If there’s a single throughline for the PC gaming year that was 2025, it’s finally accepting that the pursuit of fancy graphics just doesn’t make sense anymore.
Tech has hit a hard graphics plateau: raw generational updates are now nuanced upgrades measured in single-digit frame gains rather than evolutions anyone with eyes can appreciate, and the subsequent pivot to AI-generated frames and experimental hair follicles aren’t really revving anyone’s engines when those upgrades cost a month’s rent. Even if the latest hardware really was all that, the precarious AI bubble is locking normal humans out of it anyway.
It’s good timing, then, that cutting edge graphics are increasingly irrelevant to keeping up with the hobby. A bright spot of 2025 was the continued rise of “friendslop,” a cringey internet-spawned label for a broad genre of cooperative games designed for groups of friends.
Though it looks like it’s sticking, friendslop is a terrible name for these games, because it (perhaps unintentionally) lumps them in with a growing pile of low-effort games cranked out by anonymous Steam grifters every day, and of course, actual AI slop. The well-intentioned use of “slop” probably refers to the subgenre’s deliberate use of janky physics and ragdolls to conjure comedy. In REPO, navigating a valuable and fragile vase down narrow hallways is uncomfortable, awkward, and intense—much like actually moving a cherished piece of furniture from one house to another.
But there’s nothing sloppy about games with a simple premise, instantly learnable controls, and crucially, with an art direction that accommodates whatever hardware you have to play them on. To have all of that at once and still end up with a fun game is anything but low-effort.
Kirk@startrek.website 1 day ago
After Silksong, Lethal Company and Content Warning were my two most played games in 2025.
I agree that calling these low-poly multiplayer games “slop” is terrible, because there is clearly a ton of love and effort poured into them. I hope the name doesn’t catch on.
Grapho@lemmy.ml 1 day ago
Yeah, I see many people using the name without apparent malice but it feels inappropriate. Slop is low effort bullshit designed to capture the biggest market for the lowest cost, with little artistic vision. I don’t get that impression from most, if any, of these games.
Kirk@startrek.website 1 day ago
This is also the first I’ve ever heard the term in any context so I’m hesitant to believe the author when they say “it looks like it’s sticking”…
alk@lemmy.blahaj.zone 1 day ago
I think it comes from a different place, unrelated to graphics. “Old” or “traditional” gamers are more and more getting turned off by games like among us, fall guys, and the like. Those are some early examples which popped off during the pandemic, but the “genre” of similar games is what is referred to by friendslop. Playing games with friends is fine, but many of these games would be entirely unplayable without friends, and rely substantially on interactions with friends to provide entertainment with only a loose framework to support that.
That itself isn’t necessarily bad, but the point where this turns into a problem is when a lot of these games fail or do not try to actually make good gameplay beyond that. Again, I’m not saying there’s anything wrong with that, I’m just describing why it exists.
There is a growing rift from the group of people that would be described as “gamers” in the 90’s, 2000’s and 10’s and the group of people that are described as gamers now, which is largely more casual than the first group. The former group is where most of the people who would use the term friendslop come from. They want games with substantial gameplay that doesn’t have to rely on social interaction, regardless if it relies on online multiplayer. The latter group is just having fun doing things with their friends, where 10, 20, or 30 years ago if they were the same age, they might have done in person while “gamers” at the time would still be playing video games.
Kirk@startrek.website 1 day ago
Ah yeah that’s a good point. I think “gamers” used to be a more distinct group with a more distinct identity, nowadays it’s like saying “moviegoer”.
Rakqoi@piefed.blahaj.zone 1 day ago
I think your explanation is pretty accurate and I agree with your point that it has nothing to do with graphics. however..
Any time I see someone say this, they always fail to actually provide any examples of games that fit this description. I know you aren’t defending the term but I just noticed that parallel between your description and the explanations provided by people who criticize these sort of games.
The first time I heard of the term, and when it started getting popular, was around the time PEAK released. At first glance, it seemed like the game fit the term, but after a bit people started realizing that it actually was a fun and well designed game that has some longevity. Ever since then, people who use the term negatively always concede that their prime example doesn’t even fit their criticism, but fail to provide a list of other examples.
It really makes me feel like it’s just people complaining about things for being popular, without any actual basis for their criticism.
LukeZaz@beehaw.org 19 hours ago
Depends on the game. Lethal Company? I wouldn’t call that slop at all. Content Warning? Yeah, no, that’s slop. It was a fun little jaunt to try it out for free, but that game felt so shallow and burned out on me so incredibly fast that if I had paid anything for it I’d probably have felt ripped off.
To me, “friendslop” doesn’t necessarily mean the game isn’t fun, it instead means that it 1) relies heavily on friends to be fun and 2) has some element of feeling like a cash-in. I don’t count Lethal Company because it doesn’t have either issue for me. Content Warning, meanwhile, was worthless to me in singleplayer and relied so thoroughly on the camera as a gimmick that it feels like the epitome of the term.
R.E.P.O., however – which you didn’t mention but which I still have thoughts on – I’m torn on. On one hand, the gameplay is a more detailed and engaging form of what Lethal Company has, and it can easily be fun alone. On the other, the way semiwork interacts with their community in their news videos feels like Youtube engagement rot so strongly that it taints the game for me by extension; it (and their emoji abuse) makes me feel like the game has the “love and passion” of a dorm room dildo prank, even though it’s well-put-together enough that there’s no way that’s the case.