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GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

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Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.eurogamer.net/gta-6-has-patented-a-new-locomotion-system-to-make-highly-dynamic-and-realistic-animations

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  • echo64@lemmy.world ⁨1⁩ ⁨year⁩ ago

    And in no other games! Patents aee truely wonderful aren’t they.

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    • GreenMario@lemm.ee ⁨1⁩ ⁨year⁩ ago

      We will get like two games out of this before the patent expires cuz Rockstar takes 3 console gens to make 2 games.

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      • echodot@feddit.uk ⁨1⁩ ⁨year⁩ ago

        They made GTA V then GTA V again then GTA V again then GTA V for VR, that’s loads of games.

        Rockstar have just innovated by releasing exactly the same game every single generation.

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    • BaroqueInMind@kbin.social ⁨1⁩ ⁨year⁩ ago

      Or you, a gigantic multi million dollar corporation could afford to, you know, pay to license that shit for your own game.

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      • echo64@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Why license endless patents if you can save money by just not doing that

        Greedy ceos is a bad justification for software patents

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    • Mchugho@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Patents genuinely are wonderful. The rockstar devs are going to be rewarded for their innovation.

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      • quams69@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Where can I get the crack you’re smoking

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      • Draedron@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

        Yeah, just like WB did with the Nemesis system, right? Oh wait.

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      • dustyData@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Dude, maybe you do work on patents and know your shit. But boy are you clueless about the video game industry.

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  • GreenMario@lemm.ee ⁨1⁩ ⁨year⁩ ago

    I hate this. Same with WB patenting the Nemesis system then not even bothering to milk it.

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    • Grass@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      Time to get to work writing the alternative cola recurring enemy system I guess…

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  • MooseBoys@lemmy.world ⁨1⁩ ⁨year⁩ ago

    They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. … Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally.

    This sounds like shape keys, which is a technique already widely used in games and animation today. When you get shot in Battlefield, your character model plays a “getting shot” animation. When your character runs, it plays a “running” animation. When your character gets shot by running, these two animations are combined - it’s not a separate “shot while running” animation.

    Would love to know if there’s actually some novel aspect to this “invention” but it seems more likely that this is yet another bullshit patent approved by a clueless clerk who did zero searches for prior art.

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    • bionicjoey@lemmy.ca ⁨1⁩ ⁨year⁩ ago

      Their novel discovery: They figured out nobody had patented this yet

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      • PrefersAwkward@lemmy.world ⁨1⁩ ⁨year⁩ ago

        I think this would make it tough to enforce the patent if it’s actually commonly used. If I were somehow granted a patent on tap dancing, its common usage by others before me would probably cause my patent to be invalidated if I then tried to sue a tap dancer.

        Not a patent lawyer, but IIRC, US patent law had some protections for things that are already common practice.

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      • Mchugho@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Novelty is assessed against all publicly disclosed prior art, not just the stuff that has been patented.

        If I publish content on a webpage that could be used as prior art later on assessing novelty

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    • Mchugho@lemmy.world ⁨1⁩ ⁨year⁩ ago

      I work in patents. If it wasn’t novel it wouldn’t be granted, believe me.

      My experience with clients has led me to never trust lay people’s judgements on what is or is not novel.

      Feel free to actually read the examiner’s comments in this patent application for an actually full understanding of he process

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      • HerrLewakaas@feddit.de ⁨1⁩ ⁨year⁩ ago

        Sir you are too level headed for the internet

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      • MooseBoys@lemmy.world ⁨1⁩ ⁨year⁩ ago

        I work in patents. If it wasn’t novel it wouldn’t be granted, believe me.

        I work in computer graphics software. My former employer preferred that engineers liberally apply for “defensive” patents because of how often people would get a patent for something we already did and then try to sue us for it. Plus we got a small cash bonus when our patents were approved. Through this process, I was granted six patents for my work there. It would be unwise to put something to text that could be used as evidence to invalidate the patents, so I’ll just say that my opinion on how low the bar is to getting software patents approved is definitely well-informed.

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    • ouch@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Software patents need to die.

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    • c0mbatbag3l@lemmy.world ⁨1⁩ ⁨year⁩ ago

      It sounds more like they’re using more fundamental movements than what you’re describing, not running animation+shot animation but more like:

      Both reloading a particular weapon and mantling over a walk require you to lift your arms, so the root movement of lifting your arm to reload an LMG is the same one used to grab a ledge overhead, etc.

      Basically they’re just categorizing movements based on use case and direction so they can string those individual movements into different and unique patterns for individual actions.

      Pressing an elevator button uses the same arm movement as opening a door, which uses the same wrist rotation movement as turning the key in a car, etc. So they just break down individual movements in the same way an LLM breaks down a voice into phonetics to string new words together.

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      • MooseBoys@lemmy.world ⁨1⁩ ⁨year⁩ ago

        It’s definitely possible they’re doing something novel internally, but the details that would support that interpretation are missing from the filing. One of the requirements for patents is that it “sufficient disclosure of the invention so that it can be reproduced by others”. I would say I qualify as an expert in the domain covered, and I have no idea what they’re actually doing based on the patent alone.

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    • DumbAceDragon@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      Not shape keys, but something more akin to Unity’s animation layers. This kinda stuff has been in games for a decade or so.

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    • ArmokGoB@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

      This has been done for decades. Anyone that respect this patent is an idiot.

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  • WarmSoda@lemm.ee ⁨1⁩ ⁨year⁩ ago

    Meanwhile at Bethesda:
    Hey look, I figured out how to animate them too look at you!

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    • superduperenigma@lemmy.world ⁨1⁩ ⁨year⁩ ago

      The modders will figure that part out.

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  • Cosmicomical@lemmy.world ⁨1⁩ ⁨year⁩ ago

    Did they just patent procedural animation?

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  • Tronn4@lemmy.world ⁨1⁩ ⁨year⁩ ago

    We need a video game “taco bell” to take on this stupid “taco John patented taco Tuesday slogan”

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  • lloram239@feddit.de ⁨1⁩ ⁨year⁩ ago

    Anybody remember Euphoria?

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    • adrian783@lemmy.world ⁨1⁩ ⁨year⁩ ago

      ues, euphoria was used in gta4 and Jedi unleashed

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  • MJKee9@lemmy.world ⁨1⁩ ⁨year⁩ ago

    The Fromsoft locomotion is already perfect for games. People care about good games, not graphics or realism.

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    • Psythik@lemm.ee ⁨1⁩ ⁨year⁩ ago

      I don’t know how old you are, but I feel like younger people say this more often than older people.

      As someone who saw the transition from 8-bit in their childhood, all the way to today, graphics were everything in the 80s all the way until at least the 2000s. Each new generation was leaps and bounds better than the last; I remember the discussions in the playground being centered around graphics every time a new console was announced.

      Nowadays we have incremental updates at best, so now people care less and less about graphics like they used to. Not me, though. I’m still a graphics slut and an absolute whore for path traced games. I’ll play a game I don’t enjoy if it has the latest in graphics tech.

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      • Jwmartin0988@lemmy.world ⁨1⁩ ⁨year⁩ ago

        I’m old and hold the opposite opinion. Those first few generational leaps were amazing. But I feel like we’ve long reached the point that almost any experience can be conveyed with impact.

        I enjoy the new bells and whistles. But these incremental upgrades come coupled with skyrocketing costs, longer development times, and fewer risks. Indie gaming is still innovating of course, but I miss when AAA studios were churning out risky, unique titles.

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      • MJKee9@lemmy.world ⁨1⁩ ⁨year⁩ ago

        I’m likely older than you.

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    • echodot@feddit.uk ⁨1⁩ ⁨year⁩ ago

      Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.

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      • MJKee9@lemmy.world ⁨1⁩ ⁨year⁩ ago

        I understand their reasoning… My point is why patent a locomotion style when no one gives a shit if the game is shit. I don’t a great looking walking animation is going to move there needle as to a game’s sales.

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  • Kit@lemmy.blahaj.zone ⁨1⁩ ⁨year⁩ ago

    As long as GTA 6 has male strip clubs I’ll be happy.

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  • lorez@lemm.ee ⁨1⁩ ⁨year⁩ ago

    Who cares? Give me great game mechanics. It will be the dated missions with you being always an inch from failure in an open world. Give me another Zelda pls. Or better yet (since I haven’t played it) Horizon Forbidden West.

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