Poopfeast420
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- Comment on Weekly “What are you playing” Thread || Week of October 5th 2 hours ago:
Finally started the Forza Horizon 5 DLC. First up, Rally Adventure. The DLC adds a new, small, but densely filled map (at least more densely than the base game). The new races also get a new game mode, a proper Rally mode (as you’d expect from the name). It’s just you alone on the track, trying to make it to the finish as fast as possible, while an NPC reads pacenotes to you.
As someone who doesn’t play normal rally racing games or watches real life ones, it’s fine. The game also asks you if you want to disable the visual racing line, which I did. That makes it a lot harder, since you can’t just immediately tell when you’re supposed to break, but with the rewind or just trying the race over and over again, it’s manageable. I also constantly switch cars, so I don’t get a consistent feel on how a specific car handles.
Then I also started playing Clair Obscur: Expedition 33. I wanted to get to this before all the GOTY-talk at the end of the year. I’m in Act 1, dunno how early, because I’m just running around, exploring everything, ignoring the main quest as much as possible. As you do in RPGs.
The game plays well, it’s pretty responsive, and hitting those parries feels good. The story is intriguing so far, but I haven’t seen a lot of it. Performance has also been fine for me, but I do have a pretty powerful PC.
A few annoying things are, every time you pick up an item on the ground a character has to comment on it, and there are not a lot of different voice lines, so that gets kinda annoying. Then certain parts of the game, like the cutscenes, are filled with pretty ugly post-processing effects. You can disable that stuff for normal gameplay, but then a cutscene plays that has just super heavy depth of field, chromatic aberration, weird artifacts around character outlines (that might be tied to the DOF), it’s weird. These are pretty minor complaints.
Also, in a fight it’s like Super Mario RPG, where you can hit specific keys at the correct time to deal extra damage or for the dodge/parry to avoid any damage. Hitting the offensive buttons is not much of a problem, but the game does some stylish camera angles and shakes a bit, which can make it difficult to time button presses for the defensive moves. There are options to disable these, but the camera shake option doesn’t seem to affect combat, and if you disable the camera movement option the battles look so much duller, with just a terrible, static angle. I think I just have to get used to it. It also doesn’t affect every enemy, some are definitely worse than others.
Still, I’m having fun, just gotta play more of the game.
- Comment on Steam is now blocking NSFW updates for published adult-only games, according to a raunchy RPG developer 2 days ago:
Two weeks is ancient, when it comes to stuff like this, in my opinion.
The thing is, the article doesn’t make it clear, that this is about technically SFW games, that add NSFW content later down the line.
I don’t know if that’s a new policy because of the recent issues or if it was always a policy, just not enforced.
- Comment on Steam is now blocking NSFW updates for published adult-only games, according to a raunchy RPG developer 2 days ago:
This is an old article BTW, and it’s apparently not really true? Or at least different than what the article makes it seem.
store.steampowered.com/news/…/539991294395549714?…
Rumors are not facts
Ladies and Gentlemen,
I’m sure you’ve all heard the rumors that Steam doesn’t allow NSFW games to release free updates, only paid DLCs.
This is simply not true.
Since our game’s release, we’ve rolled out numerous free updates, with the latest major content update dropping just three days ago.
Steam hasn’t officially changed its policies, and there’s no rule in the Terms of Service supporting this claim.
These rumors stem from a handful of vague NSFW game developer announcements with no solid backing.
We will continue to release free updates in the future.
Have a great day!
The article talks about games that are marked adult-only with warnings, but apparently the problem is only with games that don’t have any NSFW content yet, and want to add it through updates or patches. Games that already have NSFW content will be able to receive patches that add more of that stuff.
- Comment on WoW dies with the Lich King 4 days ago:
And since then it’s back again with Dragonflight, The War Within, going into Midnight.
WoW probably will never die.
- Comment on Capcom warn that Monster Hunter Rise, World and Wilds might not run on Windows 10 PCs after October 14th 1 week ago:
I use Arch btw
- Comment on Weekly “What are you playing” Thread || Week of September 21st 2 weeks ago:
Played it for a bit last year, shortly after the 1.0 release.
It’s probably a better game than Megabonk, but I think the Auto-Shooting part doesn’t really work in first-person, if you have to do all the aiming yourself anyway.
Still fun for a while.
- Comment on Weekly “What are you playing” Thread || Week of September 21st 2 weeks ago:
I just used the Wanderers Crest the whole game, mainly for the normal downward pogo.
For some reason the game forces you into a specific crest a few times throughout, which I just find weird and unnecessary.
- Comment on Weekly “What are you playing” Thread || Week of September 21st 2 weeks ago:
I think flying enemies are absolutely terrible to fight, especially early game.
Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.
However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.
I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.
Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.
- Comment on Weekly “What are you playing” Thread || Week of September 21st 2 weeks ago:
Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.
Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.
Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.
Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 2 weeks ago:
I believe you’re vastly overstating the importance of this game and franchise. As I said, I think it’s a terrible series of games (and I’ve played them up to CS3), so there’s absolutely some bias here.
Also, what does other people’s review have anything to do with how impactful or important something is to the medium? Does this mean that the Hentai game Mirror with ~96% positive, 85k+ reviews on Steam is even more significant than Trails?
And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.
Please show me where those fingerprints are, because I don’t see them.
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 2 weeks ago:
Your only arguments for your statement in this thread are, that there are a lot of Trails games, and that the games are all connected. Comparing this to FF7 seems like a real stretch.
If these games are so important, how about some examples of how they influenced gaming and their impact, either to devs or gamers.
BTW I think the Trails series is garbage and has only one good game in it.
- Comment on Weekly “What are you playing” Thread || Week of August September 14th 3 weeks ago:
Been playing Hollow Knight: Silksong. I’ve seen credits twice, and am now in Act 3. Currently going through the world again, looking for stuff I missed.
While I do have a good time with the game, I can’t say I love it, because it has a few too many frustrating sections and maybe a few parts that were a bit too difficult for me to really enjoy.
- Comment on There's no "spyware" in Borderlands 4, Take-Two insist, following upset over terms of service 3 weeks ago:
Probably not worth it solo for $70/70€ right now. Gameplay is still supposed to be good, and while the story is supposed to be not as cringe as 3, you still get the outdated meme references and “fellow kids” stuff.
If you got some buddies to play coop with, maybe? Chatting on Discord, making fun of the game, usually makes everything a lot better.
- Comment on Despite cutting the gags, Borderlands 4's PC specs say it still needs 100GB of SSD space 3 weeks ago:
That’s been a thing for a while now. Basically all the big, modern games, that are also on current gen consoles want SSDs (some are just SSD recommended on minimum specs, but required for higher specs). BG3, Cyberpunk, many of the Playstation Studios games, some Xbox studios stuff, etc.
Hardware Unboxed recently did a video, if the drive speed matters (mainly about PCIe SSD speed) and tested with HDDs, SATA SSDs and NVME SDDs. They found that some games will give you a notice if they detect an HDD, but almost all will still run, even if the specs say an SSD is required. Most of the time, the initial load times will be loooooong with an HDD, but otherwise the games still work, although a few had graphical glitches because of slow asset streaming. Once you get to SATA SSDs, it starts to matter a lot less, and with an NVME you just want the biggest drive for your budget (like <10% difference for the initial load times, if at all, between PCIe 3.0 and 5.0).
- Comment on Nintendo wins $2 Million settlement against Switch modchip seller who previously denied wrongdoing 3 weeks ago:
That’s what I was thinking myself.
Nintendo might have still tried something, even with just the mod chips, just to try and strongarm someone into submission. However, distributing the games just seems incredibly dumb to me, and might be the main reason they were able to get this settlement.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 4 weeks ago:
So looks like I forgot about at least one bench.
:::spoiler spoiler First is in a house, that you need to pay to enter, with a bench and vendor inside.
The ones I originally meant are below the Citadel, there are a few rooms, with two or three benches each, but you have to pay 15 every time to use the bench for a short time. :::
Dunno which one of those you mean, that can be made permanently free, or if there’s even others I forgot or haven’t found myself.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 4 weeks ago:
Worst bossrun so far was probably the judge which was only like 2 screens when you think about it.
I think you can theoretically get the fleas to move in right before the boss room, but I don’t know how many of them you need to find for that to happen. Maybe killing the boss is also a trigger, so in that case this won’t work.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 4 weeks ago:
like benches that are locked behind a paywall, which you have to pay every time you want to access the bench
I found this in one small area, which was probably done for the flavor, since it makes thematic sense there, but otherwise it’s always been permanent unlocks.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 4 weeks ago:
I think the game is difficult, probably a bit more difficult than the first game (which I haven’t played in over 5 years, so I might be wildly off), but I don’t find it unreasonable.
I know a lot of the time it’s my fault that I died, because I’m someone who likes to trade damage with enemies, which just isn’t really possible in this game, but I can’t stop doing it.
As for runbacks, I think there are a few weird ones, that can be terrible, depending on if you found/unlocked the nearest bench, but otherwise I don’t remember anything truly awful.
- Comment on Weekly “What are you playing” Thread || Week of August September 7th 4 weeks ago:
Started Castlevania: Harmony of Dissonance, after I finished Circle of the Moon last week. It’s a lot better than CotM, because it doesn’t play like ass, so at least it got that going for it.
Some other meh stuff is still there, like the game is kinda easy, and exploring the map is an absolute chore for the first half (maybe two thirds), until you finally get the means to open up all the blocked paths and get access to proper teleporters. Still better than double-tap to sprint though.
I haven’t finished the game yet, I might be near the end, but didn’t make it before Hollow Knight: Silksong, which I gotta play first.
- Comment on Hollow Knight: Silksong is now available on Steam - and it broke the Steam store 4 weeks ago:
I’d say get Hollow Knight first, just because you can probably get it cheaper. After you’re done with that, and you like it, get Silksong. It’s very unlikely if you don’t like one you’ll like the other or vice versa, the games are pretty similar, and they have a couple of things that could be called “polarizing” (like the map).
Unless you want to be part of the “current discussion”, exploring the still new game, maybe you have friends who also play, and you can talk about things you find, then get Silksong.
- Comment on Hollow Knight: Silksong is now available on Steam - and it broke the Steam store 4 weeks ago:
The Steam Store has gone down every time they do a major sale for over a decade or something. They don’t care about these temporary problems, because they are just that, temporary. Increasing the server capacity for like an hour or something is just not worth it (most likely).
- Hollow Knight: Silksong is now available on Steam - and it broke the Steam storestore.steampowered.com ↗Submitted 4 weeks ago to gaming@beehaw.org | 30 comments
- Comment on I refuse to by a new mouse 4 weeks ago:
You still had the rubberized grips on a lot of mice back in the day, that would just get sticky over time or get rubbed off. Not really much better.
- Comment on I refuse to by a new mouse 4 weeks ago:
In addition to that, for popular, “name brand” mice, there are often also tons of replacement parts available from China. You can basically re-build the complete mouse from parts.
Otherwise, as you’ve said, switches, wheel, the battery and maybe the cable, should always be replaceable (as long as you can solder).
- Comment on The excellent survivor-like Halls of Torment is getting a big DLC and free update 5 weeks ago:
I gotta come back to this game.
I played this for a bit last year, while it was still in Early Access, and the vibes this game has are just fantastic. The look and music were just right for my tastes, it’s awesome. Gameplay wise, I didn’t find it immediately as addicting as Vampire Survivors, but still good, so I wanted to check back again after the 1.0 release, although I haven’t so far.
- Comment on Weekly “What are you playing” Thread || Week of August 31st 5 weeks ago:
Not very, I think, but it’s been years since I’ve put custom firmware on mine.
Check out 3ds.hacks.guide (link hopefully allowed here) and read through it.
- Comment on Weekly “What are you playing” Thread || Week of August 31st 5 weeks ago:
I could see it being alright back in the day, and it has some neat stuff, like the graphics and music, and the magic system is alright. It just didn’t hold up, I think.
- Comment on Weekly “What are you playing” Thread || Week of August 31st 5 weeks ago:
I haven’t played most Castlevania games myself, I mainly know the DS games, and played two of them like 10 years ago, Portrait of Ruin and Dawn of Sorrow. I remember them being pretty good. The third DS game, Order of Ecclesia didn’t work for me back then, because of anti-piracy stuff. Any of those three games should be fine on the 3DS (Dawn of Sorrow is a sequel to the GBA game Aria of Sorrow, but I don’t think it really matters plot wise)
This is actually why I got the Advance Collection and the more recent Dominus Collection, because I wanted to go back and check out a few of the games I missed and re-play the DS games, to see how well they held up.
If you hacked your 3DS, you can of course also try games for other systems, like the GBA games (mostly for the aforementioned Aria of Sorrow) or maybe even Symphony of the Night, which supposedly runs fine with some tinkering.
If you’re not into the whole Metroidvania stuff and want more classic, linear side scrollers, then the old NES/SNES games are also available somehow (but maybe not anymore, unless you’re doing homebrew stuff). The standout here is probably Super Castlevania IV, but tbh I never really played these myself.
- Comment on Weekly “What are you playing” Thread || Week of August 31st 5 weeks ago:
Waiting for Silksong, like many, so I’ve finally played through Castlevania: Circle of the Moon. I bought the Castlevania Advance Collection years ago, but it didn’t work on my desktop PC for some reason. I played the game for a few hours on my Steam Deck, but never felt like finishing it. Since I got nothing else going on right now, I might as well go through these games, since I managed to make them work.
The “port” itself is nothing special. You get a pretty basic emulator, that just plays the old games as they were. Save states and a rewind are as good as it’s gonna get, the rest is kinda half-baked.
As for the game, it’s kinda mediocre to bad. Controls don’t feel great, everything’s pretty stiff, and you’re stuck with sprint being on double-tapping a direction, which never stops being a complete pain, so getting around just isn’t that fun. It also feels like the devs wanted to pad out the relatively short runtime as much as possible, by placing the save rooms and teleporters in the most inconvenient places, so if you die, you’ll have to go through the same sections over and over again. Save states or the rewind help here of course, depending on how much you wanna use those features. At least the game looks decent enough and the music is pretty good.
BTW, in case anyone cares, the reason I could never play this game on my desktop was because of my keyboard layout. If you use a custom one and maybe even something that doesn’t match your Windows language/region/dunno, you get an instant VC++ error on launch. Once I changed it to default US QWERTY it works normally. Only found this out recently, through a comment on the Steam forums.