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Submitted ⁨⁨4⁩ ⁨days⁩ ago⁩ by ⁨simple@piefed.social⁩ to ⁨games@lemmy.world⁩

https://www.youtube.com/watch?v=nL_JF1ZNllI

DOOM: The Dark Ages | Revelations - Official Trailer

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Comments

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  • Ankkuli@sh.itjust.works ⁨3⁩ ⁨days⁩ ago

    Not giving id any of my money after what they did to Mick Gordon.

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    • W98BSoD@lemmy.dbzer0.com ⁨2⁩ ⁨days⁩ ago

      What did they do to Mick Gordon?

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      • smud@lemmy.world ⁨2⁩ ⁨days⁩ ago

        They treated him like shit and refused to pay him for his work

        medium.com/…/my-full-statement-regarding-doom-ete…

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  • Zahille7@lemmy.world ⁨4⁩ ⁨days⁩ ago

    Tbh I really liked Doom 2016, but couldn’t really play Eternal (I never got around to it because there were other games to play, and I didn’t want to just buy it full price), and Dark Ages looked fucking awesome.

    I hope there will be a big bundle with all the games and all DLC at some point in the next couple years, because the DLC looked awesome.

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    • dual_sport_dork@lemmy.world ⁨3⁩ ⁨days⁩ ago

      2016 is the superior game of the three. If you only had to play only one of them, I think you wound up making the correct choice.

      Eternal had some highly questionable gameplay design choices made about it and I have no idea what the fuck Dark Ages is supposed to be doing or what anyone thinks it’s got to do with Doom. It’s begging to have a new setting and IP made for it. And in fact I suspect (with zero evidence) that this was the original intent before some suits got involved and insisted on slapping the Doom trademark on it for the brand recognition, or whatever the hell.

      But it’s Bethesda, and now they’re owned by goddamn Microslop of all people. So I’m not buying Dark Ages at any price, DLC or not, and not especially how they did Mick Gordon dirty the way they did during the development of Eternal, and et cetera and so on and so forth. Fuck 'em.

      I’ve said it before and I’ll say it again, I can think of few stewards worse for Doom and it’s legacy than Bethesda and fucking Microslop.

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      • terabyterex@lemmy.world ⁨3⁩ ⁨days⁩ ago

        doom 2 is one of the best. and dark ages brings it back to that slower gameplay

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      • pycorax@sh.itjust.works ⁨3⁩ ⁨days⁩ ago

        Having played all 3 of them, I enjoyed The Dark Ages far more than Eternal. With the exception of the Marauder, Eternal was basically just “keep shooting and moving and you’ll never die” and was way too fast on its default setting. While 2016 was plenty fast, it was still somewhat tactical at times. The Dark Ages goes in that direction but with the parries which is an interesting mechanic that was refreshing imo. At times it feels like a rhythm game which was pretty fun. My main issue with it is that it drags in for a bit too long and that it felt like they weren’t really willing to commit all the way with the parry gameplay.

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    • Regrettable_incident@lemmy.world ⁨3⁩ ⁨days⁩ ago

      Yeah I loved 2016 but couldn’t get into eternal at all. I’ll probably try the dark ages in a couple of years when it’s on sale for a few quid, I’m less enthused as it’s not Mick Gordon doing the music and the music was such a big part of the vibe.

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    • Hazzard@lemmy.zip ⁨3⁩ ⁨days⁩ ago

      Gotta disagree with the people hating on Eternal here. Eternal is very different than 2016, so it’s understandable 2016 will be some people’s favourite.

      The key difference is that Eternal has a much stricter way the game wants you to play it. When speaking about the changes, the devs pointed to some incredibly lame review footage where a game journo beat several levels while barely turning the camera, ramming around corners and only using the shotgun. You can play 2016 that way, simply forcing a gun you like as a silver bullet into every scenario.

      Eternal will demand significantly more from you. Guns to target weak points, special interactions like grenades for cacodemons, enemies like marauders who want to dance at specific ranges or require trickery like shooting rockets at the ground behind them to beat them, you’ll even need to cycle between multiple guns to skip lengthy reloads to get your full DPS. You need to macro level decisions constantly, not just point at the nearest demon and shoot it. It’s often referred to as “combat chess”. If you give yourself over to it and play with an open mind, getting good at Eternal’s combat is fun as hell, and is likely the best combat I’ve ever experienced. You feel like a beast when you’re successfully executing the dance, 2016 will feel like a slow slog in comparison.

      Bonus review, since I’m here. TDA is a total shakeup again. Combat is slower and more flexible, striking a middle ground between 2016 and Eternal. Many of the varied tools you needed to swap weapons for in Eternal are just shield abilities you always have here, so you can pick a favourite weapon and stick with it again. Should, actually, swapping around is slow and guns don’t have huge speciality advantages. The game leans more into being a power fantasy, but the shield is very good, you don’t have to earn it nearly as hard as you did in Eternal. For reference, I fairly easily beat TDA on Nightmare for my first playthrough, and failed to do so when returning to Eternal that same year, getting totally walled in a fairly early level. They did rebalance the campaign since I played TDA though, and it’s supposed to be harder. Planning to check it out in a replay before playing this DLC.

      All in all, I really love that each entry is bold enough to totally revisit the core design and do something fresh. Eternal is basically the perfect version of that vision, especially in the DLC. I might have loved more of that, but it there really wouldn’t have been anything new to add. So TDA does its own thing and does it really well. Each entry is radically different, and they’re all awesome (although I really can’t go back to 2016 lol).

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    • favoredponcho@lemmy.zip ⁨2⁩ ⁨days⁩ ago

      Eternal is super fun. It’s feels less like you’re just shooting and strafing and more like you’re ripping and tearing.

      The mechanics encourage you to keep moving and hitting enemies in a series of continuous actions. The game feels more fast paced.

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    • Renacles@lemmy.world ⁨3⁩ ⁨days⁩ ago

      Doom Eternal is fantastic. It really made me look at FPS games in a different light.

      It grabs the solid but simple gameplay of DOOM 2016, and then develops it into a fast paced combat puzzle where every tool in your arsenal has a role to play and you are rewarded for cycling through them.

      It definitely expects a lot more from the player, but if you are open to it, it’s an amazing experience.

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  • synapse1278@lemmy.world ⁨3⁩ ⁨days⁩ ago

    Can’t play DOOM the dark ages because of mandatory Ray tracing. My GPU is too old and I don’t have 1M€ right now to get a new one.

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    • RightHandOfIkaros@lemmy.world ⁨2⁩ ⁨days⁩ ago

      Me, looking at my GTX 1080 Ti: Looks like you’re still in business for one more year, old girl.

      My GTX 1080 Ti looking back at me: I’m tired, boss.

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      • synapse1278@lemmy.world ⁨2⁩ ⁨days⁩ ago

        I upgraded from Nvidia 1060 to Radeon 5700xt second hand when DOOM Eternal came out in 2020. I haven’t dare to look at the GPU prices new or second hand since. DOOM the dark ages can wait at the end of my backlog. At the pace I’m going right now, I’ll revisit it when I reach retirement age.

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  • Prox@lemmy.world ⁨3⁩ ⁨days⁩ ago

    Doom Guy does not look cool with his helmet off.

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    • RightHandOfIkaros@lemmy.world ⁨2⁩ ⁨days⁩ ago

      Pretty sure we were able to see his face in the original game, no? Albeit as a HUD element, but still.

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  • DaddleDew@lemmy.world ⁨4⁩ ⁨days⁩ ago

    The more Bethesda milks the DOOM franchise, the more it looks like Skyrim

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    • Poopfeast420@lemmy.zip ⁨4⁩ ⁨days⁩ ago

      What?

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      • DaddleDew@lemmy.world ⁨3⁩ ⁨days⁩ ago

        It started as a sci-fi shooter. DoomMarine was just a human left behind to guard a ship with a pistol and ends up fighting the hordes of hell with an array of modern and sci-fi weapons. The back story was essentially he got assigned there as a punishment for punching an officer who was ordering him to shoot civilians. He was representing humanity.

        Now DoomGuy is a demigod being wielding medieval and fantasy weapons in an armor made out of alien technology with an insanely convoluted backstory of him being the twin brother of the devil or some bs like that I just stopped caring at that point. He is completely dehumanized at that point. The whole game looks more like a fantasy game in a medieval world of magic than a sci-fi shooter.

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    • kepix@lemmy.world ⁨2⁩ ⁨days⁩ ago

      it looks like that cause quake game assets were used. which is a win win situation. the doom adhd kids get their constant weapon change autism, and quake fans dont have to suffer through another bad release.

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  • dual_sport_dork@lemmy.world ⁨3⁩ ⁨days⁩ ago

    Another sequel of something called “Revelations?” Doom has officially jumped the shark, hasn’t it?

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