I believe that was called phantom liberty.
Comment on CD Projekt CFO does "not see a place for microtransactions in single-player games"
FireRetardant@lemmy.world 8 months ago
The time has come for macrotransactions instead
Ghostalmedia@lemmy.world 8 months ago
metallic_z3r0@infosec.pub 8 months ago
Or if we’re talking Witcher 3, Hearts of Stone or Blood and Wine. Both of those had an amazing amount of content, well worth it.
Annoyed_Crabby@monyet.cc 8 months ago
Yeah that’s what remaster are for
Breezy@lemmy.world 8 months ago
Ill be getting the Elden ring dlc at 40 dollars day one. Yeah im expecting the game to almost double in size.
mp3@lemmy.ca 8 months ago
I’m all in for the return of actual game expansions.
mcforest@feddit.de 8 months ago
Nah, only the transactions will be bigger. Amount of content won’t.
tsonfeir@lemm.ee 8 months ago
Just like bags of chips.
Hobbes_Dent@lemmy.world 8 months ago
Soon to be bag of chip. Now in random shapes.
leftzero@lemmynsfw.com 8 months ago
Paradox, then.
Potatos_are_not_friends@lemmy.world 8 months ago
People shit on Bethesda but they’ve consistently released banger expansions. Far Harbor was incredible.
Kedly@lemm.ee 8 months ago
Even the publicly acknowledged start of Micro Transactions “Horse Armour” was couched in decent medium sized DLC and The Shivering Isles
GlitterInfection@lemmy.world 8 months ago
What do you mean by couched in this context?
I don’t think the horse armor was part of a bigger dlc.
schmidtster@lemmy.world 8 months ago
It is kinda funny how people have no issue paying for it all together as bundle, but separate it so people can pay for things individually is silly.
I would rather have a story for $10 and $1 outfits I can ignore, than to spend $30 on a story and bunch of cosmetics that don’t add to the game.
This is just marketing, nothing more.
ogmios@sh.itjust.works 8 months ago
Eh… It’s more than just paying, but that a lot of the stuff which is now a standard microtransaction used to be integrated into the total experience, so you’d unlock outfits and such for finding secrets or completing challenges. That sort of content was integral to the over all experience, not just an extra to tack on as an afterthought.
schmidtster@lemmy.world 8 months ago
That’s also just an affect on the market of people wanting more choice.
Of course it can be swung in a negative light too, because it affects developers bottom lines, and they always want the most money possible. CDPR is no different.
themeatbridge@lemmy.world 8 months ago
People did have issues paying for it all together, back when they were called “expansion packs.”
I don’t mind paying for more of the game. I do mind paying for fixes to a broken game. I don’t mind optional cosmetic upgrades, but I don’t like pay-to-win, even in single player (looking at you, Nintendo amiibos).
But regardless, people are going to complain, and many of their complaints will be valid.
schmidtster@lemmy.world 8 months ago
People had different issues with those, that was because online was a portion of it, and people thought devs were holding content back just to make more money. Obviously some did that, but they started painting every dev with that brush.
Every change has been a reactionary effort to adjust for the market changes and using it to their marketing advantage.
Carighan@lemmy.world 8 months ago
You know, the way you phrase it I’d be fine. Only in your example, instead of 60 for it all, it is now 60 for 80% of the story, another 2x15 for the remainder, and 10 per Outfit.
SuperSpecialNickname@lemmy.ml 8 months ago
You used to be able to unlock cosmetic content by playing instead of paying. They’re taking advantage.
Don_alForno@feddit.de 8 months ago
The thing is, you actually get 30$ story and 5$ per outfit instead of a 30$ Expansion.
And cosmetics do add to the game for a big part of the market.
Bonesince1997@lemmy.world 8 months ago
I think some people like to know when it ends. Microtransactions can make it seem endless. Once you’ve done that a few times it makes you want to know about as much as you can upfront.