domi
@domi@lemmy.secnd.me
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 3 days ago:
amdgpu (the Linux driver) does not support HDMI 2.1 because the HDMI Forum does not allow them to open source their implementation.
Valve would have to provide their own solution and I assume they have not been able to deal with the crooks at the HDMI Forum yet either.
- Comment on 5 days ago:
They have a simple .sh script you can run. Works fine on native Steam, couldn’t get it to run with Flatpak Steam.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
Now I’m wondering, which non-From Soulslikes did you enjoy?
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 week ago:
Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.
It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.
I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 2 weeks ago:
Direct drive steering wheels
Which one? Support varies wildly depending on manufacturer.
gamepad
I have never seen a gamepad that doesn’t work on Linux. You may not be able to update their firmware if they only provide a Windows tool but they work perfectly fine.
VR
Valve Index and HTC Vive work out of the box. SteamVR is pretty rough in Linux and plagued by issues but it works.
For any other headset you will have to depend on community support. Some work, some don’t.
There’s lots of info on vronlinux.org
status LED or info displays
Which ones? They usually use completely proprietary protocols.
Sound Blaster G6
It will work like any other bog-standard sound card has for years. You will lose any features that are custom to the sound card (dialogue mode, virtual surround, equalizer, …) but those are rarely necessary because there is lots of other software that achieves this for every sound card.
I recommend you boot Linux from USB and take a look. No need to install anything, just boot from USB and take a look if your hardware works.
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 2 weeks ago:
HDR
HDR works on KDE and GNOME desktop environments. KDE is currently the better choice if HDR support is important.
As for software:
- Not included in official Proton builds yet but can be enabled in Proton-GE with 2 environment variables
- mpv works fine
- Kodi gets support in the next major version
- Firefox and Chromium have experimental support
Can’t speak for DP 2.1 since I have an AMD GPU and no hardware that uses DP 2.1 (yet).
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 2 weeks ago:
This is by amount of games, not by player count. Most games (including non-popular ones) are not live service multiplayer games but small indie titles that do not try to break Linux compatibility on purpose. So yes, 90% sounds plausible.
- Comment on Steam Next Fest is back for October 2025. What good demos have you found? 4 weeks ago:
Bonus: It’s made in Godot and the dev has an interesting dev blog where he shows off how the game works.
- Comment on Pacific Drive: Whispers in the Woods | Reveal Trailer 2 months ago:
I mean, there is end game in that you can go out on missions to collect the parts you need. It just gets pretty grindy and boring without any story missions to do and nothing left to explore.
- Comment on Pacific Drive: Whispers in the Woods | Reveal Trailer 2 months ago:
Cool, I really enjoyed the base game but thought the end game was lacking. Never got to fully upgrade my car so hopefully the DLC will change that.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 2 months ago:
the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance
Increasing mistake tolerance already increases accessibility, even if you still have to manage a tough platformer part.
Of course the options given are just examples to get it done quickly. Accessibility options can be a a lot more nuanced, even going as far as altering level structures to provide pathways for players that can’t platform.
The point of my post was that for all I care the difficulty options can go all the way to invincibility, one hitting every boss and skipping every platformer segment. It does not reduce my enjoyment of these games if other people can play the game in a way they want to.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 2 months ago:
Not every disability is magically cured by a controller.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 2 months ago:
The thing is, there is no reason not to add accessibility settings.
Hollow Knight and Silksong are beautiful games with an intriguing world, great characters and lots of areas to explore. There’s no reason to gatekeep games like these from people that just can’t beat them because they are too hard.
Just add a simple accessibility menu where you can scale health, damage and loot drops. It’s almost no work to implement, players can still try the regular difficulty and turn it down when it’s too much and speedrunners can make their lifes more difficult. Everyone wins.
- Comment on Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 15 minutes and counting now 2 months ago:
If you are playing on Steam, try the native version but force Steam Input to enabled.
- Comment on DOOM Eternal – Community Mods Now Available! 3 months ago:
That’s good timing because I just played through The Dark Ages and Eternal is still my favorite.
- Comment on YouTube 3 months ago:
And the voice quality is also terrible.
That’s the thing that surprises me the most.
There are some great open source TTS engines/models out there, and they decide to go with Microsoft SAM.
- Comment on Mario Maker 2 is really fun to revisit 3 months ago:
In case you didn’t know, you can actually use Course World via opencourse.world on modded switches and on emulator.
- Comment on Linux smashes through five per cent desktop share in the US 3 months ago:
And one dude that really wanted to play Nier Automata on Linux.
- Comment on China Moved an Entire Historical Building Complex Using Walking Robots - Core77 4 months ago:
the Samsung car moving robots are kind of amazing.
Apparently it’s Hyundai, not Samsung. The article mentions Samsung and then links to an article about Hyundai’s robots.
Nonetheless, those things are surprisingly fast.
- Comment on Monster Hunter Wilds game reviews hit "Overwhelmingly Negative" on Steam — can Capcom turn it around? 4 months ago:
Also, it runs like absolute ass compared to World.
- Comment on Steam Next Fest has started once again. What good demos have you found? 5 months ago:
It looks like a lot of the complaining is about how it’s not like Patapon?
Most of it, but not all of it.
I played a little bit of the demo and was excited for a Patapon clone but it felt…off?
My main issues with it:
- Moving your own character does not really add anything to the game
- It’s really easy for the music to sound off-beat by narrowly missing the timing
- The metronome was replaced by a fixed Guitar Hero-like note display
- There is too much going on at times, mostly due to the more complex art style
- The beat between enemies and yourself does not match, making it impossible to counter some attacks
- You cannot cancel the beat by failing on purpose; If you fail, you have to wait until you can input the next command
I really hope they can improve things but right now I don’t really enjoy it.
- Comment on What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews. 5 months ago:
You can install an application like Flatseal (flathub.org/apps/com.github.tchx84.Flatseal) to inspect the permissions for a flatpak.
How locked down a flatpak is depends entirely on the developer and what permissions they request. By default, they can’t really see much. For example, they can’t even see the processes running on your host or your user and system files.
Flatpak does not do anything about network access though, it can only do no access or full access, no in between. The data they can collect on Linux in a Flatpak is very limited but it does not prevent them from calling home.
- Comment on Ori studio in crisis: No Rest For The Wicked could be their final game 5 months ago:
They went pretty fast with performance improvements after launch and the first major update. There was a larger gap with the last update because they bought their publishing rights back and had to wait for all the legal stuff to settle.
So far they had one large update which added end-game content and another large update with a major balancing overhaul, which also reset character progress.
HLTB currently sets the game at 12.5 hours for the main story and 24 hours for main + side quests.
I’m planning to play it once co-op releases, the game seems to be in a good state and has enough content for me.
- Comment on ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game [404 Media] 5 months ago:
Doom 2016 launched with a 44k player peak on Steam, Doom Eternal with a 100k peak and Doom: The Dark Ages only got a 30k peak.
Either most people play on Game Pass, think the game is too expensive, don’t have raytracing compatible hardware or don’t like Denuvo.
Whatever it is, the game doesn’t seem to be doing so great.
- Comment on ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game 5 months ago:
If Doom Eternal is a rhythm game, what does that make Metal: Hellsinger aka “Doom but as a rhythm game”?
store.steampowered.com/app/…/Metal_Hellsinger/
(really great game btw)
- Comment on Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets 5 months ago:
TIL that Bungie is releasing a new game.
Although judging by this news and the first sentence on their Steam page being “…Bungie’s team-based extraction shooter.”, maybe it’s a good thing I can’t play their games.
- Comment on Hacker advertises alleged database of 89 million Steam 2FA codes 5 months ago:
I once wrote the guy listed for their infrastructure that one of their mail servers is configured incorrectly.
He got back to me after 2 hours thanking me and telling me he fixed it.
Thought that was pretty impressive for a company of their size.
- Comment on Mario Kart 64 got finally decompiled! 5 months ago:
There is now source code for the ROM, which makes creating ports and mods significantly easier.
The initial goal of most decompilations is to produce a 1:1 match of the original ROM. That’s how they know they’ve got a perfect representation of the original code.
- Comment on Mario Kart 64 got finally decompiled! 5 months ago:
Are you trying to run it on PC?
This is only the decompilation of the original for N64, the binaries it produces are for the N64 or an emulator. Making a PC port is the next step.
- Comment on Ori studio in crisis: No Rest For The Wicked could be their final game 5 months ago:
I bought the game on release mostly to support them. The folks at Moon Studios are seriously talented and deserve some support.
I played ~2 hours on release and thought the game was decent. The combat had some weight, the art style was excellent, the bosses were fun and challenging and the exploration was pretty neat. There were many performance issues which they have since mostly fixed but there were also a few systems taken from different genres that didn’t work that well together for me. I didn’t play for a while though, so maybe they improved things in that area.
Still, I’m also waiting for the coop, which is scheduled to release with the next major update.
I wouldn’t read too much into this news article. Their CEO has since clarified that he might have been a bit hyperbolic and didn’t expect the media to pick up on his random Discord post.
I don’t quite agree with his assessment of being “review bombed”. Most negative reviews come down to the game being released in early access: bad performance, many systems not working well together, being behind roadmap, missing coop on launch and more recently, difficulty. I do get their need for releasing in early access after Microsoft dropped them but it might have hurt them in the long run.