I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism. Does that game exist?
I think you want Roots of Pacha.
Contribution is a currency used in Roots of Pacha. When the player donates food or supplies to the clan, contribution points are awarded as acknowledgement of their efforts.
Contribution points must be expended to develop ideas. Certain clan members have items for trade in exchange for points, as well.
Items are donated by placing them in the contribution bin, found just north of the bonfire. Donated items may be viewed and retrieved until the end of the day. The value of the contributions is tallied overnight and the bin is emptied for the next day.
Is not just a rename of money, it’s more like your social renown in the village, like how much people respect you because of your contributions, and you use it mostly to choose e.g. what project you want to build next in the village.
Kolanaki@yiffit.net 3 months ago
I feel like the best you could possibly find is a game that uses a resource as payment that isn’t called “money,” but mechanically it would be the same.
Dhs92@programming.dev 3 months ago
There are farming-focused mod packs for Minecraft too