Halo as an open world is fucking awesome. I love Infinite.
The next step, in terms of budget and computing power required, which I eagerly await, is a massively multiplayer co-op Halo:
- open universe
- Humanity versus Covenant
- massively co-op
- 10,000+ humans in perpetual battle against endless Covenant invasion
That’s probably gonna require billion dollar budgets and quantum computers to pull off, but it’s coming. And I can’t fucking wait.
fishos@lemmy.world 2 months ago
Unpopular opinion: open world ruined Zelda. I thought I’d love the concept. But actually give it to me? Ughhh… Spend forever doing side quests because you don’t know if the equipment will only be good now or if youll need it down the road… No real guidance so you can end up just meandering around…
I liked the more structured narrative. Don’t get me wrong it’s cool to play Link and just do whatever you want. But for a story game, a more defined linear path is more engaging imo.
CookieOfFortune@lemmy.world 2 months ago
Wasn’t Zelda always open world? LttP was about as open world as they come back in the day?
fishos@lemmy.world 2 months ago
Open world while still needing to go through the temples in a certain order. Various gadgets were required to progress, but crafty players often got around this. Pokemon would also be called “open world”, but could you just walk up to the Elite 4 from the beginning? Nope, had to get them badges first.
There’s “open to exploration” open world and “here’s a giant map, go wild”(a la Fallout/Skyrim). I prefered a Zelda with more guidance. Even Wind Waker, arguably the most open world, still had a progression the game tried to keep you on.
CookieOfFortune@lemmy.world 2 months ago
Yeah so today there’s more of a spectrum. Back in the 80s and 90s there were far fewer choices.
I get what you mean though, just wanted to point out it’s more complicated to judge older games by new standards. Eg. if Zelda were a new franchise it might just be a fully open world from the get go.
Semjaza@lemmynsfw.com 2 months ago
For me it took away the joy of the puzzles and building on a theme that the older Zeldas did.
I’ve not played TotK so maybe it brings back more of the dungeon feel from the older ones that I enjoyed, but I don’t have huge amounts of time for gaming these days.
dragonfucker@lemmy.nz 2 months ago
Drag finished BOTW and now likes riding around Hyrule on a motorbike looking for koroks. Drag thinks the game is great if you use it as something to pick up and play a little bit of every now and then. Good game for bringing on airplanes and playing on the bus. Drag would have very much liked to have a game like that when drag was a child being dragged to boring dentist appointments and waiting to be picked up from school. Drag thinks maybe Nintendo is making games for children.
SuperSaiyanSwag@lemmy.zip 2 months ago
BotW and TotK are some of my favorite games of all time, but I really do hope we get another big dungeons focused game in the future.
fishos@lemmy.world 2 months ago
To me, they would be perfect games if they weren’t Zelda. That is to say, they are great games, just not what I expect from a Zelda game. Something I’d expect from Bethesda moreso(style, not gameplay lmao).
I feel like Wind Waker was the right balance between freedom and linear story.
SuperSaiyanSwag@lemmy.zip 2 months ago
They used og Zelda as an inspiration for it
Evotech@lemmy.world 2 months ago
Just pretend it’s not a Zelda game then