I’ve had the opposite experiences with Deep Rock Galactic, I think mostly because there’s no enemy team, but I’ve also had good experiences with Deadlock (valves new moba). Of course there’s still toxic shitheads in Deadlock, but they are few. I think this is because of how bans work; you’ll still be able to play the game, but depending on why you were “banned” you won’t have certain features. Like if you were reported for abusive text or voice chat, you won’t be able to use text or voice chat, only the in-game pings (which are pretty good IMO). Similar with other reports, but they aren’t exactly relevant.
Kolanaki@yiffit.net 2 weeks ago
The lack of static servers and prevalence of random matchmaking has made multiplayer gaming so bad. At best nobody talks. At worst, the people talking are toxic as fuck.
jabathekek@sopuli.xyz 2 weeks ago
NoForwardslashS@sopuli.xyz 2 weeks ago
Interesting. Deadlock went straight in the “mega toxic comms” bin for me. Same experience as I had with DOTA.
jabathekek@sopuli.xyz 2 weeks ago
Damn, I’m sorry about that. Some of my steam frens have said the same thing too. Idk what’s up with that. Maybe it’s my subtle, yet devastating comebacks: “Your depression doesn’t scare me” (they don’t know they’re depressed) and “Meow” (someone just called someone else a “Pussy”).
I’m also a big fan of the Mute button (which they recently added for the enemy team as well); it can make for an awkward game though, saving/healing someone that you muted. I haven’t used it recently though. >.>
dumblederp@aussie.zone 2 weeks ago
DRG is in a class of its own for a cool playerbase.
SkyeStarfall@lemmy.blahaj.zone 2 weeks ago
Deadlock isn’t as bad but god, the amount of racist, bigoted, and straight up fucked up things people have said are tiring and enough for me to never want to be on a mic
There’s only so many times you bother listening to someone yelling at their teammates, throwing out slurs, or even telling people
::: cw Tap for spoiler to get raped :::
Before you just start considering Perma muting everyone
DarkDarkHouse@lemmy.sdf.org 2 weeks ago
I think it’s community (and lack thereof). When you had to talk to others on your server only, sit in LFG and shout in Ironforge for a UBRS group, then all schlep to Blackrock Mountain, then spend an hour battling through the instance, that was a shared experience with players you’d see more or less often. Now, it’s get in a random queue, get teleported there, race behind some tank who can solo the whole thing, then everyone drops at the end before you can even say thanks.
Damage@feddit.it 2 weeks ago
And back when we had community hosted servers, evading a ban was so simple, change server or restart your dial-up connection to get a new IP and change nickname, yet it was incentive enough to behave, because people recognized you just through your text (voice chat was usually limited to clan games)
MossyFeathers@pawb.social 2 weeks ago
I miss playing multiplayer games other than VRC. However, multiplayer games just aren’t fun anymore for the exact reasons you just laid out.
stoy@lemmy.zip 2 weeks ago
To be honest, I don’t really see why the developers/publishers should run the actual mutiplayer servers.
They should only run the master server that lists the multiplayer servers in the server browser.
I am no huge fan of Epic, but they deserve all credit for running the master server for Unreal Tournament 2004 multiplayer for almost two decades.
And when it shut down, fans had made their own master server that was ready before the main server went down, you just had to modify the ut2004.ini file with the new master server and it just worked.
It felt more like Epic passed the torch than shut down a service.