Games back then had bugs, too, they just never got fixed and everyone pretended they didn’t exist.
Comment on Sony
SomeRandomNoob@discuss.tchncs.de 15 hours agoRemember the console days before the Internet grew up? No downloads. No Patches. The games just worked.
PabloSexcrowbar@piefed.social 15 hours ago
helpImTrappedOnline@lemmy.world 15 hours ago
They were also released in a fully playable state. The game worked out of the box, or that would be the end of a game studio, or at least that game.
grozzle@lemmy.zip 14 hours ago
This has never been true. Daggerfall and Morrowind, for example, were huge successes for Bethesda despite players falling through the floor into an infinite void several times a day. There are countless other examples of horribly buggy games.
Before home internet, PC games magazine cover disks (they did 💾 type for years before CDs) were my main channel of getting very welcome patches.
Korhaka@sopuli.xyz 14 hours ago
And if they didn’t just work, they never got fixed.
MrKoyun@lemmy.world 11 hours ago
Therefore people only played and remembered the ones that did. Not much actually changed, we just have more games and more exposure now.
one_old_coder@piefed.social 14 hours ago
I hate AI and all that shit, but I have heard a lot of horror stories from developers who worked on “retro” gaming systems (from the Megadrive/Genesis to the Jaguar). I admire them for all the work they did because it was hard to code, but there are a fuckton of bugs that were sold during the good old days, and no one noticed what was happening because those bugs were never found.
mycodesucks@lemmy.world 14 hours ago
If you hate using things with massive exploitable bugs while we share a polite fiction that they work as intended, you’re gonna hate civilization.
blartcap_@lemmy.dbzer0.com 12 hours ago
There were lots of games that had multiple release revisions that fixed bugs. Gran Turismo 2’s original versions couldn’t be completed 100% due to a glitch, a reprint ended up fixing it.
This is also why if you go looking for ROMs, you’ll see some games have multiple versions with some differences.
_chris@lemmy.world 15 hours ago
Not only that, but developers back then had to be really deliberate with their decisions due to the tiny size on the media and ram.
ThatGuy46475@lemmy.world 15 hours ago
Until you got to the sky canyon in twilight princess and the glitch made you start over because there was no way to patch offline games