Can’t you use Proton on Mac? I’d think that would solve most compatibility problems.
Comment on Steam is a ticking time bomb
Kostyeah@lemmy.ca 8 months ago
What a garbage article lol. The only two arguments I can pick out are 1. Old steam games haven’t been updated to work on macOS and 2. Some games require 3rd party launchers. I think the author was just angry that his mac dropped support for a 20 year old game.
Grimpen@lemmy.ca 8 months ago
Railcar8095@lemm.ee 8 months ago
The problem is that proton needs to translate direct X to Vulcan, but Apple doesn’t allow Vulcan, it has to be their own thing, Metal.
So it’s a lot of work for valve and fully dependent on apple not screwing them.
nickwitha_k@lemmy.sdf.org 8 months ago
That or Rosetta, the built-in, hardware-accelerated x86_64 compatibility layer.
Zworf@beehaw.org 8 months ago
Well the third-party launchers is extremely annoying, I have to say. Buying a game on Steam and then it forcing you to install yet another launcher (I have like 8 on my gaming PC now) really pisses me off.
PotatoesFall@discuss.tchncs.de 8 months ago
Agreed, shitty read. The 30% cut is crazy high though, and IMO the best point the article has. Steam DOES have a monopoly and that’s inherently bad
Nath@aussie.zone 8 months ago
It isn’t a monopoly though. Even ignoring the Blizzards, Epics and GOGs of the web, any developer can host their game on their own Web site and market it completely independently of Steam and keep 100% of their takings.
The monopoly on storefront argument holds water in mobile land where side-loading a game is not possible/easy. In the world of computers though, I don’t think the same standard applies.
PotatoesFall@discuss.tchncs.de 8 months ago
That’s still a monopoly. The article says it too, if you don’t put your game on steam, your sales suffer. It’s similar to how spotify has a monopoly on the music streaming market.
AndrasKrigare@beehaw.org 8 months ago
A monopoly with checks notes 30% market share. It has a plurality, but not a majority.
theverge.com/…/music-streaming-services-market-sh…
ShepherdPie@midwest.social 8 months ago
How are either of those a monopoly? A monopoly generally means you only have one option and that option is taking advantage of their outrageous market share by jacking up prices.
Where I live the only broadband internet is Comcast which is why I pay 2-3x more for my service than comparable services in areas where they don’t have a monopoly (or areas with sane regulations).
Saying that you’ll not earn as much money if you don’t put your game on steam doesn’t mean steam has a monopoly, it just means you’re not getting as much reach as you could. Being popular doesn’t equate to being a monopoly.
pythonoob@programming.dev 8 months ago
Citing this article is probably a bad idea.
stardust@lemmy.ca 8 months ago
Citing this article that is upset about lack of Apple support but is silent on lack of Linux support from other launchers while probably using an iPhone that locks out everything compared to Android is funny.
Appoxo@lemmy.dbzer0.com 8 months ago
If you market your game better it can “survive” outside of steam as well. I didn’t hear about Ready or Not having funding issues. They didn’t even announce a Steam release when they started their funding campaign.
It may result in less sales because users have to download and update the game manually. Can’t deny that assumption but it’s not a mandatory thing to publish on steam…
Kid_Thunder@kbin.social 8 months ago
A 30% cut for steam games sold on steam and a 0% cut for steam keys sold by the publisher wherever they want with the caveat that they must give steam users the same sales at around the same time. They get their games hosted on Steam's industry best CDN, a page with support for images and videos, an API with features users like, workshop API for mod hosting and delivery, and other SteamWorks API stuff for stuff like multiplayer, patch management without charging a fee for it, forum hosting to hit the highlights. Pretty much all of that drives engagement and is mostly turn-key though you do have to programmatically interact with their API when it makes sense.
Steam provides a lot of benefit for a 30% cut of what is sold on their store front and a lot more benefit for getting all of the above for a 0% cut if they sell steam keys outside of steam.
dubyakay@lemmy.ca 8 months ago
Don’t forget steam hosting ranking ladders as well!
PotatoesFall@discuss.tchncs.de 8 months ago
I’m not saying Steam is the worst thing out there right now. I’m saying monopoly is inherently bad, and 30% is a crazy high cut even including the features you mentioned.
stardust@lemmy.ca 8 months ago
And even then the same sales around the same time seems very lax with games often going on sale for pre-orders for a steam key that Steam games never get at launch. Most my Steam games are purchased from other storefronts than steam with more frequent sales and faster price drops.
exanime@lemmy.today 8 months ago
Being popular does not make steam a monopoly… My son plays 80% steam games but has Epic launcher installed and plays rocket League regularly
There is nothing in Steam preventing or even making it hard for you to run PC games in any other way
PotatoesFall@discuss.tchncs.de 8 months ago
having a market share like that is a form of monopoly. It’s obviously different from absolute monopoly, but they wield too much power as is.
And to be fair, running games on linux without steam is definitely more tricky than without.
jarfil@beehaw.org 8 months ago
There are two requirements to be considered a monopoly, or fall under antitrust laws:
Steam meets point 1, it doesn’t meet point 2. On the other hand, things like the Apple App Store, don’t meet point 1, but meet point 2, which makes them more likely to fall under antitrust. Windows meets both points, which is why the US sued Microsoft for not letting people choose their browser.
exanime@lemmy.today 8 months ago
But I always assumed that, unless you are blocking competition, it’s not legally a monopoly and harder to penalize (not that they actually penalize monopolies much in north America)
Other than making a good product and easier to run games on Linux, there is nothing preventing anyone to install other launchers or games on their own or game makers from selling through other launchers or independently, etc
stardust@lemmy.ca 8 months ago
Monopoly on a platform that they don’t own? That being Microsoft? Then seeing how epic isn’t even profitable on the launcher side and is a loss leader while their launcher is barebones it raises the question of what cut is actually realistic that allows a company to have a feature rich launcher and branch out into stuff like Linux, VR, and Steam Deck.
Current state feels more like Walmart expanding into new territory and trying to lure people with low prices, but isn’t sustainable with the main goal just being expansion.
Cethin@lemmy.zip 8 months ago
You don’t need to own the OS to have a monopoly. What a weird thing to say. You don’t need to own the United States to have a monopoly in it. That’s an equivalent statement.
Your point about Epic not being able to compete means they have a monopoly. Steam is great, but part of that is because they essentially have infinite money to spend improving things to make sure no one else catches up.
stardust@lemmy.ca 8 months ago
Epic hasn’t given me a reason to buy from them. Fanatical, humble bundle, gmg, etc I find better if the only selling point is price with them having more consistent sales, bundles, and choice of platform.
Epic has done more to make me not consider them an option with their foray into the market being removing Metro Exodus near launch and taking monopolistic approaches to taking the approach of denying games from being sold on other platforms. Not just steam but GOG too with exceptions only being given to owners of the platform.
diannetea@lemmy.ml 8 months ago
Epic isn’t able to compete because their launcher is missing major simple features like reviews.
I don’t want multiple extra steps when I’m interested in a game. Steam has a big market share because they are giving people what they want in a launcher. That’s it.
Epic can put in the effort if they want but it’s already been like 2 years and as far as i can tell hasn’t really been updated with anything new, I use it for the free games sometimes but otherwise not really. That would only change if they make the launcher more attractive.
Appoxo@lemmy.dbzer0.com 8 months ago
Not like any other app store does take 30% except for some high volume games/publishers.
Apple does the same. Hell they seem to have custom rules for each of the app devs (according to Linus and Luke from LTT: I believe this clip contains most of it.
They recently talked about it again. Essentially they developed the app payment like Netflix. Apple said “No, that’s against our rules” and refused the submission of the update. Meanwhile Netflix supposedly still had the same communication for a long time.)
Same goes with Google and probably a number of other external stores.
Amazon seems to take up to 20% depending on the item (Source: sell.amazon.com/pricing.
At least Steam does provide a forum, community features and the update framework and infrastructure.
Personally I would be happy to take the offering over maybe needing to host and maintain the tech stack myself. Now mind you, maybe some other dev would rather do it themself and maybe wish to opt-out of the ecosystem. That is totally valid.
(Warning/Disclaimer: I only heard about that. I do not have first hand experience!) Apple for example takes a percentage for processing a payment and offers an invoicing system. Some may like that. Others could maybe negotiate a better deal with another provider and maybe even offer tools that integrate better with their existing accounting and ERP software.