After the betrayal of Mick Gordon, came the Dark Ages. Seems fitting.
Did they ever fire the game director that caused that whole controversy?
Submitted 1 week ago by simple@lemm.ee to games@lemmy.world
https://www.youtube.com/watch?v=8KyA7bf4IB0
After the betrayal of Mick Gordon, came the Dark Ages. Seems fitting.
Did they ever fire the game director that caused that whole controversy?
No he is in interviews promoting this game
No Mick no buy. Fuck Bethesda right off, those greedy duplicitous cunts. Feel bad for the team tho, I don’t believe the decision to betray Mick came from below.
I’m out of the loop, do you have a link for this ? It’s about the soundtrack right ? I remember hearing about it
Not happy about these Indiana Jones type of system requirements. I was coping that DOOM: The Dark Ages won’t have mandatory ray-tracing, even though I knew they’ll be using either identical engine or some “minor” variation of it, because. well, id software, idetch engine, etc. Fitting name!
DOOM (2016) and DOOM: Eternal ran extremely well on my GTX 1080 paired with Intel i5 3470. Now I won’t be able to run the new title with same GPU paired with Ryzen 5 5600x. There’s a lot of people in the comments in various places saying it’s totally fine or just arguing with people that are not in favor of such demands.
And there won’t be any multiplayer.
The mighty have fallen.
Personally I don’t think I care about MP. Didnt play on 2016 nor Eternal.
And I enjoyed 2016 and liked.
I think it’s because they’ve started designing games that use PS5 as the minimum standard for hardware requirements.
I don’t mind about Ray tracing being a requirement in theory I just think that they’re doing it about 5 years too early. If they just waited until Real-Time Ray tracing had been around long enough that some cards had hit the second hand market it wouldn’t be so bad
Wouldn’t have been that bad if the push for ray-tracing didn’t come together with a higher price. Isn’t the point of ray-tracing to make things easier for the developers to work on lightning and shadows and such? Apart from the obvious graphical fidelity.
There’s absolutely nothing good about it. I’ve been reluctant to get into RT because it just doesn’t offer that much to me and seems to have launched us into the upscaling and frame generation era of gaming because the oh-so-wonderful ray-tracing capable GPUs actually need some crutches to deliver their killer features. And mandatory ray-tracing now, alongside the mandatory DLSS to see any benefit from a 5000 series card from Nvidia are absolutely going to contribute to me doing my best not to buy into ray-tracing for even longer.
I know it’s lost battle because of how many have either happily or silently jumped ship, but it’s now a matter of a principle. It’s not even that kind of situation when one is not enough until there’s one too many to ignore - it’s just me not feeling right about it; even less right than before.
I’m the old man yelling at the clouds.
I’m definitely not feeling it.
I loved Doom 2016, and was annoyed as fuck when Eternal had all that silly, aggravating platforming. And this trailer feels like it’s drifting further and further from what I consider to be Doom.
I loved 2016. So did everyone else. Why can’t we just have more of that? It’s not rocket science, you fuckheads.
We have Warhammer at home.
More info in the 11 minute developer direct for the game: www.youtube.com/watch?v=FGFuaVUI6_E
That recycled yank-the-keycard-off-the-corpse animation, though…
It doesn’t look like they learned much from Eternal. I think I’m going to give this one a miss. All I’m seeing is more mechanic overload, and a really annoying parry system that’s just going to result in about 1/3 of the monster roster being, “The only way to deal with this guy is to wait for his green attack and parry it, then you get to hit him once. Other than that he’s functionally invulnerable.” Yeah, because the Marauders were totally the highlight of Eternal, and absolutely didn’t grind the entire game to a tedious three minute halt every time you encountered one and played its silly song-and-dance.
I will happily don my asbestos underpants and declare that I really don’t like the direction the new Doom games are taking. Whatever this is isn’t Doom; they could have just as well slapped a new original IP over top of it without any difference.
They did learn a lot from Eternal. Mainly that people loved it and people complaining about the Marauders just need to git gud.
In the wise words of Warrior Poet and Scholar Randy Jackson, “That’s going to be a no from me, dog”
it looks very similar to the previous game . Is this using the same game engine?
I don’t know that this has been revealed yet, but it is likely that it runs in id Tech 7, which is the same as Doom Eternal (and not Doom 2016).
Okay, Imma be real. I can’t wait to FINALLY pilot that Titan suit.
I’m gonna have to get a new console for this probably
domi@lemmy.secnd.me 1 week ago
Looks pretty good but I’m going to wait for the soundtrack and for the price to come down to normal PC prices.
No Mick Gordon is still seriously disappointing.
Also, I hope they configured their Steam page wrong. The advanced access phase on Steam is 7 months long.
AutoPastry@sopuli.xyz 1 week ago
Ofc Mick is the goat, but I thought Andrew Hulshult did a great job with the DLCs for doom eternal.
The previous two games came down in price fairly quickly and are dirt cheap now so if you’re patient that’s probably the way to go
skulblaka@sh.itjust.works 1 week ago
Hulshult is an Old God of the gaming industry at this point and I expect he will never perform work that is unsatisfactory.
But the whole situation with Mick Gordon still leaves a bad taste in my mouth. I’d have liked if they reconciled and brought him back, but that may not be possible for any number of reasons, not least of which is Mick himself telling them he’s lost trust.
But lacking Gordon, Hulshult is still an excellent choice.