Feels like forever since I heard Ken Levine ramble on about narrative LEGOs and game design. It's an interesting concept and hopefully the game lives up to expectations. I'm still cautious that it might all end up being pre-release hype, but he certainly seems passionate about the idea and I'm certainly curious to see what narrative LEGOs actually looks like in execution.
Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'
Submitted 10 months ago by simple@lemm.ee to games@lemmy.world
Comments
Computerchairgeneral@fedia.io 10 months ago
Kaldo@kbin.social 10 months ago
I'm a big fan of Levine and his games and I'm looking forward to Judas. It might not be a huge mainstream hit but I think it's going to be fantastic for some people, or at le ast interesting for everyone to see what has he been cooking all these years.
ampersandrew@lemmy.world 10 months ago
He won’t rule out this year as a release year, but he won’t commit to it either.
avater@lemmy.world 10 months ago
so Bioshock in Space without the original licence or story? I think I’ll pass on this. Bioshock 1 was lightning in a bottle and an amazing game but the rest of the series was never able to reach the same heights and Infinite was really bad in my oppinion so that even the story and the scenery couldn’t save it for me.
glimse@lemmy.world 10 months ago
I thought infinite was the best one
anarchyrabbit@lemmy.world 10 months ago
Infinite was fucking great. I remeber feeling really immersed in the game and the story. It had super weird and dark theme which had me gripped. Oh Booker and Elizabeth, I miss you.
avater@lemmy.world 10 months ago
Most people seem to like the third one, which I never understood.
ampersandrew@lemmy.world 10 months ago
They’re still under Take Two. If they wanted it to be BioShock proper, it would be. Personally, I loved Infinite.
catloaf@lemm.ee 10 months ago
Wasn’t Prey basically BioShock in space? It felt like that to me (at least the first level I bumbled through before the game crashed and I gave up).
gerbler@lemmy.world 10 months ago
Prey should have been called Neuroshock. Yes it’s basically bioshock in space. Even down to the wrench.
I slept on Prey for ages and eventually worked up the motivation to play past the intro and it was such an experience I immediately did a second playthrough. It’s legitimately one of my favourite games. Heartbreaking that it didn’t perform well.
p03locke@lemmy.dbzer0.com 10 months ago
Prey is worth playing all the way through.
CitizenKong@lemmy.world 10 months ago
That narrative LEGO thing sounds like a fancy way of saying that it’s a branching story with several outcomes like Detroit: Become Human, but maybe less linear? Which still sounds like a cool approach for a shooter.
SomeGuy69@lemmy.world 10 months ago
I’m excited for this game, it could really be an amazing experience.
SplashJackson@lemmy.ca 10 months ago
New BioShock when? Better yet when new System Shock? My brain cannon considers them to be the same series
Voroxpete@sh.itjust.works 10 months ago
New System Shock probably isn’t happening. Warren Spector was working on it a while back, but the project got canned and the rights are with TenCent now. Since it’s not exactly the sort of thing you can turn into a live service micro transaction generator I really don’t see it going anywhere any time soon.
Itrytoblenderrender@lemmy.world 10 months ago
Well, Tencent has a 30% share of Larian Studios. So there is a infinitesimal chance of a (turn based?) System Shock.
ampersandrew@lemmy.world 10 months ago
I’m really excited to hear that the narrative Lego concept is working. It makes a lot of sense on paper, but there are a lot of ways it could go wrong. We won’t really know until the game is out, but this could potentially be revolutionary for the medium, both from the customer’s side and the business side of things.
simple@lemm.ee 10 months ago
Yeah, very cautiously optimistic. It’s making me a bit anxious though that it sounds similar to what We Happy Few tried to do with the whole non-linear story thing.