Lower budgets would probably be better. High budgets mean high risk, developers and publishers try to minimize that risk and you get bland games that try to cater to too many tastes. Movies suffer from the same problem. They get budgets in the hundreds of millions and you wonder what they spent it all for.
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frezik@midwest.social â¨1⊠â¨year⊠ago
Would it be so bad if games didnât have insane budgets? Most of my favorite games from the past decade are from small studios operating on pizza and hope.
zaphod@feddit.de â¨1⊠â¨year⊠ago
FangedWyvern42@lemmy.world â¨1⊠â¨year⊠ago
High budgets are killing the film industry. In the case of gaming, it plays a factor, but greed is probably the main issue. Most big budget AAA games in the past made large amounts of money even if they didnât have universal appeal. Because companies realised that they could make large amounts of money off loot boxes, microtransactions, cash shops and battle passes, they started trying to funnel players into games, mainly so that players would buy things. Thatâs one of the main reasons the AAA industry is getting worse: games need to appeal to as many as possible, while coming out as fast as possible, all so that players will buy the overpriced in-game items endlessly shoved in playersâ faces.
AEsheron@lemmy.world â¨1⊠â¨year⊠ago
I love me some good AAA games and want them to stick around. But I think it would be much better if they were a bit fewer and further between, and the big studios shift to more regular AA games, and give their devs chances to do some more oddball stuff with even lower budgets. More expiremntation and risky projects can only enrich the industry.
ShaggySnacks@lemmy.myserv.one â¨1⊠â¨year⊠ago
You never know what those experiments can lead too. There will be a lot of failures however someone is going to look at the failure and realize what needs to be need to be tweaked.
ProffessionalAmateur@lemmy.world â¨1⊠â¨year⊠ago
Yep. The final fantsay series was a bunch of lads in an attic. Now those lads are legends⌠with a fantasic legacy. Yet Iâm still waiting for ES5 and GTA 6âŚ
CosmicCleric@lemmy.world â¨1⊠â¨year⊠ago
from small studios operating on pizza and hope.
And thatâs how it started.
Anonymousllama@lemmy.world â¨1⊠â¨year⊠ago
You could give studios unlimited budgets and theyâd still complain they donât have enough time / money to get things right. The rhetoric is that that âgames are just so complex nowadaysâ and that justifies their 4/5/6 year development periods.
Iâm not seeing the complexity that warrants that type of long development period. The visual fidelity on some games is impressive, but is it actually worth that 5 year dev time?
Cethin@lemmy.zip â¨1⊠â¨year⊠ago
BG3 did have a pretty huge budget though. I would totally be fine if games took notes from BG3 but reduced scope a lot. Bioware used to make games similar to BG, but they stopped and now make garbage. The idea other studios canât make similar games is wrong. They canât make games this big usually though without publishers telling them they need to include microtransactions and other bullshit.