Microsoft Corporation is confused. It hurt itself in confusion.
Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
Submitted 7 months ago by mesamunefire@lemmy.world to games@lemmy.world
https://www.theverge.com/2024/5/8/24152137/xbox-hi-fi-rush-tango-gameworks-matt-booty
Comments
Tarogar@feddit.de 7 months ago
ladel@feddit.uk 7 months ago
Not you, silly. Like you.
aksdb@lemmy.world 7 months ago
Yeah, like your crush telling you “I wish I met a guy/girl like you.” 😐️
Thann@lemmy.ml 7 months ago
And this is why actions speak louder than words
rustyfish@lemmy.world 7 months ago
Microsoft is really rimjobbing that kafkaesque.
Ashtear@lemm.ee 7 months ago
There have been a lot of good responses to the studio closures and good articles written, but this is not one of them.
Hi-Fi Rush was not a small project, and putting it in the same bucket as Balatro and Manor Lords is outright bizarre. It’s far closer to AAA budget scale than it would be solo/small indie projects.
Glide@lemmy.ca 7 months ago
It’s weird because you’re both right and wrong.
It’s not AAA by any stretch. It was sold at a fraction of the usual price point, it’s advertising was non-existant, and it makes no effort to do the usual AAA things: live-service, online multiplayer, “you can play it forever”, etc. are are not present.
But putting it side-by-side with Manor Lords and Balatro, the latter of which was a single-person dev, also doesn’t suit it. It has a real studio, a dev team with experience, and at least enough of a budget to license real music from popular (or at least, once popular) artists. I’d perhaps agree with your statement that it’s closer to AAA than to a “small dev” game, but it is true that it’s a “smaller game that [gives Microsoft] prestiege and awards”.
This is a great article highlighting the pig-headed double speak going on at Microsoft’s gaming divisions. On the one hand, they’re cutting studios and supposidly refocusing on their core offerings, while simultaneously describing the experiences they want to offer as exactly the studios they just cut. The absolute worst part is I can’t help but suspect that they’re going to take the IP, push it on a different dev team that they control and give it the Fable treatment: “this IP was so well received; make a sequel that checks all these boxes that our market research data tells us popular, profitable games have” while conviniently ignoring the passion and vision that the original devs poured into the original title.
Ashtear@lemm.ee 7 months ago
I see the contradiction. And I’m not saying the game was AAA-sized, although live service, multiplayer, or ongoing support are not requirements for the term. It’s a budget classification. Hi-Fi Rush had 1,400 people in its credits.
My comparison to Balatro was more in the line of “Cleopatra lived closer to present day than the era the Great Pyramid was built.” We’re talking about massive gaps in scale, and gaming communities tend to have trouble reconciling that. Balatro is not Hades, Hades is not Hi-Fi Rush, Hi-Fi Rush is not Starfield.
ripcord@lemmy.world 7 months ago
I keep hearing it referred to an an “A” or “AA” game, which seems appropriate.
RizzRustbolt@lemmy.world 7 months ago
As long they keep their gruby little mitts off of Unseen, they can go fart in a box for all I care.
DaseinPickle@leminal.space 7 months ago
If cloud gaming ever becomes the norm, the consumer will have no power left. That’s their end game, to lock us into platforms and extract subscription and when they can’t get more subscribers they will demand higher prices and add more advertising. People who are paying for game pass, are investing in this future for gaming.
MurrayL@lemmy.world 7 months ago
I don’t disagree with the sentiment, but I don’t see even a single mention of cloud gaming in the article?
Sabin10@lemmy.world 7 months ago
MS surprise launched hifi rush with zero marketing, put it on gamepass day 1 then complains it didn’t meets ales expectations and shuts down the studio that made it. Now, 48 hours later, they are saying they need more games like that.
It may not be directly referenced in the article but cloud gaming was absolutely a part of what led to the closure of tango gameworks.
AceSLS@ani.social 7 months ago
Luckily we already have maaaany good games available to download. So even if all future games were only playable on some cloud I wouldn’t give a fuck
Gestrid@lemmy.ca 7 months ago
Fortunately, it seems Game Pass subscribers have pretty much stalled out since 2021. There’s been no significant ride in subscribers since then.
Source: bloomberg.com/…/xbox-studio-closures-microsoft-pl…
pycorax@lemmy.world 7 months ago
There’s a huge difference between game pass and cloud gaming though. The way things are, cloud gaming isn’t gonna take off for a long time. And game pass games aren’t exclusive to game pass,i very much doubt it would make much financial sense to do that either as things are right now. Game pass and game sales aren’t mutually exclusive. Most people are still more than willing to pay full price for games rather than renting it except in certain situations.
_wizard@lemmy.world 7 months ago
DRM