News of Everwild’s cancellation arrives amid more layoffs at Microsoft; the company is reportedly slashing nearly 9,000 jobs as part of new cuts at Microsoft.
Wow. It was rumored to be a big layoff, but 9,000 is way over any forecast. And this is what? The third so far since Covid? Is there anyone left working for them, at this point? Or is it all seasonal contractors?
NoForwardslashS@sopuli.xyz 2 days ago
I didn’t realise the game was being developed entirely by management.
Also I hate the “increased agility” line. No-one gets more agile by having to cover the work of laid off folks on too of your own workload.
LettyWhiterock@lemmy.world 2 days ago
There’s a logic to a smaller team being more “agile” than a larger team, but yeah these companies aren’t turning them into smaller studios. They’re expecting fewer people to do the work of a larger studio. The problems are obviously except to execs who are literally too stupid to think.
NoForwardslashS@sopuli.xyz 2 days ago
It’ll be fine because with CoPilot all 10 of the remaining programmers will be able to do the work of 1000!
That or we’re going to see increasingly shoddy AAA titles in the near future and the industry is going to implode.