PlzGivHugs
@PlzGivHugs@sh.itjust.works
- Comment on Where'd it go? 1 week ago:
Reddit search is way better. It even has operators for the search, and things like flairs that you can search by.
- Comment on They Can Fly 200 Miles with No Fuel. Here's How | Tom Scott: England E2 (Paragliding) 1 week ago:
See the video, but not really.
::: spoiler A tiny bit for the initial winch, but most of the altitude gain is just air currents.:::
- Comment on How long until the rise of games with mods turns into user created games. 2 weeks ago:
Like if you had modules and plugins that can work like legos to make a very simple game. AI can help get your initial game wired up.
This is basically how modern development tools work - they let you import all the resources then provide a framework for connecting it all together.
That said, this is also one of the parts AI is actually worst at. As AI doesn’t understand context or logic, it can’t fit things together in a complex or meaningful way, nonetheless a unique way. Its for the same reason AI is bad at large/complex programming tasks (like game development). AI can make passable (albiet not great) individual art assets, but when you need to fit them together in logical ways, things start to fall apart. The same problem applies to testing. Tests where an agent effectively hits random buttons aren’t very useful, since they’re too inefficient. You need logical, structured and/directed testing, which AI can’t meaningfully do.
Basically, for easy, boilerplate stuff, its going to be largely done by the engine, or assets you import. Anything else is too complex or too important for AI.
- Submitted 2 weeks ago to [deleted] | 4 comments
- Comment on How long until the rise of games with mods turns into user created games. 2 weeks ago:
As is, theres no sign things will go that way quickly. The increase in larger mods is more a product of increased funding and increased (legal) support from publishers. Things like Roblox’s microtransactions make it very profitable, even if a lot of time or money is spent in development. For more general game development, most of it hasn’t changed in about a decade, and I don’t see AI affecting much. AI can’t reliably create good results in any field, nonetheless combining them. Basically, making any large project just costs too much to give away for free.
- Comment on How long until the rise of games with mods turns into user created games. 2 weeks ago:
So, basically you’re describing open source, public domain game development (rather than just an open source engine like Godot) by the sound of it. This does happen, games like Luanti or Dungeon Crawl Stone Soup, but very rarely. Unlike mods, which tend to be small, quick-and-dirty projects, game development is usually much larger in scope and more difficult. It’s normal for the process to take years of work from a collective of skilled developers and artists. That amount of work is usually just too much for someone to willingly give away for free.
- Comment on How long until the rise of games with mods turns into user created games. 2 weeks ago:
There are free engines available, and many of the paid ones have cheap or free tiers available for smaller projects. Also, if you want to actually publish your mod, there are likely to be a bunch of costs, like buying licences to use copyrighted characters, settings, ect. Even more so if you want to publish your mod as a standalone product, where you need to buy a licence to resell the entire original game.
That said, prehaps it would help to think of the game engine as a foundation, and the games as a completed house. If you want to make something, you can look at existing houses and imagine putting an extention on, or a new coat of paint. If the house is particularly well contructed, maybe its even easy to do. Still, at a certain point, theres no more you can add or change without it being easier to tear everything down and start from the foundation, or entirely from scratch. Its not a limitation of the design of the house, its just an intrinsic fact when you’re working by building off someone else’s completed work.
Now, if we start from the foundation (engine) instead we have less to start with, meaning its going to be a lot more work than doing minor changes, but the hardest part is still already done for us. This is what most people do when making games. Its far more flexable than modding, esspecially because you have a selection of engines available at different prices, with different strengths, weaknesses and specializations. GameMaker for simple 2D games, RPGMaker for making jrpgs, Unreal for 3D action games, ect.
Finally, you could skip both these options, and design and build everything from scatch. Its the option that gives you most freedom by far, but its generally not worth it unless you’re making something thats very small, that is so unique that nothing else will work, or that you’re dedicated and what a perfect fit for.
- Comment on How long until the rise of games with mods turns into user created games. 2 weeks ago:
Company-made games aren’t going anywhere any time soon. Its a different type of project than modding/creating for sandbox games like Gmod, Minecraft, Roblox, or VRChat. Making games within other games limits what you can do, because you have no control over the engine, and said engine is normally focused on an specific “base” mechanics set. For example, in Gmod, this is an FPS game. Modders can change this gameplay, but the further you push away from it, the less work is done for you, and the more you’re fighting the existing game. At a certain point, you may as well just make a game rather than a mod.
- Comment on Owlcat is using generative AI for The Expanse Osiris Reborn, but the final game will be "100% human made" 3 weeks ago:
Depends on the use case. If its just to be a piece to fill the spot and nothing else, yes. That said, assets impact tone and gameplay, and if you’re trying to judge how something will feel or play, then sometimes you need something closer to the given use case. For example, if you have a survival horror game and are trying to judge the ambiance and visibility of an in-progress level, using wildly out of place assets will mess with the tone, and may result in difficulty in judging factors like the visibility of gameplay elements. Like was said before, the same role as stock assets and programmer art.
- Comment on Owlcat is using generative AI for The Expanse Osiris Reborn, but the final game will be "100% human made" 3 weeks ago:
Stock assets (at least if you need more than the absolutely basics) cost quite a bit. Programmer art can work, but if you want something close to the tone of the finished product, still takes time and thus money. Slop is quick and free.
Frankly, given the fact that placeholder assets are literally meant to be utilitarian, disposable, “just good enough” work, it’s actually not a terrible use case. Placeholders are meant to be slop either way, so not much is lost by automating it, so long as it is actually removed after.
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
Unfortunately, thats only true for the, “Please sign in to confirm you’re not a bot.” gate. The age gate is a separate system, that blocks on a per-video rather than per-user basis.
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
The age restricted videos like what OP asked about are unfortunately pretty common with topics like history, or games - anything that may have any amount of violence. So far as I know, the only way to bypass them is by proxy.
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
There do appear to be a couple services that use their own accounts (see here), but in general, that was my understanding too.
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
I’ve found that works with the “Are you a bot?” blocks, but never the age restrictions.
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
Unless I’m missing something, it doesn’t appear to work. Image
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
Unless I’m missing something, it doesn’t appear to: Image
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
Is it regional or something? Videos are still blocked for me:
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
Tested it, and can second that this does technically work.
- Comment on Is there still anyway to bypass Youtube "Sign in to confirm your age" bullshit in 2026? 3 weeks ago:
Still requires you to log in.
- Comment on How do left-leaning—or not even left-leaning, but pro-choice, pro-life people who don’t care about fornication—who are also Catholics and Christians justify their religion? 3 weeks ago:
Its a bloodline, or a religion, or an ethnicity, depending on the context. In the case of the person telling you that you’re Jewish, they likely were thinking of the religion, but clearly had absolutely no idea what they were talking about.
- Comment on How do left-leaning—or not even left-leaning, but pro-choice, pro-life people who don’t care about fornication—who are also Catholics and Christians justify their religion? 3 weeks ago:
The Bible starts to fall apart very quickly if you interpret everything as universal and literal. Generally, people trying to understand the Bible will view it as a collection of historical documents, written by different people, to different people, at different times. For example, its pretty much universally understood that rules against eating pork were specifically for Jews, and possibly even for that time period only. In terms of the “pro-life” stuff, the Bible doesn’t really even say anything about it apart from a song that references conception poetically, although it does notably include instructions on how to perform an abortion so… and for the homophobia, its much more intensely debated because of both the historical context, and the wishy-washy language within the Bible itself.
- Comment on I left YouTube two years ago. Time to come back. [Tom Scott; 1:40] 3 weeks ago:
He was running out of ideas, and just needed a break after doing a decade of weekly, main-channel videos. His goodbye video is here.
- Comment on Developers Were Left in the Dark About DLSS 5 4 weeks ago:
Watched through the video, and you’re right. Based on the video, Nvidia’s original statements were, for all intents and purposes, lies. Ironically, since it does seem to be based on the existing DLSS stack (from what I’ve seen), it does have access to things like depth map, it just doesn’t use it. I’ll edit my prior comments.
That said, as I originally said, none of this matters anyway. This technology doesn’t run on desktop hardware. They announced a “”“gaming”“” software that can’t run on gaming hardware. It doesn’t matter what it looks like, because you can’t play games with it. Frankly, at this point, I doubt they’ll even release it.
- Comment on Developers Were Left in the Dark About DLSS 5 4 weeks ago:
Yes, but what the tech costs to implement has a huge impact on what it is, and how (or if) its ever implemented. So far as I can tell from my own research, the original commenter was lying, which makes sense. If it actually increased dev time that much, even Nvidia wouldn’t be stupid enough to try and sell it. “AI graphics costs $10 million dollars to implement, and has negligible impact on sales.” would not look good for their bubble.
- Comment on Developers Were Left in the Dark About DLSS 5 4 weeks ago:
The inputs from everything Nvidia has said, are simply the final pixel colour values and motion vector information.
If it is the same as DLSS 4 Super Resolution, it seems to use motion vectors, colour buffers, depth buffers, and camera information like exposure. That said, this might change, as, like I said, they’re showing off something they haven’t even got running on the target hardware. Its clearly not even close to being a finished product.
- Comment on Developers Were Left in the Dark About DLSS 5 4 weeks ago:
Yes, depending on implementation details. I mean, its never going to be completely consistant, but I don’t expect these companies to mind a little brand damage if they get short-term boost in invest.
I’m more thinking that as it stands, the hardware requirements make it DOA for users. They’re saying they’ll improve it, although I have my doubts. That said, even if no one can run it, it may be popular among publishers for screenshots and marketing. On the other hand, if it does actually double dev costs, then it’ll be DOA even for corporate use.
- Comment on Developers Were Left in the Dark About DLSS 5 4 weeks ago:
Its more an argument against the, “artisit’s intent” and “disrupting gameplay” points. As I said, the feature is dumb not because it “looks like AI”.
Yes, let’s double (or more) the workload of artists and programmers
Do you have any evidence for this? Given whats been shown, this seems relatively easy to implement on the game dev side.
- Comment on Developers Were Left in the Dark About DLSS 5 4 weeks ago:
From my understanding, it may be possible to work around some of this, since the program is meant to hook into the game in a number of different ways. Its very possible that an “importance” mask could be added as in input, for example. This wouldn’t fix everything, but would still give a way to separate game elements from environmental details.
That said, theres been so much focus on how it looks. IMO, its completely overblown, especially when all of this needs to be manually configued on a game-by-game basis. Devs can tweak the settings to their own preferences, and make things more or less extreme.
The part thats much more worthwhile of mockery is the fact that they’re demoing a consumer product on professional grade hardware, during a hardware shortage. They couldn’t even get the demo working on a high-end gaming PC, and they think this tech is worth advertising? That is the funny part of all this.
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 5 weeks ago:
Yes, there’s a huge difference between selling something with transparent pricing versus offering it as a gambling prize.
The issue is not the price, it’s the addictive gambling mechanic. It’s not about making sure steam doesn’t rip people off, it’s about making sure steam doesn’t get kids addicted to gambling.
Yes, exactly my point. Whether you paid previously, and whether its available without gambling has no impact on the definition of gambling is or if it is bad.
- Comment on Steam :: About the New York Attorney General lawsuit against Valve 5 weeks ago:
I mean, currently Counter Strike already has (had?) an ESRB M rating, as did TF2. Dota isn’t rated, but would clearly also be M, given abilites like Rupture. Do you think we just need to reduce the normalization of it?