From the gameplay footage, it looks like a studio that’s only ever made walking simulators before is making their take on Dishonored. Maybe that’ll be pretty good, but I’d be surprised. What it certainly isn’t is an RPG that’s anything like Bloodlines 1, lol.
TheAlbatross@lemmy.blahaj.zone 10 months ago
That’s largely what the pre release reviewers said, too. It’s light on RPG elements but feels like Dishonored. They didn’t say it was bad, just unexpected and a different kind of game than the first.
natecox@programming.dev 10 months ago
lath@piefed.social 10 months ago
The vampires, probably.
NoForwadSlashS@piefed.social 10 months ago
If there's no roleplay, it's just a bunch of people with big teeth.
shani66@ani.social 10 months ago
Well, some of them anyway. Half are still missing.
alphabethunter@lemmy.world 10 months ago
If it has a solid enough story, I’m probably fine with it. If you’ve ever played the TTRPG of Vampire, you probably know that it has always been the weakest point of the game, while the lore and stories of that world have always been the highlight.
Onyxonblack@lemmy.zip 10 months ago
Dude, its yet another of these inner companion-along-for-the-ride games. Likely with the annoying snark and flippancy that goes with these backseat exposition-dumping secondary characters. Let’s say I’m doubtful of the results.
ShaggySnacks@lemmy.myserv.one 10 months ago
Character stats is just something DnD came up with and everyone goes “character stats = RPG”. DnD had character stats because Gary Gygax and Dave Arneson all played table top war games before creating DnD.
Some of my favorite TTRPGs, don’t have character stats; looking at you Under the Autumn Strangely, Dread, 10 Candles, For the Queen, and that one game were I play tested characters playing Truth or Dare.
At the end of the day, playing a TTRPG is about telling a story. If the Chinese Room can tell a great story with light character customization. I will take that.
natecox@programming.dev 10 months ago
Peruvian_Skies@sh.itjust.works 10 months ago
My brother in Christ, you’re the only one who even mentioned character stats.
Voroxpete@sh.itjust.works 10 months ago
Dread is legitimately one of the best horror RPGs ever created.
For those who don’t know, it’s a game of “Final girl” / “Cabin in the woods” style horror where terrible things happen to a group of people. The only mechanic the game has is a Jenga tower. Every time you want to do a risky action, you pull a brick. If the tower falls, something really bad happens. No other game has ever quite created such a perfect feeling of steadily mounting tension and… well… dread.
TheGreenWizard@lemmy.zip 10 months ago
Doesn’t VTM, the ttrpg the game is based on, use character stats? I see nothing wrong with expecting the videogame to have similar gameplay mechanics to the ttrpg its based on. Especially if the first game did that.
HeyThisIsntTheYMCA@lemmy.world 10 months ago
ten candles is still my favorite ttrpg, followed closely by fiasco.
Voroxpete@sh.itjust.works 10 months ago
But what constitutes “RPG elements?” Because most of the time that seems to mean “crunchy stats”, which has absolutely nothing to do with “Roleplaying.” I’ve seen Call of Duty described as having “RPG elements” because you unlock perks.
Your average visual novel is more of a roleplay experience than half the CRPGs I’ve played. If reviewers mean “There’s very little player choice or input and you don’t really get to feel like you’re embodying a character” then yeah, that’s a valid criticism. If their complaint is that they didn’t get to put enough dots next to things, I’m not really sure how that’s a problem.
tatann@lemmy.world 10 months ago
I was expecting an (action-oriented) RPG and it’s a stealth game instead 🫤 I’m gonna “wish-unlist” it 😞