Worst example is the Nintendo Switch controller. The triggers are binary so you can’t control your throttle in racing games.
Super Mario Sunshine used the analog triggers on the GameCube to differentiate a partial press where you can move around while spraying water or a full press where you can’t move, and the control stick is instead used to aim.
Consequently, in the Switch port, you can no longer half-press, so emulating the GameCube version is a better experience than playing the official Switch port.
MirthfulAlembic@lemmy.world 5 weeks ago
Definitely agree. I used to be a KB/m only person, but have changed my opinion since using a controller for a while out of necessity. Some games are simply better with a controller.
Some are much worse. FPS will never translate well to controller for me. No idea how CoD people play on console. It feels like trying to throw a ball with someone else’s hand by manipulating their elbow.
chiliedogg@lemmy.world 5 weeks ago
The newer Doom games play well on a controller because precision movement matters more than precision aiming, so even on PC I play with a controller.
Having an analog stick instead of WSAD makes the movement much more fluid, and a double-barreled shotgun, rocket launcher, or chainsaw don’t exactly require pixel-perfect aiming.
TwanHE@lemmy.world 5 weeks ago
Nowadays you can achieve the same with analog keyboards. Took a bit of getting used to having control over the speed/angle by how deep your pressing the keys but works great.
chiliedogg@lemmy.world 5 weeks ago
You’ll take my clicky discrete keypresses from my cold, dead hands.
donuts@lemmy.world 5 weeks ago
Aim assist, generally speaking. That’s how they try and make it “fair” for console users.
MirthfulAlembic@lemmy.world 5 weeks ago
I’ve never played a game where aim assist was done well enough for me. It’s either too little or too much. That is probably me though.