Lots actually.
Playing house (if you’re 4), larping (if you’re older), table top games, D&D, pretend play etc. Basically all sorts is children’s playing and having fun in the backyard should also qualify even though the structure can be very loose.
Submitted 4 weeks ago by ALostInquirer@lemm.ee to [deleted]
Lots actually.
Playing house (if you’re 4), larping (if you’re older), table top games, D&D, pretend play etc. Basically all sorts is children’s playing and having fun in the backyard should also qualify even though the structure can be very loose.
I knew I forgot something, sorry…I’m asking in terms of crafted, interactive activities that aren’t necessarily aiming to be fun. More like interesting and thought-provoking.
“Interactive experiences” as pretentious as it sounds, seems to be the the matching general term. Asside from that, simulation, educator, or something like, “interactive video” might apply.
It depends on what it is.
Role playing games are often such a form of entertainment.
I’d be surprised if that wasn’t what prompted the question to begin with.
Calling them “games” paints a certain picture that TTRPGs don’t exactly fit in. Someone who might be up for a game, may not enjoy RPGs, and vice versa.
There really should be another word.
That disconnect in expectations is definitely what I had in mind in asking this, yeah. One hears game, thinks fun, it doesn’t fit their idea of fun, and the game unintentionally disappoints in the process.
Interactive Entertainment?
I’ve been thinking about this recently. Video Game is becoming such a broad term as technology progresses, and the number of people engaging with them is exploding. I expect, soon, we’ll see distinct interactive arts defining themselves. For now, interactive arts is what I’m going with
Visual novels, and interactive fiction come to mind as things that are video game adjacent but aren’t necessarily games. Most of the first category I’ve encountered are either porn, horror, or… both – though they can be about anything the author wants to write about, of course, and the relative accessibility of the medium means people have pushed it in a lot of directions even though it’s kind of niche.
Interactive fiction includes things like text adventures and choose-your-own-adventure books. Most of the computer-based ones I’ve encountered involve traversing a node-graph of locations, manipulating items, and solving puzzles – though the gaminess varies a lot depending on the specific title. They’re even more niche nowadays, but people still make and play/read them.
Sports?
An imagineer.
I’m not sure if that’s right, but you can use it.
Go to scholar.google.com and look up the following, to see if it’s what you’re looking for:
Try model painting.
puppet shows
Tools?
☑️ Interactive
❌ Made to be fun
Railway modelling/model railroading?
Corporate training. Rehearsing a play. Lecture or panel with question and answer portion. Bingo.
Scouts / Guides / Cadets come to mind, as do things like obstacle courses, hunting, fishing, bicycling (of various types) etc. - we often categorize a lit of this under “clubs” and “sports”.
There’s also collecting, studying/researching/exploring.
And then there’s other things that fall under entertainment like going to a play or a talk or a performance.
TheButtonJustSpins@infosec.pub 4 weeks ago
Immersive entertainment. Disney does it well, as do many camps.
9point6@lemmy.world 4 weeks ago
I was gonna just respond with “entertainment”, but yours is probably better