Every other storefront that has attempted to compete seems to either trip over itself by trying some anti-consumer behavior to increase short term profit(EGS, Uplay), lack discoverability features(itch), or not offer enough benefit to endure cost of change(GoG)
I’d argue that GoG also falls into the lack of discovery catagory.
That said, I’d argue that the lack of discovery isn’t just a player issue, but ties back into the other side: publishers and devs. These storefronts/launchers are unessisary middle men. A software company can run its own store, and make its own launcher. Just look at so many of the big titles over the last two decades: Minecraft, League, Tarkov, War Thunder, Roblox, and more recently Hytale. Looking at players is only half the puzzle, the other half is how these storefronts compete against each other, and even agaist direct-to-customer sales for publishers.
So, for publishers/devs, what does Steam offer?
- Payment processing
- Distribution
- A very robust support system
- Discoverability
- Tools for online play and social features
- Lightweight DRM for those who want it
- Modding tools
- A community forum
- Tools to add compatibility to your games
- A plethora of extra features that improve your product for the players
And at what cost?
- 30% cut
- Tied to a forum, whether you want to be or not
Now to compare to, lets say, GOG:
Offers:
- Payment processing
- Distribution
- Some user support
Costs:
- 30% cut
- DRM is banned
Because of this, its no wonder that they can’t get more of the market. Why would someone choose to sell there over Steam, or even over direct-to-consumer?
wreckedcarzz@lemmy.world 20 hours ago
I’ll be that guy and say that I do prefer buying from GOG, going as far as paying more money in doing so, so the issue isn’t really ‘friction’ but ‘mfs don’t bother offering on GOG’.
My hate for drm has only grown over the last two decades, and so I’ll get stuff wherever I can that isn’t plastered with it. But it’s not even a rounding error in comparing the number of games available of steam vs GOG. You’d have to go so far out with zeros that you fall off the page before encountering a positive value (0.00000[…]00001%). Which is upsetting and frustrating, since the other option is steam or piracy. And I do like rewarding developers for their work, so that leaves one option basically all the time.
Truscape@lemmy.blahaj.zone 20 hours ago
There are games on Steam that don’t have DRM (since it’s not a requirement from Valve). The most prominent examples I can think of are games from Toby Fox and Klei Entertainment.
Infrapink@thebrainbin.org 6 hours ago
Steam is a DRM system.
I am not being flippant or facetious. Steam is literally a DRM system with a shop grafted on top. That is what it has always been. If a game is on Steam, it be definition has DRM.
Truscape@lemmy.blahaj.zone 40 minutes ago
Steam is a distribution platform, with DRM provided as an optional feature for the developer. If I wanted to play Deltarune without using the steam launcher, I can go to the downloaded directory and simply launch the executable. For convenience’s sake, most users will use the steam client to launch their games, and some games force you to due to developer choice. In order to play the game I wanted to play though (Deltarune), steam only served as a storefront and a download repository.
SkyeStarfall@lemmy.blahaj.zone 4 hours ago
But for the games without DRM you can just download them and run the executable. Bypassing Steam
Sure, if you stop using steam you can’t re-download or update the game, but if the game didn’t have DRM, you can just keep copying the existing executable
ampersandrew@lemmy.world 17 hours ago
I’d love to see this as an official tag on the store page.
phx@lemmy.world 15 hours ago
Indeed, and now what GoG is pursuing stronger Linux offerings I may shop there more, but Valve had contributed more than just a shop and launcher. The Linux work with Steam Deck and Proton has been invaluable.
ech@lemmy.ca 15 hours ago
In terms of straight numbers, isn’t Steam’s large “advantage” there it’s offering of independent, mostly unregulated games from small time devs? Are those really using drm? Even if there are, I don’t really think most users are choosing Steam over GOG for access to “Asset Flip #57354”.
wreckedcarzz@lemmy.world 15 hours ago
I thought the small indie devs were mostly on itch?
ech@lemmy.ca 14 hours ago
Itch is exclusively indie devs, afaik, but since Steam started their Greenlight initiative, the number of games released per year has rocketed up. 2012, the year Greenlight started, only 441 games were released on steam. Two years later in 2014, almost 1500 games were released. 2017 released 5600. 2021 released 10,200. And last year had over 21k. How much of that do we think is really DRM’d, AAA published software?