He conceded that earning $100,000 could mean wild success for one team or “total disaster” for another, but reiterated his belief that “dramatically more games” are finding success on the PC storefront.
I don’t know with that. I think most teams would be happier getting more than 100k. If you’re an indie team and you’re driven by how well you want your game to go, I would think you’d like to make more than 100k. Especially given how games bigger than yours go to multi-million statuses.
Also he never described what number of said team that 100k would be good for. I think maybe a 2-person team. But more than 2, like 10, then making 100k would be considered a total disaster scenario.
ParlimentOfDoom@piefed.zip 23 hours ago
Enough for one dev for a year …such success.
carotte@lemmy.blahaj.zone 21 hours ago
and considering that there were over 120k games released on steam as of 2025 😵💫
game development is not the goldmine some think it is
CMLVI@lemmy.world 21 hours ago
I feel like you’d have to control for the obvious asset flips or just random, I guess, spam games thrown out on a daily basis. I don’t think it’d move the needle that much tho
onion_dude@lemmy.world 17 hours ago
And somehow that’s actually better odds than getting a good job after university 1.2m applicants for 17k graduates
doublah@sopuli.xyz 11 hours ago
In the US maybe, $100k is several years wages in many countries.
ParlimentOfDoom@piefed.zip 4 hours ago
Ok… Most of those are probably American made games. And even if it’s 3 devs, that’s not enough to keep most studios open, even tiny ones.
The point was it’s not a lot.