It’s like there are less and less songs produced now that bother with an intro because streaming services demand that you should get to the chorus fast.
Comment on Indie Dev Says Game Refunded 55,000 Times Via Steam Loophole
ampersandrew@lemmy.world 3 weeks ago
I hate to say it, but the business model always affects the game design. The “meta” is to make a game that’s longer than 2 hours if you want to avoid this, or that the player otherwise won’t want to part with after that 2 hours is up.
creamfresh@lemmy.world 3 weeks ago
funkless_eck@sh.itjust.works 3 weeks ago
there will always be exceptions and innovation. One of the things that shaped They Might Be Giants style is they used to release songs via a telephone number and if they held a note too long the phone service would think it was a dial tone and hang up.
terranoid@lemmy.cafe 3 weeks ago
If your game doesn’t provide more content than 2 hours that’s kinda on you IMO
And I say that as an indie game developer. Like it someone just thought it was neat to play for an hour then they were completely done touching my game… Why would I be shocked they refunded it? They might have refunded it because they expected… Dun dun dunnnn… More content?
ampersandrew@lemmy.world 3 weeks ago
Eh, not every game needs more “content”. Clickolding and And Roger are, as I understand it, very good at what they do, but you can finish them both in an hour. It would probably be to their detriment to make them any longer.
HereIAm@lemmy.world 3 weeks ago
I 100% agree. I always refund every movie and music album under 2 hours as well. If they wanted to keep my money they should have added an extra hour of slop.
VerdantTome@programming.dev 3 weeks ago
Not that it’s Steam’s fault, but this is the same way of thinking that has led to big budget, story focused games getting padded with repetitive fetch quests and annoying collectibles that unlock progression.
Yes, it’s a lot of work to make a game, but the only way to extend the play time without having to do even more work, is to water it down with low-effort filler content that reuses the expensive assets.
bookmeat@fedinsfw.app 3 weeks ago
Yes, so put in thework. Duh?
terranoid@lemmy.cafe 3 weeks ago
… Or just don’t put it on Steam. I don’t see why this is so controversial when it protects the players far more to have the refund option.
And just because someone finished and refunded it doesn’t mean they enjoyed it. These devs complaining about people “playing it to the end” then refunding it need to realize that part of it might be their game just isn’t that good.
mnemonicmonkeys@sh.itjust.works 3 weeks ago
There are literally orders of magnitudes of difference between making an indie game last 3-4 hours vs a bloated AAA 100+ hour collectathon. Comparing the 2 isn’t an honest arguement
VerdantTome@programming.dev 3 weeks ago
There are also orders of magnitude of difference in their staff levels and budgets. Both sides of the equation are relative. I don’t know of any techniques for creating good content quickly and inexpensively that only work for small indies and not for large AAA studios.
SlothMama@lemmy.world 2 weeks ago
The Dark Queen of Mortholme is brilliant but takes usually no more than half an hour to play through.
I bought it understanding it’s length, but the art of the experience was what I wanted. It’s just not objectively true that a game needs to be longer to be worth your money.
SlothMama@lemmy.world 2 weeks ago
I was just posting about this, and I agree, it’s absolutely amazing! Sometimes I just want a short experience.