Finally some buffs to the useless new gear, I doubt it will create a lot of new builds though, the core issues are still there.
Elden Ring – Patch Notes Version 1.13
Submitted 3 months ago by simple@lemm.ee to games@lemmy.world
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-113
Comments
Renacles@lemmy.world 3 months ago
Kolanaki@yiffit.net 3 months ago
Yay. Buff to poise damage on dry leaf arts. Jumping R2’s barely even did shit to most things, and these are strike weapons!
_chris@lemmy.world 3 months ago
Well well well. One step better than before, still one step worse than not even asking at all. If I’m calling Torrent, I need them even if they’re dead, and if they’re dead, I REALLY need them now.
- Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
ProxyZeus@lemmy.world 3 months ago
My mimic tear got his one braincell fixed, let’s goo!
CookieOfFortune@lemmy.world 3 months ago
Ugh no improvements to the Smithscript Daggers which I’m using primarily.
simple@lemm.ee 3 months ago
I tried using them a couple of times but unfortunately Fromsoft has always hated ranged weapons… Bows are garbage and the smithscript weapons feel gimmicky and don’t deal much damage.
CookieOfFortune@lemmy.world 3 months ago
The damage is bad but honestly I kind of like the moveset. It attacks fast and has ok range compared to any other free ranged option.
What’s wrong with bows? I kind of got bored with my bow run as it got too easy.
kromem@lemmy.world 3 months ago
I hate that the Smithscript weapons can’t be buffed.
Especially for the daggers.
Wanted to pew pew little bolts of lightning buffed daggers doing an additional 200+ damage per hit. 😢
CookieOfFortune@lemmy.world 3 months ago
I’ve taken to making them jumping based. It’s not great damage, about 700-800 damage per hit but I’ve been enjoying the challenge.
MarcomachtKuchen@feddit.org 3 months ago
I’m still fighting the final boss…
BreadstickNinja@lemmy.world 3 months ago
This patch probably makes that fight slightly easier since some of the changes are buffs to that fight’s summons as well as standard ashes and revered ash bonuses.
If you are 1v1ing him then you may not get any relief, haha.
MarcomachtKuchen@feddit.org 3 months ago
I’m trying to not use summons of the bosses of the dlc. At least for the first playtrought
rockerface@lemm.ee 3 months ago
I killed him with Mimic and Impenetrable Thorns, so I’m glad I did it before it got nerfed
dinckelman@lemmy.world 3 months ago
Keep trying. Leaning the choreography will get you 95% there. Once you figure out how to dance around his flashy attacks, it will all come together
MarcomachtKuchen@feddit.org 3 months ago
Thanks ill keep at it. So far I’m dancing around phase 1 but some of his moves of phase 2 habe these stupid light explosions in the precise places where I’m used to dodge the combo.
When his pattern goes easy on me I’ll get him to 20-30%, so I’m almost there. Don’t give up skeleton
cyberpunk007@lemmy.ca 3 months ago
I just beat the final dlc boss like 1 hour ago! Somehow I got lucky and the insane move sets were not used. I think cause a couple of my summons kept close to him
HubertManne@moist.catsweat.com 3 months ago
I beat him with the heal the golem method combined with rotting him using aonia (first time that spell was useful for me but its a one strike rot and you can pretty much come up behind him with the golem)
Ghostie21@lemmy.world 3 months ago
If you have not found it yet, there is a black knight great shield, not sure if that’s it’s real name, that when infused with holy will give 95÷ physical reduction and 100÷ holy. This really helps you tank his hits in the second phase.
MarcomachtKuchen@feddit.org 3 months ago
Really good suggestion. So far I’m using the golden lion shield and have marikas hair, so holy reduction is pretty high. So far I’m mostly dying to getting stuck in combos missing a roll cause of those stupid light pillars