 DNA in the art (which, as a HoMM2 head, I wouldn’t have clocked).
All of which is to say, give the demo a shot if you haven’t. While my bugaboos with the art style never entirely went away, they were easily relegated to the background by the rest of the game’s strengths.
_haha_oh_wow_@sh.itjust.works 3 weeks ago
I was excited until I saw Ubisoft
Spuddlesv2@lemmy.ca 3 weeks ago
They’ve published all the HoMM games since 2003.
Bluegrass_Addict@lemmy.ca 3 weeks ago
and they haven’t been good since IV which was released prior to ubisofts infection
_haha_oh_wow_@sh.itjust.works 2 weeks ago
Yeah but they weren’t what they are.