$20 million on microtransactions
Please don’t.
$73 million on games and DLC
$42 per person average? Those are rookie numbers!
Submitted 2 days ago by tonytins@pawb.social to games@lemmy.world
$20 million on microtransactions
Please don’t.
$73 million on games and DLC
$42 per person average? Those are rookie numbers!
20 million divided by 1.7 is about $11 per person, which isnt really that high.
I also think theres a distinction to be made between microtransactions in f2p titles and microtransactions in AAA premium titles. I logged something like 4000 hours in Mechwarrior online and I bought mech packs because I wanted to support the devs.
I think that’s entirely fair.
I do wonder how much of that money has gone to the developers themselves, and not just some executive
Man, I downloaded my data from steam for the past ten years I’ve been active and the total $ amount made me sad. It’s definitely not $42 a year…
I’ve been on steam for over 4 years and I’ve spent a whopping $0.99.
I realise i must be an edge case but i think my steam account of 10+ years is positive money wise. Got thousands of hours in the same few games and sold my old €100 CS inventory for about €500 PayPal when the market boomed.
The amount of money I’ve spent on my system to play those few games at more fps tho, lets not calculate.
It’s like 60 / month I bet 😂
I feel like a lot of the microtransaction revenue is DLC as well. But like someone else said, there are the rare games that are free to play and don’t have super predatory mtx like Path of Exile or The Finals.
Fuck paying for them in full priced games though
That seems like a lot, but that’s <$12/user in microtransactions and ~$43/user in games. That’s like… 2 microtransaction purchases and a couple indie games each.
But the sad reality is that the mtx are in all likelyhood,concentrated in a small group of users.
The 1.7 million customers who originated from a top 2023 release
This working is a bit strange, are they tracking the new steam accounts that signed up to buy a specific title 2023 (like Baldur’s Gate 3, Hogwarts Legacy, or Starfield)?
If so it says more about the specific demographic attracted to that unknown title than it does about Steam in general.
Yeah, that’s a bit strange. Not everyone starts their account by a big game. My current steam account is quite old and first games were the ones I could afford back then as a student: indie titles, freebies, maybe one big game at some point. My previous account was only for HL / CS.
From their report report :
[ For years we’ve seen an encouraging pattern. Hit new releases are excellent at generating new first-time purchasers, and we’ve tried to build many platform features to encourage those new users to stick around, find more great games, and play with friends. To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users. Then we followed that cohort of new users. The stats below represent what those players did from January 2024 through early March 2025.
…
That cohort of players has gone on to spend $20 million on in-game transactions across hundreds of other games—plus another $73 million on premium games and DLC across thousands more products. ]
So they are not average gamers, more like new blood in steam, and the numbers are for money they spent additional after the reason they came to steam.
just did the math, I’ve averaged about $165/yr on steam, with very little (though not none) microtransactions. like maybe less than $50 total in 15 years.
The only microtransactions on my account are credits from selling any hats, skins and duplicate weapons I unlocked for free in TF2 and CS 😅
Would that even count as a “whale”?
Less than 20 dollars per user on “microtransactions” which the article goes on to define as “in-game transactions”. And 73 dollars on direct steam purchases of games/DLC which very well could just be a single newly released game.
So… one “battle pass” or two or three cosmetics for a live game and a new game or a season pass or two of DLC for an older one?
ampersandrew@lemmy.world 2 days ago
I think it proves that Steam is the largest storefront on PC and that PC is growing and replacing other platforms.
Kolanaki@pawb.social 2 days ago
I haven’t seen an interactive event on Steam for, like, a decade. Unless they’re counting sales as interactive events. 🤔
ampersandrew@lemmy.world 2 days ago
The Next Fests might count. They kind of fill the role that something like PAX does, encouraging you to try out demos.
Dudewitbow@lemmy.zip 2 days ago
one example of a steam onteractive event was when valve was actively giving viewers who were watching the game awards through steam a raffle to get a free one.