Solid base game, I should probably finish playing it instead of doing my normal of saving in front of the final boss and never playing again.
Sea of Stars – Throes of the Watchmaker DLC – Indie World Showcase 8.27.2024
Submitted 3 months ago by simple@lemm.ee to games@lemmy.world
https://www.youtube.com/watch?v=bgz_9mIoB9o
Comments
Th3D3k0y@lemmy.world 3 months ago
taiyang@lemmy.world 3 months ago
Yeah, especially since the game has a true ending that’s easy to give up on if you’re bad at finding conches. Can be intimidating, as I watch someone quietly quit at the final boss.
mnemonicmonkeys@sh.itjust.works 3 months ago
They should have swapped a couple of the conch rewards, so you get a flimsy hammer at 60 and the teue ending at 48. Pushing your players into an extra 5 hours of searching just kills the game’s pacing
Aielman15@lemmy.world 3 months ago
Honestly, the true ending is nothing to write home about. Sea of Stars is probably one of my favourite JRPG ever, but the entire last arc and both endings were a huge letdown.
catalyst@lemmy.world 3 months ago
Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.
BreadstickNinja@lemmy.world 3 months ago
In my opinion, the game runs out of steam about halfway through, so the issue may not be on your end.
It started really strong but it felt like a lot of the initial promise didn’t pay off.
Still a decent game, maybe a 7/10. Just not as great as I hoped it would be after the first couple of hours.
chiliedogg@lemmy.world 3 months ago
Until you get pretty late in the game, it really suffers from a lack of variety in combat options, but by the time you get to the variety, you’re basically locked into just doing whatever moves interrupt the enemy or whichever super-move is warmed up.
catalyst@lemmy.world 3 months ago
Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
esc27@lemmy.world 3 months ago
I’m not sure I even made it 1/10 of the way. I want to like the game but there was just nothing compelling me to continue or to pick it back up. The combat was especially disappointing. They captured the monotony of an rpg button masher without the ability to just zone out or multitask while playing. Also seems way to reliant on the moonerang.
catalyst@lemmy.world 3 months ago
Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.
HeyJoe@lemmy.world 3 months ago
SAME! I was at the underwater part, and idk why I stopped, but it’s one I would like to finish.
_sideffect@lemmy.world 3 months ago
Such an amazing game
kandoh@reddthat.com 3 months ago
What happened to the co-op they were promising
sigmaklimgrindset@sopuli.xyz 3 months ago
Response from one of their devs two months ago on Reddit. They decided to make it 3 person co-op instead of 2.
TheMinions@lemmy.world 3 months ago
Oh that’s really exciting. My son and I both like this game but haven’t gotten past the end of the tutorial.
TheMinions@lemmy.world 3 months ago
Did they say free DLC? That’s surprising
sigmaklimgrindset@sopuli.xyz 3 months ago
It’s a kickstarter game, so I think paid DLC would be kind of a slap in the face of their community (in my opinion).
machinaeZER0@lemm.ee 3 months ago
They could give backers free DLC codes - pretty sure that’s what the Hollow Knight devs did for their backers. Heck, I’m pretty sure everyone who backed the HK Kickstarter is getting the sequel for free too because Silksong was originally developed as DLC for the first game.