LOL. I totally thought these were internal names for novel features from the headlines🤣
aniki@lemm.ee 8 months ago
imagine paying pcgamer for an advertisement like this to shout about dynamic crosshairs and backpack reloading like its fucking 1998.
owen@lemmy.ca 8 months ago
mjhelto@lemm.ee 8 months ago
Worse than all that, it’s a fucking space sim. Why are all these space sims wanting to add FPS?
robdor@lemmynsfw.com 8 months ago
Because you can get out of your ship?
mjhelto@lemm.ee 8 months ago
You’re right, getting out and moving around and hoping into the pilots seat of your ship is cool and I love to see that stuff. However, I don’t know why it always has to tip toward violent encounters instead of just having the ability to feel immersed in a space ship or station.
GlitterInfection@lemmy.world 8 months ago
This is what killed Starfield for me. My character is a down on his luck diplomat who cares for his retiring parents and has to take up a mining job…
Nope, murder hobo. Literally in the tutorial.
intensely_human@lemm.ee 8 months ago
Because an FPS avatar is the body many people are most used to inhabiting in game worlds.
If you want people to feel immersed in an environment, you have to give them the virtual body they’re used to.
Like imagine you’re playing Battlefield 5, and then UFOs land and you go on a big space adventure. If you’re not still able to pull out that tommy gun and fire rounds the same way, your body feels different. It doesn’t feel like you’re there.
FPS is the biggest genre with the most resources in it. That makes it a standard for virtual environments everywhere.
RealFknNito@lemmy.world 8 months ago
That’s the entire thing they’re doing. The violent encounters are being planned for, obviously, but they’re not a requirement.
Star Citizen’s approach seems to be to add the ability to do as many things as possible while giving you the option to define how you want to interact with them. Of course, you’re probably going to have to defend yourself from the stray pirate or bandit with whatever you end up doing but that’s par for the course.
Asafum@feddit.nl 8 months ago
That’s the ultimate goal though. Just last night I flew from a mining outpost on a moon to find resources, scanned a whole bunch, mined a bunch, and then logged out from my bed within the ship. 0 combat. That’s a life they want to have possible and I’m all for it! lol
robdor@lemmynsfw.com 8 months ago
You should be able to avoid violent encounters but yeah you would be limiting where you can go.
Zron@lemmy.world 8 months ago
It’s not a space sim.
It’s a life sim set in space.
Chris won’t stop until ShowerTech™ is in the game with realistic health debuffs so there’s a consequence when you don’t do the maintenance gameplay loop on your ship’s bathroom.
I wish that was entirely a joke.
But Star citizen has always had FPS missions as a core gameplay aspect, and it’s really one of their main selling points. In no other game can you walk out of a mission, into a ship, hop in the pilot seat and go from the ground to orbit with no cutscene and all of it under player control. The amount of crazy shit you can do just because your character can leave the pilot seat is ridiculous. A month ago I teamed up with some dude who did bounty hunting. He EMPd the other player, had me EVA over to their ship, shoot open the airlock, and gun down the target, all so his buddy could come over and harvest the ship for resources to sell. The emergent gameplay, even though the game can still be very rough, is a really cool aspect of what they’ve made.
mjhelto@lemm.ee 8 months ago
I admit, I was a backer of the original campaign for Star Citizen. However, with the dev cycle what it is, I think I’ll be a grandparent before the game releases from early access. Last time I played it, it was a buggy mess, with only combat, and was not fun to me. I also admit, a lot of my angst comes from the way Elite: Dangerous tried to make FPS combat, etc., a thing. As someone who plays that game to explore, that entire DLC, as well as the alien shit they added, was part of system I had no interest in and, in my opinion, has further led to the downfall of E:D, a game that has been waiting for atmospheric landing, etc., but still, years later, barely has non-atmospheric landing.
I get the desire to walk about your ship, have carrier ships you can walk around with other players, and space stations you can visit actual NPCs in. However, if I wanted to shoot stuff, I’d play an FPS. I play E:D to explore and get that fear/anxiety/dread I only ever feel watching American politics. Just not my game play when I wanna just chill and narrowly avoid crashing my ship while exploring!
Zahille7@lemmy.world 8 months ago
I think some of them want players to be “pirates,” so they give them the tools to do so.
I’m only speaking from experience in other space games I’ve played.
mjhelto@lemm.ee 8 months ago
That’s a cool aspect of it, no doubt, I just wish it took a backseat to the core game play. We have so many FPS games, but not many great new-gen space sims.
intensely_human@lemm.ee 8 months ago
And if this space sim can create perfect FPS experience, now you’ve got all the FPS money funding the development of a space sim.
See how that works? Markets create synergies and non-zero-sum games. In this case, putting the limited resources for the space sim into FPS elements makes new resources available.
owen@lemmy.ca 8 months ago
Yeah, whenever I get in contact with another vessel my instincts tell me to board and start blasting