in most games i tend to ignore weapon/armour effects like that
unless i have enough to start making them into broken combos of gear my only tactic is smash. can’t die if you kill the bad guy first!
Submitted 1 day ago by Samdell@lemmy.eco.br to greentext@sh.itjust.works
https://cdn.imgchest.com/files/7ogcbdgvw9y.png
in most games i tend to ignore weapon/armour effects like that
unless i have enough to start making them into broken combos of gear my only tactic is smash. can’t die if you kill the bad guy first!
Not only do I refuse to engage with unfun min-maxing like this, it will usually cause me to drop the game outright.
If the designers expect you to care about barely noticeable effects then I posit that they don’t respect your time, and will absolutely pad the rest of the game out with grindy bullshit.
Exception being if this level of detail is core to enjoying the game and is promoted in this way (for freaks who can tolerate min-maxing).
Counterpoint: including optional ways to minmax gives the people who enjoy that sort of thing their fun without taking anything away from those who don’t.
I haven’t played Cyberpunk but I think I’d love that aspect of it
Yeah and then you watch a YouTube video from a guy who has 10,000hrs invested who shows you a build and somehow it just works. And then you play with the build and it’s better than anything you’ve made. And then it turns out that it’s because of some weird mechanic where the stat is applied exponentially in this case when in every other case it’s not and nobody knows if it’s intentional or if it was just accidentally implemented that way.
I started watching someone speedrun diablo 2 and it made me better at Grim Dawn. Kinda embarassing that it took that for me to realize that sometimes it’s better to just ignore the mobs and run past them. Don’t worry about missing XP, there’s always more mobs that give even more XP later on.
POE/POE2 players could learn this lesson.
Is there a genre for this particular kind of video yet? Not just character builds but ones based on esoteric inner knowledge of the engine
Yeah, this is warframe
health is under 10%
Consider something like Elden Ring, where level-scaled bosses can basically end you in 1-3 hits. 9% or less means you have to be able to endure something like 10 attacks, prior to this kicking in. IMO, that means your foe is probably not at your level in the first place.
Then again, is anyone playing with a “blood night” style build in games like this? Like, deliberately running around with 5% health, or just burning HP to get stat boosts? Just curious - that’s not my style at all.
Using ER specifically in refence, there are several buffs that you both spend health to apply, and ones that activate at certain health thresholds. If you look up ER non-magic boss 1shots. First one that comes to mind is the seppuku one where you stab yourself.
Several weapons also play around with healing on hit, so you can keep yourself at low thresholds fairly easily.
Alternatively, if you know the boss hits for 128 damage, you make a build with like 140 hp.
Damage every Tuesday™
Cyberpunk was the first game where I started building with odd boosts like this in mind. I’ve started to learn that a lot of those are really useful only if you already have something specific in mind. Most of the time, they don’t trigger.
Then you make a tech shotgun + sandevistan build and can trigger 40 perks at the same time to deal 888291919182882 damage
My current build is all crit + pistol focused. I can take down any of the standard guys, including Dogtown militia in two rounds haha.
Buddahriffic@lemmy.world 7 hours ago
Does this mean you gain a buff that lasts 8 seconds when using a single heavy attack under 10% health, or a permanent buff when you spend 8 seconds spamming heavy attack under 10% health?
RedditAdminsSuckIt@lemmy.world 6 hours ago
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