So EA put way too high of a sales target on the game, obviously held it back from becoming what it could be, and now are blaming the studio with layoffs, ensuring the next game will flop.
I don’t care what their “numbers” and “projections” were. The game was on the top 10 list in Steam. Even if it wasn’t an A+ game I’d say it looked like it at least hit Assassin’s Creed numbers, I’d hardly call that a failure. Sounds more like a failure to accurately predict, maybe they should fire their business analysts instead of the people who you know, make the games.
sirico@feddit.uk 4 weeks ago
There’s going to be some cool studios coming in the next 5 years
LoamImprovement@beehaw.org 4 weeks ago
Yeah, the silver lining of the whole gaming industry fallout is that the indie game scene has never been better. I was lamenting the fact that we hadn’t had a good top-down zeldalike in a long time, echoes of wisdom notwithstanding even though the formula is pretty altered. Someone pointed me in the direction of Master Key and it was an incredibly satisfying time. Almost like it would have fit in perfectly between LoZ 1 and Link’s Awakening.
Faydaikin@beehaw.org 4 weeks ago
Time to build the new giants.
soulsource@discuss.tchncs.de 4 weeks ago
You can’t build a game studio without funding, and that is where the problem lies…
Publishers have become very risk-averse ever since Embracer went downhill. They basically only invest in <literally the same game as some previously successful title>…
supersquirrel@sopuli.xyz 4 weeks ago
There are also going to be lots of talent who permanently leave the industry because there are no longer any stable decent paying jobs at larger studios.