For me I only accept inverted camera controls for orbiting cameras that aren’t use for aiming.
Comment on Who plays like that x_x
capuccino@lemmy.world 3 days ago
Videogame cameras in 1st person it’s supposed to work like this:
The REAL inverted would be move stick down and then you see down.
RickyRigatoni@retrolemmy.com 3 days ago
thebestaquaman@lemmy.world 3 days ago
I’ve never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you’re not “aiming” but “looking around” it feels more natural with inverted.
boletus@sh.itjust.works 3 days ago
Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you’re using the joystick to move the point that you’re looking at.
Heavybell@lemmy.world 3 days ago
Which way should the text on your screen move when you spin the mouse wheel? :P
thebestaquaman@lemmy.world 3 days ago
You spin the mouse wheel to control the scroll bar, so of course spinning the wheel towards you (down, if you align the mode with the screen), should make the scroll bar go down.
This was, for a long time, uncontroversial. However, after touch screens became widely used, people started incorrectly assuming that the mouse wheel “moves the screen” (absolutely ludicrous), and decided that down was up and up was down, and that the sane way to scroll with a mouse wheel or touch pad was “inverted” and not “sane”/“normal”.
Heavybell@lemmy.world 3 days ago
Mhm, it’s all about perspective. Moving the viewport or the content. The viewport or the viewer, for first person. Ideally you should always have the option to choose.
MisterFrog@lemmy.world 2 days ago
Am I a weirdo to thinks about turning my head to the left, not the back of my head to the right?
This doesn’t seem intuitive
cyberpunk007@lemmy.ca 3 days ago
You’re right, but somewhere along the way we all got used to the other way
blackris@discuss.tchncs.de 3 days ago
This is so silly. Thanks for making me laugh.
steeznson@lemmy.world 3 days ago
If you just imagine that the right stick is their neck you don’t need to postulate a Parasaurolophus horn
cokeslutgarbage@sh.itjust.works 3 days ago
The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I’m mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. “Standard” controls don’t make sense to me and kinda make me dizzy or seasick.
Norodix@lemmy.world 3 days ago
This would imply the X axis has to be inverted too…
capuccino@lemmy.world 3 days ago
Yep, you right. The same rules are applied.