Poopfeast420
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- Comment on Weekly “What are you playing” Thread || Week of November December 21st 5 days ago:
Depends, as is the case with all games.
I think it’s very good, but not the second coming of Christ as many people made it out to be.
It’s a better Final Fantasy game, and I think the story is much more interesting. However, if you’re looking for something like BG3 with the freedom, size or character interaction, you’ll be disappointed.
- Comment on Weekly “What are you playing” Thread || Week of November December 21st 5 days ago:
Final Fantasy VII Rebirth
I did finish the game, but it was a complete slog at the end. It was mainly because I still really like the characters and had invested too much time into the two games at that point, so I have to see this trilogy through to the end.
Like you said, there’s just soooo much padding, and I’d even say the world is much worse than Ubisoft stuff. It’s just empty, except for the same five copy & paste “events” in every zone.
Something must be wrong with me though, since I’ve actually been thinking about replaying the game lately. Dunno why, but the thought just keeps creeping into my brain every now and then.
- Comment on Weekly “What are you playing” Thread || Week of November December 21st 6 days ago:
Putting a lot of time into Clair Obscur: Expedition 33. I’m deep in Act 2, probably close to the end.
Since I cleared a bunch of areas that I wasn’t supposed to yet, thanks to the parry that makes you invincible, I’m massively overleveled. I don’t mind this kinda stuff though, even like it in RPGs like this, so it’s not a big deal, that story bosses die in like three turns or something at this point.
- Comment on Weekly “What are you playing” Thread || Week of November December 14th 1 week ago:
Finally “done” with World of Warcraft: Legion Remix. The final phase is a complete joke and let down. Blizzard in their generosity added two quests and one new world boss. The speed with which your character gains power is also increased, but there is still no account-wide power-sharing, so you’d still have to grind for dozens of hours on each character if you want to get to the part where you’re completely overpowered.
My sub still runs for three weeks or something, so I might check in here and there, like for the Christmas event, but otherwise no WoW for me for a while.
Now that I’m free, I finally continued with Clair Obscur: Expedition 33, after a two-month break. I stopped near the end of Act 1, just after getting a fourth party member. Now I’m in Act 2, the world has opened up a bit more, so of course I gotta explore everywhere you’re not supposed to go yet, so main story progress has been slow.
The game has some small annoyances, that make you question what the devs where thinking, like the newly added option to give up in combat (so you can restart it), but it’s not a straight reset, you go through a jingle and animation, and then the game asks you if you want to retry. Why not just retry immediately. Selecting no boots you to the main menu, but there’s already a separate button for that, so the only reason to give up in a fight is to try again.
Then the save situation is kinda ass. The game only has autosaves, no manual saving, but it’s kinda random at times and even straight up lies to you if it says it’s saving the game. Sometimes when you change something in your inventory the game saves, but not every time. I think the game has some internal timer, so it only creates a new save every X seconds. After a fight the game saves, but it creates two save slots that are the same. Usually not a big deal, but I suspect it overwrites your most recent save in the process (because if you do a bunch of fights back-to-back you don’t have a bunch of double saves). What I’m trying to say is, just let me save manually whenever I want, and let me manage my save slots.
Good game otherwise.
- Comment on Risk of Rain 2: Alloyed Collective is Available Now! 5 weeks ago:
Definitely, but according to Steam, it looks pretty good.
800+ reviews, Overwhelmingly Positive (95% positive).
- Comment on Mocked-up images of a new Steam Controller appear, as speculation rises around Valve revealing new gaming hardware this week [Eurogamer] 1 month ago:
I mean, it’s supposed to have touchpads. If you don’t need or want those, there’s little reason to choose this controller over a more standard one.
- Comment on Weekly “What are you playing” Thread || Week of November 9th 1 month ago:
Still grinding that World of Warcraft: Legion Remix. New phase started this week, along with the next raid. I’ve been playing so much the last couple of weeks, that it’s definitely getting stale, but I’ve been saying the same thing for a few weeks already, and I’m still playing, albeit a bit less.
- Comment on Weekly “What are you playing” Thread || Week of November 2nd 1 month ago:
I basically skipped Legion back in the day, because of how ass the Legendary system was on launch, and never went back, so I never really did any of the raids.
I guess you mean getting knocked around by some orbs, which might instantly kill you because you fall off the platform? Stuff like that is basically the only thing that could be an issue.
From what I read in different comments, the final raid, Antorus, is supposed to have another boss, that could be a problem, Eonar.
Blizzard has actually changed one boss so far (Il’gynoth, where you have to use some blobs to blow up this big eye), although that was probably more because people deal too much damage and would regularly blow up the blobs on accident, the second they spawn, which was just annoying and extended the fight needlessly. Maybe they’ll do more changes, since you can clear these raids daily for the time of the event.
- Comment on Weekly “What are you playing” Thread || Week of November 2nd 1 month ago:
Still grinding World of Warcraft: Legion Remix. Less raids this week, I’m only clearing each one twice every day, instead of three times, but did a couple more Mythic+ dungeons to knock out achievements.
The next phase will start in a few days, along with new quests, but more importantly another raid to farm every day.
- Comment on Big Week For Unions At Blizzard As Hearthstone Team Also Votes ‘Yes’ [Aftermath] 2 months ago:
True, we’ve seen the exact thing with WoW and Overwatch, after the teams formed Unions. Both games were immediately shut down.
It’s only a matter of time until the Diablo team forms a Union, which will of course also be the death knell for that franchise.
- Comment on Weekly “What are you playing” Thread || Week of October 19th 2 months ago:
I’ve been grinding that World of Warcraft: Legion Remix. Monk is a lot more fun than Demon Hunter, so I’m glad I made the switch. I’ve done basically everything for now, most of the quests in all the zones, and I’m at the gear cap. For now, there are raids to clear daily, which I’ll do, and clear Mythic+ dungeons over and over for that “infinite” power, which I won’t do. In a few days the second phase will begin, with more quests, a raid and other things, so I’ll keep playing, but wind down afterward (until the next phase).
- Comment on Weekly “What are you playing” Thread || Week of October 12th 2 months ago:
I finished the Forza Horizon 5: Rally Adventure DLC. It’s alright. The courses are more difficult than the base game, but the map is also so small, but still packed with courses, and you’re constantly driving through the same parts. Since you also need to do each race at least twice (one rally, one normal race) everything just kinda blends together.
Then World of Warcraft: Legion Remix has started. This is the second time they’ve done this mode, and the first time was some of the most fun I’ve had with the game ever. This time doesn’t hit as hard, but it’s still fun. I started out as a Demon Hunter, but found it kinda meh to play. So I’ve switched to my normal main class, a Monk, which is a lot more fun.
- Comment on Weekly “What are you playing” Thread || Week of October 5th 2 months ago:
Finally started the Forza Horizon 5 DLC. First up, Rally Adventure. The DLC adds a new, small, but densely filled map (at least more densely than the base game). The new races also get a new game mode, a proper Rally mode (as you’d expect from the name). It’s just you alone on the track, trying to make it to the finish as fast as possible, while an NPC reads pacenotes to you.
As someone who doesn’t play normal rally racing games or watches real life ones, it’s fine. The game also asks you if you want to disable the visual racing line, which I did. That makes it a lot harder, since you can’t just immediately tell when you’re supposed to break, but with the rewind or just trying the race over and over again, it’s manageable. I also constantly switch cars, so I don’t get a consistent feel on how a specific car handles.
Then I also started playing Clair Obscur: Expedition 33. I wanted to get to this before all the GOTY-talk at the end of the year. I’m in Act 1, dunno how early, because I’m just running around, exploring everything, ignoring the main quest as much as possible. As you do in RPGs.
The game plays well, it’s pretty responsive, and hitting those parries feels good. The story is intriguing so far, but I haven’t seen a lot of it. Performance has also been fine for me, but I do have a pretty powerful PC.
A few annoying things are, every time you pick up an item on the ground a character has to comment on it, and there are not a lot of different voice lines, so that gets kinda annoying. Then certain parts of the game, like the cutscenes, are filled with pretty ugly post-processing effects. You can disable that stuff for normal gameplay, but then a cutscene plays that has just super heavy depth of field, chromatic aberration, weird artifacts around character outlines (that might be tied to the DOF), it’s weird. These are pretty minor complaints.
Also, in a fight it’s like Super Mario RPG, where you can hit specific keys at the correct time to deal extra damage or for the dodge/parry to avoid any damage. Hitting the offensive buttons is not much of a problem, but the game does some stylish camera angles and shakes a bit, which can make it difficult to time button presses for the defensive moves. There are options to disable these, but the camera shake option doesn’t seem to affect combat, and if you disable the camera movement option the battles look so much duller, with just a terrible, static angle. I think I just have to get used to it. It also doesn’t affect every enemy, some are definitely worse than others.
Still, I’m having fun, just gotta play more of the game.
- Comment on Steam is now blocking NSFW updates for published adult-only games, according to a raunchy RPG developer 2 months ago:
Two weeks is ancient, when it comes to stuff like this, in my opinion.
The thing is, the article doesn’t make it clear, that this is about technically SFW games, that add NSFW content later down the line.
I don’t know if that’s a new policy because of the recent issues or if it was always a policy, just not enforced.
- Comment on Steam is now blocking NSFW updates for published adult-only games, according to a raunchy RPG developer 2 months ago:
This is an old article BTW, and it’s apparently not really true? Or at least different than what the article makes it seem.
store.steampowered.com/news/…/539991294395549714?…
Rumors are not facts
Ladies and Gentlemen,
I’m sure you’ve all heard the rumors that Steam doesn’t allow NSFW games to release free updates, only paid DLCs.
This is simply not true.
Since our game’s release, we’ve rolled out numerous free updates, with the latest major content update dropping just three days ago.
Steam hasn’t officially changed its policies, and there’s no rule in the Terms of Service supporting this claim.
These rumors stem from a handful of vague NSFW game developer announcements with no solid backing.
We will continue to release free updates in the future.
Have a great day!
The article talks about games that are marked adult-only with warnings, but apparently the problem is only with games that don’t have any NSFW content yet, and want to add it through updates or patches. Games that already have NSFW content will be able to receive patches that add more of that stuff.
- Comment on WoW dies with the Lich King 2 months ago:
And since then it’s back again with Dragonflight, The War Within, going into Midnight.
WoW probably will never die.
- Comment on Capcom warn that Monster Hunter Rise, World and Wilds might not run on Windows 10 PCs after October 14th 2 months ago:
I use Arch btw
- Comment on Weekly “What are you playing” Thread || Week of September 21st 2 months ago:
Played it for a bit last year, shortly after the 1.0 release.
It’s probably a better game than Megabonk, but I think the Auto-Shooting part doesn’t really work in first-person, if you have to do all the aiming yourself anyway.
Still fun for a while.
- Comment on Weekly “What are you playing” Thread || Week of September 21st 3 months ago:
I just used the Wanderers Crest the whole game, mainly for the normal downward pogo.
For some reason the game forces you into a specific crest a few times throughout, which I just find weird and unnecessary.
- Comment on Weekly “What are you playing” Thread || Week of September 21st 3 months ago:
I think flying enemies are absolutely terrible to fight, especially early game.
Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.
However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.
I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.
Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.
- Comment on Weekly “What are you playing” Thread || Week of September 21st 3 months ago:
Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.
Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.
Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.
Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 3 months ago:
I believe you’re vastly overstating the importance of this game and franchise. As I said, I think it’s a terrible series of games (and I’ve played them up to CS3), so there’s absolutely some bias here.
Also, what does other people’s review have anything to do with how impactful or important something is to the medium? Does this mean that the Hentai game Mirror with ~96% positive, 85k+ reviews on Steam is even more significant than Trails?
And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.
Please show me where those fingerprints are, because I don’t see them.
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 3 months ago:
Your only arguments for your statement in this thread are, that there are a lot of Trails games, and that the games are all connected. Comparing this to FF7 seems like a real stretch.
If these games are so important, how about some examples of how they influenced gaming and their impact, either to devs or gamers.
BTW I think the Trails series is garbage and has only one good game in it.
- Comment on Weekly “What are you playing” Thread || Week of August September 14th 3 months ago:
Been playing Hollow Knight: Silksong. I’ve seen credits twice, and am now in Act 3. Currently going through the world again, looking for stuff I missed.
While I do have a good time with the game, I can’t say I love it, because it has a few too many frustrating sections and maybe a few parts that were a bit too difficult for me to really enjoy.
- Comment on There's no "spyware" in Borderlands 4, Take-Two insist, following upset over terms of service 3 months ago:
Probably not worth it solo for $70/70€ right now. Gameplay is still supposed to be good, and while the story is supposed to be not as cringe as 3, you still get the outdated meme references and “fellow kids” stuff.
If you got some buddies to play coop with, maybe? Chatting on Discord, making fun of the game, usually makes everything a lot better.
- Comment on Despite cutting the gags, Borderlands 4's PC specs say it still needs 100GB of SSD space 3 months ago:
That’s been a thing for a while now. Basically all the big, modern games, that are also on current gen consoles want SSDs (some are just SSD recommended on minimum specs, but required for higher specs). BG3, Cyberpunk, many of the Playstation Studios games, some Xbox studios stuff, etc.
Hardware Unboxed recently did a video, if the drive speed matters (mainly about PCIe SSD speed) and tested with HDDs, SATA SSDs and NVME SDDs. They found that some games will give you a notice if they detect an HDD, but almost all will still run, even if the specs say an SSD is required. Most of the time, the initial load times will be loooooong with an HDD, but otherwise the games still work, although a few had graphical glitches because of slow asset streaming. Once you get to SATA SSDs, it starts to matter a lot less, and with an NVME you just want the biggest drive for your budget (like <10% difference for the initial load times, if at all, between PCIe 3.0 and 5.0).
- Comment on Nintendo wins $2 Million settlement against Switch modchip seller who previously denied wrongdoing 3 months ago:
That’s what I was thinking myself.
Nintendo might have still tried something, even with just the mod chips, just to try and strongarm someone into submission. However, distributing the games just seems incredibly dumb to me, and might be the main reason they were able to get this settlement.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
So looks like I forgot about at least one bench.
:::spoiler spoiler First is in a house, that you need to pay to enter, with a bench and vendor inside.
The ones I originally meant are below the Citadel, there are a few rooms, with two or three benches each, but you have to pay 15 every time to use the bench for a short time. :::
Dunno which one of those you mean, that can be made permanently free, or if there’s even others I forgot or haven’t found myself.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
Worst bossrun so far was probably the judge which was only like 2 screens when you think about it.
I think you can theoretically get the fleas to move in right before the boss room, but I don’t know how many of them you need to find for that to happen. Maybe killing the boss is also a trigger, so in that case this won’t work.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
like benches that are locked behind a paywall, which you have to pay every time you want to access the bench
I found this in one small area, which was probably done for the flavor, since it makes thematic sense there, but otherwise it’s always been permanent unlocks.