Remember the console days before the Internet grew up? No downloads. No Patches. The games just worked.
Comment on Sony
one_old_coder@piefed.social 2 weeks ago
Shitty copy pasta with AI-generated picture that forgets that software is patched all the time compared to movies and music.
I hate streaming more than anyone, but that sloppy comparison sucks.
SomeRandomNoob@discuss.tchncs.de 2 weeks ago
ThatGuy46475@lemmy.world 2 weeks ago
Until you got to the sky canyon in twilight princess and the glitch made you start over because there was no way to patch offline games
PabloSexcrowbar@piefed.social 2 weeks ago
Games back then had bugs, too, they just never got fixed and everyone pretended they didn’t exist.
helpImTrappedOnline@lemmy.world 2 weeks ago
They were also released in a fully playable state. The game worked out of the box, or that would be the end of a game studio, or at least that game.
grozzle@lemmy.zip 2 weeks ago
This has never been true. Daggerfall and Morrowind, for example, were huge successes for Bethesda despite players falling through the floor into an infinite void several times a day. There are countless other examples of horribly buggy games.
Before home internet, PC games magazine cover disks (they did 💾 type for years before CDs) were my main channel of getting very welcome patches.
Korhaka@sopuli.xyz 2 weeks ago
And if they didn’t just work, they never got fixed.
MrKoyun@lemmy.world 2 weeks ago
Therefore people only played and remembered the ones that did. Not much actually changed, we just have more games and more exposure now.
one_old_coder@piefed.social 2 weeks ago
I hate AI and all that shit, but I have heard a lot of horror stories from developers who worked on “retro” gaming systems (from the Megadrive/Genesis to the Jaguar). I admire them for all the work they did because it was hard to code, but there are a fuckton of bugs that were sold during the good old days, and no one noticed what was happening because those bugs were never found.
mycodesucks@lemmy.world 2 weeks ago
If you hate using things with massive exploitable bugs while we share a polite fiction that they work as intended, you’re gonna hate civilization.
blartcap_@lemmy.dbzer0.com 2 weeks ago
There were lots of games that had multiple release revisions that fixed bugs. Gran Turismo 2’s original versions couldn’t be completed 100% due to a glitch, a reprint ended up fixing it.
This is also why if you go looking for ROMs, you’ll see some games have multiple versions with some differences.
_chris@lemmy.world 2 weeks ago
Not only that, but developers back then had to be really deliberate with their decisions due to the tiny size on the media and ram.
AlteredEgo@lemmy.ml 2 weeks ago
Games used to be much more simple too, and easier to test and fix.
mushroommunk@lemmy.today 2 weeks ago
That’s the girl from Pragmata isn’t it? Doesn’t scream AI to me
ImgurRefugee114@reddthat.com 2 weeks ago
Well, I mean, technically,…
perishthethought@piefed.social 2 weeks ago
It is! I oddly enough just finished playing thru this scene just a few minutes ago, came in here and was like, huhwhat?!? Diana made a drawing for you and is showing to you for the first time in this scene in the game.
Axolotl_cpp@feddit.it 2 weeks ago
Fun fact: you can just make the games download the patches later on your computer or use a storage device that is RW and write the patched game on the storage the device the game is shipped on
M137@lemmy.today 2 weeks ago
It’s not an AI-generared picture.
marxismtomorrow@lemmy.today 2 weeks ago
A) If you think this is AI generated and are not just making a rage-baiting pun reference, you’re a silly billy wittle buddy who needs to be given a raspberry.
B) Games used to not need patching. Even games that were patched later had an on-disc version you could always install and play. And games were in fact better for it. A game going gold meant something, now it’s just a release day with a 0 day patch to be even slightly functional.