You wouldn’t download a voice?
Negotiations over AI are still holding up video game development - Mass Effect's Jennifer Hale explains why
Submitted 1 week ago by Carighan@lemmy.world to games@lemmy.world
Submitted 1 week ago by Carighan@lemmy.world to games@lemmy.world
You wouldn’t download a voice?
SapphironZA@sh.itjust.works 1 week ago
Game developers should have to purchase a subscription licence in order to use a voice actors voice in AI generated content.
If they don’t renew it, they cannot use it for any new content.
aeronmelon@lemmy.world 1 week ago
Make DEVELOPERS pay a subscription and remind them they don’t actually own the content voice actors lease to them?
How diabolically just.
Fredselfish@lemmy.world 1 week ago
The actors better start setting that shit up, because in a few short years only voice actors with work will be the ones leasing their voice. But give it 20 and they want even need them either. They have deep fakes that are just as good. Fucking sad we all love the robots taking our jobs, but we meant Fucking hard labor and factory work not the arts.
LainTrain@lemmy.dbzer0.com 1 week ago
Course they do. So do users, nah? Files are files. Once you give someone info you can’t really take it back.
wirelesswire@lemmy.zip 1 week ago
5 years later after the contract is up…
The game downloads a patch that replaces Nolan North or Jennifer Hale or whoever’s voice with Microsoft Sam.
Katana314@lemmy.world 1 week ago
That’s my thinking. I can imagine a live service game needing about 10 new lines from a character every few months, and depending on the hassle of recording studios, AI could be great for that - IF it can be set up in such a way that its use is only applied with permission of the actor who created the voice. They’d also have the right to refuse AI voicing for that session, provided they give a reasonable plan for in-person recording.
SapphironZA@sh.itjust.works 6 days ago
I like the idea, but the voice should be licenced like a patent.