Comment on Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'
avater@lemmy.world 7 months agoMost people seem to like the third one, which I never understood.
Comment on Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'
avater@lemmy.world 7 months agoMost people seem to like the third one, which I never understood.
pycorax@lemmy.world 7 months ago
Having played both, I can’t say I understand the differences here. Do you mind elaborating? I found Elisabeth a lot more helpful than Elie and to be honest, I can’t remember Elie having any impact on my gameplay off the top of my head.
avater@lemmy.world 7 months ago
Quiet the opposite for me. Have in mind I played it on the PS3 so its been a long while, but I remember that the enemys blatantly ignored her, that she did not fight at all and she constantly gave you ammo or health so it made the whole game pretty easy. Elli on the other hand was really grounded in the gameplay, the animations, she fought back and also got attacked by the enemy. I just found her much more useful and real and I remember that I was quiet shocked about the Elisabeth’s basic AI in Infinite
ampersandrew@lemmy.world 7 months ago
The enemies ignored both of them. Allegedly, anyway. I know when I played The Last of Us at launch, there were times that enemies saw me when I thought I was perfectly hidden while Ellie was out in the middle of no man’s land. In both cases, the enemy AI ignored these other characters because A) escort missions have never been fun, and B) it slowly builds a reason for you, the player, to grow attached to these characters when they help you. You feel the resource deficit in Infinite when Ellie’s not there to throw them to you.
avater@lemmy.world 7 months ago
I disagree to that. Ellie got permanently attacked by the AI, in Bioshock she is blatantly ignored.