PlzGivHugs
@PlzGivHugs@sh.itjust.works
- Comment on Developers Were Left in the Dark About DLSS 5 1 day ago:
Watched through the video, and you’re right. Based on the video, Nvidia’s original statements were, for all intents and purposes, lies. Ironically, since it does seem to be based on the existing DLSS stack (from what I’ve seen), it does have access to things like depth map, it just doesn’t use it. I’ll edit my prior comments.
That said, as I originally said, none of this matters anyway. This technology doesn’t run on desktop hardware. They announced a “”“gaming”“” software that can’t run on gaming hardware. It doesn’t matter what it looks like, because you can’t play games with it. Frankly, at this point, I doubt they’ll even release it.
- Comment on Developers Were Left in the Dark About DLSS 5 2 days ago:
Yes, but what the tech costs to implement has a huge impact on what it is, and how (or if) its ever implemented. So far as I can tell from my own research, the original commenter was lying, which makes sense. If it actually increased dev time that much, even Nvidia wouldn’t be stupid enough to try and sell it. “AI graphics costs $10 million dollars to implement, and has negligible impact on sales.” would not look good for their bubble.
- Comment on Developers Were Left in the Dark About DLSS 5 2 days ago:
The inputs from everything Nvidia has said, are simply the final pixel colour values and motion vector information.
If it is the same as DLSS 4 Super Resolution, it seems to use motion vectors, colour buffers, depth buffers, and camera information like exposure. That said, this might change, as, like I said, they’re showing off something they haven’t even got running on the target hardware. Its clearly not even close to being a finished product.
- Comment on Developers Were Left in the Dark About DLSS 5 2 days ago:
Yes, depending on implementation details. I mean, its never going to be completely consistant, but I don’t expect these companies to mind a little brand damage if they get short-term boost in invest.
I’m more thinking that as it stands, the hardware requirements make it DOA for users. They’re saying they’ll improve it, although I have my doubts. That said, even if no one can run it, it may be popular among publishers for screenshots and marketing. On the other hand, if it does actually double dev costs, then it’ll be DOA even for corporate use.
- Comment on Developers Were Left in the Dark About DLSS 5 2 days ago:
Its more an argument against the, “artisit’s intent” and “disrupting gameplay” points. As I said, the feature is dumb not because it “looks like AI”.
Yes, let’s double (or more) the workload of artists and programmers
Do you have any evidence for this? Given whats been shown, this seems relatively easy to implement on the game dev side.
- Comment on Developers Were Left in the Dark About DLSS 5 2 days ago:
From my understanding, it may be possible to work around some of this, since the program is meant to hook into the game in a number of different ways. Its very possible that an “importance” mask could be added as in input, for example. This wouldn’t fix everything, but would still give a way to separate game elements from environmental details.
That said, theres been so much focus on how it looks. IMO, its completely overblown, especially when all of this needs to be manually configued on a game-by-game basis. Devs can tweak the settings to their own preferences, and make things more or less extreme.
The part thats much more worthwhile of mockery is the fact that they’re demoing a consumer product on professional grade hardware, during a hardware shortage. They couldn’t even get the demo working on a high-end gaming PC, and they think this tech is worth advertising? That is the funny part of all this.
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 1 week ago:
Yes, there’s a huge difference between selling something with transparent pricing versus offering it as a gambling prize.
The issue is not the price, it’s the addictive gambling mechanic. It’s not about making sure steam doesn’t rip people off, it’s about making sure steam doesn’t get kids addicted to gambling.
Yes, exactly my point. Whether you paid previously, and whether its available without gambling has no impact on the definition of gambling is or if it is bad.
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 1 week ago:
I mean, currently Counter Strike already has (had?) an ESRB M rating, as did TF2. Dota isn’t rated, but would clearly also be M, given abilites like Rupture. Do you think we just need to reduce the normalization of it?
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 1 week ago:
Bought from valve directly? Because I don’t think saying you can buy the skin from the Steam marketplace for $1,000 is the slam dunk argument you think it is.
Technically, yes, bought from them directly, but I’m not sure how that distinction matters one way or another.
Either way, you either spend about $1000 on lootboxes, gambling to get it, or you buy it from another player for about that much. Given that the value is player set, the price will be in the same ballpark either way. You can argue that the price is absurd and abusive, but thats an argument against high prices on worthless digital items, not one against lootboxes.
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 1 week ago:
Honest question I’m curious to hear peoples opinions on: Gambling is obviously dangerous, and I think we can all agree that exposing kids to it easly is bad. At the same time, for any form of virtual gambling, how do you ensure that kids can’t access it without putting a significant limit on adults’ freedoms? Like, Lemmy is very pro-privacy, but would this be a case where the (few) merits of ID based verification would be justified, or should we be just be banning all gambling outside of designated casinos, or…
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 1 week ago:
Secondary argument: if you buy a game, you shouldn’t have to gamble to get the game’s content.
This one doesn’t apply to Valve’s games, both because the base games are free and because the items can be bought directly. Other games though…
- Comment on Three questions about California AB1043 C. 675 1 week ago:
Thank you for the help understanding this.
- Comment on Three questions about California AB1043 C. 675 2 weeks ago:
Yes, but only insomuch as laws that protect minors impose additional constraints on those who have “actual knowledge” that a user is actually a child.
So, if I understand right, basically they assume its correct unless given significant evidence otherwise? So like, if this flag is enabled and I visit a website and don’t directly provide personal information, then they have to assume I am a child under CCPA and thus can’t share my data. Right?
Statr law can expand upon federal law but not contradict. And it smells like AB1043 is more “add a more explicit signal of user age” than anything affecting data retention relating to children.
What part do you think is contradictory?
I was wondering more if they could just argue that it isn’t an reliable metric and thus was ignored for COPPA if it ever came up in Federal court - esspecially if adults end up using the flag for CCPA or Civil Code protections.
- Submitted 2 weeks ago to [deleted] | 7 comments
- Comment on How would I improve Wifi consistency within my house? 2 weeks ago:
So there isn’t really a good option, other than buying an off-the-shelf mesh system?
- Submitted 2 weeks ago to [deleted] | 14 comments
- Comment on Why is the USA attacking Iran? 2 weeks ago:
Its hard to know for certain given Trump’s insanity, but my own read on the situation is that they want to permanently remove Iran as a threat to Israel or the US. Basically, destroy the current government, and destabilize the country. What happens after that, they don’t care.
- Comment on Games with friends 3 weeks ago:
Dota 2 is great (I’ve got thousands of hours, and am still on the low side in my circles) but its hardly something I’d recommend for those who don’t want to spend time learning. Its like 50 hours to learn the basics, then another hundred to understand basic positioning and strategy.
- Comment on What television series in your opinion had very good writing and character depth? 4 weeks ago:
While I don’t think Arcane is perfect, esspecially with the pacing issues, I think the character writting was phenomenal. Silco and Jinx in particular are both extremely empathic, and you feel bad for them and potentially even want them to succeed despite their despicable actions. Ambesa is far too rushed, but she’s still a fairly deep and multifaceted character (and benefits a lot from having a book to provide background). Honestly, the characters who are weakest, in my opionion, are the ones with most focus: Vi, Cailyn, and Victor. All three of them feel rushed and lacking in both depth and development.
- Comment on Is there any good free tutorials/courses that cover setup and administration of websites and web apps? 4 weeks ago:
I don’t have anything specific in mind. I’m mostly just trying to figure out where to even start learning. Like, I have a few different web sites and web apps already made, ranging in complexity from stuff with only html and css, to larger .net apps with a database and restful api. I just don’t really know how to go from running the exe on my computer to actually making it a secure and usable website.
- Comment on Is there any good free tutorials/courses that cover setup and administration of websites and web apps? 4 weeks ago:
Its incredibly annoying. I’ve taken a number of courses on software development, in a number of different areas, but nothing ever goes beyond, “press run in your IDE and see your finished program run”. If you’re just making a simple app that runs locally, fair enough, but thats only half the battle for most modern software.
- Submitted 4 weeks ago to [deleted] | 9 comments
- Comment on Why the Economy Hasn't Crashed Yet | Hank Green 4 weeks ago:
Here is the link OP intended to post: www.youtube.com/watch?v=jOR4wuiPeEQ
Since its a couple days old, I’m guessing people who had previously watched it didn’t notice the missing link and just upvoted because the (intended) video was good. OP still needs to fix his post tho.
- Comment on Tier list tier list 5 weeks ago:
This isn’t a tier list tier list. Its clearly a tier list tier tier list.
- Comment on Man posts his incorrect opinion online 5 weeks ago:
Correction: asked my friend, and shoes off is the normal expectation in Nigeria. Slippers are just a personal preference, so the chart is just wrong.
- Comment on Man posts his incorrect opinion online 1 month ago:
Although not sure about Nigeria, are slippers and flip flops like expected to be worn or just available?
In my (limitted) experience, its expected. When I visited a friend who was Nigerian, they offered me slippers to wear in the house, and they felt uncomfortable going barefoot in my (Canadian) house.
- Comment on Man posts his incorrect opinion online 1 month ago:
It might be in including having slippers or “indoor shoes”. Nigeria is there as a shoes on, but from my understanding, its only slippers/flip flops specificly for indoors, that are normal.
- Comment on Games you really want to play, but can't or won't? 1 month ago:
Fallout 1 or 3, is not 99% combat
By time spent, I wouldn’t be suprised if nearing that (99%) is either going to be walking to the next location (quest or not) and fighting enemies to clear the path. Yes, you’ll spend a bit of time talking to NPCs to retrieve the quest, and on some of the better designed quests, there might be some alternative routes, but traveral and combat are still usually the focus and/or the default. When you do have a reason to use other mechanics, or make meaningful story decisions, its good - but those chances are rare.
Pokemon is a strange one here too, because that series is built around a rock paper scissors system such that you should be regularly be switching up which attacks you’re using.
I did oversimplify, but I still find it, and other JRPGs I’ve tried way too shallow. In Pokemon’s case, while there is the typing, theres is still usually an one obvious best move at any given point. I do find Pokemon better than many others, in that there is much more ability and reason to customize your party on an ongoing basis, although they largely negate this benifit by making the games so easy.
I’d love to see if your complaints hold up to Larian’s games on tactician difficulty.
Honestly, I would be interested too. The format with a larger party does interest me, and like I said, I do like a lot of tactics games like XCom and Fire Emblem, which are bordering on RPGs mechanically. I just don’t have the money to spend on new games for the time being, so I probably won’t be trying it until its price goes way down.
- Comment on Games you really want to play, but can't or won't? 1 month ago:
I’ve tried a bunch of the big ones. Fallout 1&3, Skyrim, Final Fantasy 3 and 7, Pokemon, Borderlands, a couple of different MMORPGs, and a bunch of random others. My description was a bit oversimplified, but my point was more about the general lack of care towards the primary loops that you spend 99% of the game engaging with. For example, Fallout 3 has terrible gunplay which is further limitted by the need to focus on one weapon type, and uninteresting AI which doesn’t leave room for deeper tactics. Pokemon, along with a lot of other JRPGs, often boil down to finding one or two decent buffs/debuffs to use, then spamming whatever does highest damage. MMOs obvious tend to require a lot of grinding repetitive, often easy enemies.
That said, I have found some of the RPG-adjacent games better. Roguelikes are one of my favorite genres, since they tend to center around a strong gameplay loop, while still featuring the non-linearity and character builds. Same with tactics games. Honestly Dark Souls seems like it may be a good option, but I bounced off of it due to technical issues the first time and just haven’t gotten around to trying it again.
- Comment on Games you really want to play, but can't or won't? 1 month ago:
RPGs in general, but esspecially Fallout. I want to like them. I love games with a heavy emphasis on detailed worlds and environmental storytelling. I love detailed character customization and building. I especially love varied and non-linear games. Despite all of that, I just can’t enjoy RPGs, because the primary loops are always so shallow. Melee is almost always either a matter of spam clicking or timing paries, firearms tend to be just holding left click on mindless enemies and they walk into a choke point, and stealth is either buggy and unreliable or completely overpowered. So much of the game is spent on these weak points, rather than the genre’s strengths, to the point where I just can’t enjoy them.