Probably do, but definitely not with default Git. Bunch of game devs use perforce, or some kind of a modified version of a different version control
Comment on [deleted]
nickwitha_k@lemmy.sdf.org 6 months ago
Do game devs not have git blame
? Honest question. Seems like not having version control on development of 3d assets is a bit of an oversight.
dinckelman@lemmy.world 6 months ago
echo64@lemmy.world 6 months ago
Git isn’t very good with large binary files, git blame doubly so. There’s asset management systems but finding when a hate symbol was added to something binary is gerally going to be difficult
nickwitha_k@lemmy.sdf.org 6 months ago
Good point. I’d hope that there is some equivalent version control though.
catloaf@lemm.ee 6 months ago
There is git lfs as mentioned, and other systems like perforce support binaries too, but generally assets like those aren’t under the same kind of version control because they don’t change as frequently, aren’t worked on by multiple people, and can’t be diffed.
ricecake@sh.itjust.works 6 months ago
I think git lfs is a pretty well accepted tool for managing big files in git.
v_krishna@lemmy.ml 6 months ago
I think perforce is mostly used. There certainly should be a changelog but no text diff really.
Ledivin@lemmy.world 6 months ago
That wouldn’t be difficult at all if it was in version control, just load them into an editor in a binary-search fashion. Even if it takes a few minutes per check, that shouldn’t take more than a few hours.
ours@lemmy.world 6 months ago
Assets are humongous compared to code and their tools probably integrate with more reasonable asset management solutions.
sajran@lemmy.ml 6 months ago
You don’t need diffing to find something like that, bisect should handle this easily.
sajran@lemmy.ml 6 months ago
You don’t need diffing to find something like that - bisect should be more than enough.