Describes the ai present in every sandbox or open world game ever
Comment on Starfield’s Planets Are Covered In Thousands Of Dead Creatures
ono@lemmy.ca 1 year ago
Highlights:
- Starfield’s open world is made of procedural copypasta.
- Prey species can’t or won’t escape predators.
- Predators effortlessly wipe out their own food supply, yet somehow haven’t gone extinct.
quams69@lemmy.world 1 year ago
echodot@feddit.uk 1 year ago
There are random YouTubers who have designed more sophisticated ecologies with functional feedback loops.
The problem is though is that random chance will eventually result in some species going extinct, so either you have to spawn new ones in to replace them, and so have a check for loss of population, or just allow that to happen. The current implementation though is entry level first year student developer sophisticated.
Chailles@lemmy.world 1 year ago
Those random YouTubers make those ecologies with the explicit purpose of simulating an ecology in a totally closed environment, not as an additional side piece to a game.
Not even to mention how a functioning ecology can never properly exist where a player is involved. Players will just kill things without any rhyme or reason to.
ours@lemmy.film 1 year ago
STALKER had a very neat AI ecosystem. Everything (including humans) is quite aggressive so they all keep each other in check without overpowering the other. Even the weather was aggressive.
LucidNightmare@lemmy.world 1 year ago
Red Dead Redemption 2 would like a word with you…
Potatos_are_not_friends@lemmy.world 1 year ago
I watched a massive alien war happen. Roughly 3 bigger animals attack a horde of 12 critters. Then, another 3 vs 12 battle happened nearby, followed by ANOTHER 3 VS 12.
This kept happening for at least 10 minutes as everywhere I went, there was animals fighting and a trail of bodies being left.
iforgotmyinstance@lemmy.world 1 year ago
That’s pretty dope. I hope at some point there’s ground vehicles to speed up ground exploration (since we can’t actually fly the ships…)
echodot@feddit.uk 1 year ago
The game probably can’t load the levels fast enough to allow ground vehicles. As it is it takes time to load the landing animation.
Redditiscancer789@lemmy.world 1 year ago
Iunno I could see them adding some sort of tiny 4x4 or even a motorcycle. Could even make it so you have to keep it in a hab on your ship so it makes sense it spawns when you land.
keeb420@kbin.social 1 year ago
I watched some predators kill their prey and then just left it. Didn't even have an animation to eat it.
SeeJayEmm@lemmy.procrastinati.org 1 year ago
Right? Just update the behavior to stop and eat after killing one. Have the herd run away.
Psythik@lemm.ee 1 year ago
I don’t think the Creation/Ganebryo engine is capable of such complexity.
Rakonat@lemmy.world 1 year ago
Skyrim moddeds managed it, Bethesda is the ones lacking the ability to make it happen.
Epicurus0319@sopuli.xyz 1 year ago
Nah it’s just a skill issue, Steam Workshop modders have been carrying the franchises of incompetent devs like Bethesda and Paradox for ages and as others here have stated, they’ve already modded the problem away within the first month of this game being on Steam.
Catoblepas@lemmy.blahaj.zone 1 year ago
25 years in the making!
cordlesslamp@lemmy.today 1 year ago
Extra polishing will need 25 more years. Just in time for Elder scrolls V Ultimate Mega Super Ultra Universal Anniversary Remastered Remake Extreme to release.