vithigar
@vithigar@lemmy.ca
- Comment on Anon tries to manipulate Tinder 5 days ago:
Street Fighter 6 uses two systems. League Points are a “keep them playing” type, and Master Rate is pretty much pure Elo.
Everyone starts with LP only and initial placement matches put you into a league with progressively fewer guard rails as you live higher. Rookie league can’t lose LP at all, there’s a win streak bonus up to gold, and you can’t demote to a lower league until platinum. Throughout it all there’s very slight upward pressure on LP, you get slightly more more a win then you lose for a loss.
Finally you reach the topmost league, Master, the final guard rails fall away and you’re given 1500MR to join in the net zero Elo ranking pool. You basically need to demonstrate that you have a willingness to keep playing before they will use that style of matchmaking. “Real” skill based ranking effectively begins there, with the lower ranks being weighed more to show dedication rather than just ability.
- Comment on WILD 2 weeks ago:
Why do you think that?
- Comment on Not likely to be AI-generated or Deepfake 2 weeks ago:
Also, this is tangential to the rest of our conversation, but I appreciate the dedication to the comment chain required to actually set up something with similar composition to the red man image and take a picture of it. Even has some black in the image in roughly the same size and area as his sweater. :D
- Comment on Not likely to be AI-generated or Deepfake 2 weeks ago:
For what it’s worth I agree that AI images will generally have “tells” that give away their nature. It’s just they aren’t quite so straightforward as being able to check that average values are within a range. It would be nice if it were that easy though.
While I do dabble with AI image generation I’m not a lunatic who calls themself an “artist” for doing so, nor do I think being a “prompt engineer” is any kind of expression of creativity or skill. I think the people who do are completely self-deluded.
- Comment on Not likely to be AI-generated or Deepfake 2 weeks ago:
Odd. I tag your red at 78%. And for what it’s worth this RGB to HSV converter agrees with that number taking your colour hex as C92D20. I certainly don’t know enough about it to offer an explanation as to why it might be different.
- Comment on Not likely to be AI-generated or Deepfake 2 weeks ago:
I’m not sure what you mean by the saturation being around 50% across the board. If I peek the HSB of all of the averages only that first teal-ish one appears to be around the mid point for saturation.
- Comment on Not likely to be AI-generated or Deepfake 3 weeks ago:
I’d expect that many images are going to be somewhere near 50% grey if you average their luminance out overall. That’s just the average of every colour though. The fact that averaging a range of things tends toward a standard distribution isn’t particularly surprising. Again though, it’s not hard to get a diffusion model to generate something outside of that expectation.
Prompt: “night sky”
Image:
Average colour:
Average brightness: 21%
Prompt: “lineless image of an old man drawn in yellow ink on white background”
Image:
Average colour:
Average brightness: 90%
- Comment on Not likely to be AI-generated or Deepfake 3 weeks ago:
I’m saying it because it’s not only obvious with even a moments thought (you can literally just ask it for an entirely red image or whatever), but also because it’s easily provable.
Prompt: “Under the sea”
Image:
Average pixel colour:
Prompt: “a man with red hair wearing a red coat standing in front of a red background”
Image:
Average pixel colour:
So I ask you the same question. Did you just say that because you felt like it was true?
- Comment on Not likely to be AI-generated or Deepfake 3 weeks ago:
It is absolutely not true of all AI images. I’d be surprised if it’s even true about most AI images.
- Comment on Are any games using neural networks for better hard AI that doesn't cheat? 3 weeks ago:
Yeah, there are some disappointing limitations for sure, but it definitely is interesting, and does at least feel more like a human player than the normal CPU opponents.
…if a somewhat schizophrenic one.
- Comment on Are any games using neural networks for better hard AI that doesn't cheat? 3 weeks ago:
I don’t know what it’s using specifically under the hood, but in Street Fighter 6 Capcom recently added a new AI opponent you can fight that they say is trained on actual player ranked matches and fights more like a human opponent. You can even have it try to mimic you own playstyle if you’ve played enough.
It can do some odd things and it’s mimicry isn’t perfect. But it definitely doesn’t feel like the typical high difficulty CPU opponent which uses things like input reading to react faster than a real player ever could.
…it also has been seen teabagging.
- Comment on Anon loves sunny days 4 weeks ago:
So is oxygen
Disingenuous nonsense. It’s basically impossible to encounter a harmful concentration of oxygen in day to day life, while harmful amounts of sunlight are commonplace.
A lack of sunlight also doesn’t kill you in less than ten minutes.
- Comment on Marvel's Spider-Man 2 - PC Announce Trailer 4 weeks ago:
People complain when EA and Ubisoft do it too. As for Valve, what game that’s not on Steam requires a Steam login? That’s the issue here, being required to use their platform account when not on their platform.
- Comment on Anon plays Splatoon 1 month ago:
It switched to free-to-play this month.
- Comment on When somebody backs up their argument with a 90-minute video 1 month ago:
I’m with you. This shift over the last decade or so to everything being in video essay format is infuriating. Especially when I’m trying to look up instructions for something that could just be a five item bulleted list or a single image but instead is stretched out into a ten minute video.
There have actually been a few times I’ve given up on finding some piece of information or instructions I wanted because I could only find video sources.
- Comment on More trustworthy than what's currently on the road 1 month ago:
KITT is self driving in the same way that people are self walking.
- Comment on Anon takes a driving test 1 month ago:
Yes, that’s my point. They know they have a dominant hand, and which hand that is. They are also likely to remember whether they are right or left handed. Even if they don’t know intrinsically what “right” is it can simply be memorized in the same way that people know their blood type.
Combining those two pieces of information should let a person figure out which side is which.
- Comment on Anon takes a driving test 1 month ago:
Does she remember whether she’s right or left handed? Just as a static fact about herself? I feel like it should be easy to reconcile an instruction like “turn right” by cross-referencing the knowledge of “I’m left handed” with “this is the hand I prefer to use”.
- Comment on Important information 1 month ago:
YouTube shorts as well. I long ago stopped bothering to look at any of them after the 666th one that was like “this incredible unknown fact about (insert franchise)” that is invariably someone basically pissing themselves in excitement reiterating a main story beat as if it was some kind of hidden secret.
- Comment on Infinity 1 month ago:
Or it was overcast on those days. 46/52 is far better than you’d be able to manage in my area.
- Comment on Name generator 1 month ago:
Durkey Tinner
Leet Moaf
Chotato Pip
Rizza Poll
- Comment on Oxygen 2 months ago:
The short version is that life needs something that’s at least a little unstable in order to extract chemical energy from things.
The post is correct when viewed in a particular light, on a technicality, if you squint. By that same technicality iron rusting is also burning very slowly. They’re ignoring the rapidity which is implied by “burning”. But yes, oxygen is unstable, oxygen helps burn things, and oxygen is toxic if you get too much at once. Though you’d need to be breathing pure oxygen pressurized to about 1.4 atmospheres, or regular air pressurized to about 7 atmospheres, for that last one to happen. It’s a legitimate concern for deep SCUBA divers.
But why does life need instability? Chemical instability is, in basic terms, just stored chemical energy, and that energy wants to be released. The more reactive something is the easier it is to get energy from reactions involving it. There’s a balancing act here where more reactive means easier energy, but also more dangerous. Oxygen is in a kind of sweet spot where it’s stable enough that it’s not generally going to explode or catch fire on its own, but can be coaxed into doing those things in controlled ways with other chemicals to extract energy when needed.
- Comment on Launches 2 months ago:
Alternatively you do like the Parker Solar Probe and do 7 Venus flybys, bleeding off a little speed reach time with an inverse gravity assist.
- Comment on Picture 2 months ago:
At this point you either haven’t read the text, or are simply a troll.
- Comment on Seriously. 2 months ago:
Now look into °De. It’s upside down!
- Comment on Picture 2 months ago:
The school is not congress and its rules are not laws. I’m not sure how you think the first amendment applies.
- Comment on Moneyless Harvest Moon-type game? 2 months ago:
It’s an extremely bizarre suggestion given your request. I do want to defend the game (though not the suggestion) a little though.
It initially presents as you say, but offers you opportunities to fight back in your capacity as border control. Letting in the right people can help the resistance and incite a coup, or enable you and your families escape from the country. It isn’t just Be A Good Tankie Simulator 2013.
- Comment on Anon boots up a game 2 months ago:
Some technical details then, if you’re interested!
www.nesdev.org/wiki/APU#DMC_($4010–$4013)
The most important point for getting “higher” quality audio from it is probably this:
The $4011 register can be used to play PCM samples directly by setting the counter value at a high frequency. Because this requires intensive use of the CPU, when used in games all other gameplay is usually halted to facilitate this.
Which is why you generally only heard it on title screens. Usage in games was much rarer, and usually much shorter samples.
- Comment on Anon boots up a game 2 months ago:
The NES actually did have a 7-bit PCM audio channel, there wasn’t really any “tricking” beyond finding the storage capacity to hold a sample of useful size.
- Comment on Anon boots up a game 2 months ago:
Earliest voice I can remember in a game was BLADES OF STEEL on the NES.