Do people use this with Luanti?
GitHub - scallyw4g/bonsai: The procedural generation voxel engine
Submitted 3 weeks ago by warmaster@lemmy.world to games@lemmy.world
https://github.com/scallyw4g/bonsai
Comments
supersquirrel@sopuli.xyz 2 weeks ago
lime@feddit.nu 2 weeks ago
luanti is an engine and so is bonsai. i don’t think they can be “used together”.
supersquirrel@sopuli.xyz 2 weeks ago
I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.
Amoxtli@thelemmy.club 3 weeks ago
Not many games use voxels extensively.
londos@lemmy.world 3 weeks ago
Teardown
a_non_monotonic_function@lemmy.world 3 weeks ago
I bet this will be good for the games that do.
cole@lemdro.id 3 weeks ago
space engineers does
Gork@sopuli.xyz 3 weeks ago
Last one I remember that used voxels was Delta Force 1, released before 2000
seathru@quokk.au 3 weeks ago
Minecraft? Second only to Tetris in sheer number of sales.
I_Jedi@lemmy.today 2 weeks ago
Foundry.
deltaspawn0040@lemmy.zip 2 weeks ago
82 + 12 is 94
GreenKnight23@lemmy.world 2 weeks ago
all I heard was 6 7
mx_smith@lemmy.world 2 weeks ago
Enshrouded
deltaspawn0040@lemmy.zip 2 weeks ago
I tried to run this so many times and it just gave me a blank screen. Can anyone confirm that they got it running?
Agrivar@lemmy.world 3 weeks ago
Jumping Jesus on a Pogo stick!! That’s impressive.
bernhoftbret@lemmy.world 2 weeks ago
Agreed.
IMO people often forget how far gaming has come over the last 30 years. These kinds of stats help put that all into perspective.
SharkAttak@kbin.melroy.org 2 weeks ago
That's true, but as we have seen several times a huge world isn't enough, you also have to put something interesting in it. Anyway I don't want to seem a Negative Nancy, it's incredible that this engine can create such a huge world without requiring hundreds of GBs.