Hell, maybe they’ll get rid of dialogue entirely.
100% they’re going to try to do AI NPCs and you’re going to get cartoonishly awful dialogue that will be great for memes and terrible for any kind of actual gameplay.
Comment on Today, it has been 6 years since The Elder Scrolls 6 teaser
Stalinwolf@lemmy.ca 5 months ago
I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.
Hell, maybe they’ll get rid of dialogue entirely.
100% they’re going to try to do AI NPCs and you’re going to get cartoonishly awful dialogue that will be great for memes and terrible for any kind of actual gameplay.
ES6 will have a voiced main character.
An AI voice with zero emotion
Stop, do not proceed with the unlifening of my entire family. Please, if you do it may awaken some mystical power within me that I have to read carvings on walls and talk to some old monks to use properly.
orangeboats@lemmy.world 5 months ago
Indeed. I would love to have a “modernized Morrowind” experience – an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system – but all of us know that it’s just not gonna happen.
Soggy@lemmy.world 5 months ago
The combat in Morrowind is intuitive if your previous RPG experience used dice and paper.
Facebones@reddthat.com 5 months ago
You can 100% tell someone’s paper RPG experience level by their favorite elder scrolls game lmao
ICastFist@programming.dev 5 months ago
Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.
Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.
ivanafterall@lemmy.world 5 months ago
What is the most “paper RPG” version? Morrowind? Daggerfall? Morrowind is as far back as I’ve played, maybe I need to revisit older titles?
fishbone@lemmy.world 5 months ago
Certainly not by Bethesda, but in truly typical fashion, Bethesda games are are held together and made fun by modders (and sometimes, even fully built, as is the case with Enderal). Only trouble is that can take a wild and/or completely unknown amount of time.
tesrskywind.com
www.youtube.com/watch?v=YJkeWN3_fbA