I get the desire to compare the two games but Starfield tried too hard to color inside the lines by giving a story and lore while simultaneously trying to make an open ended sandbox which gave us neither. There’s a LARPing town of cowboys with dirt roads existing a few minutes from a hyper advanced planet with platinum roads and somehow they haven’t made contact? The cowboys haven’t progressed their dirt and wood town despite being in spitting distance of a planet of machines that could fabricate advanced tools in seconds?
Star Citizen seems to take the Dark Souls approach of light narrative, heavy world building, “go learn the world by experiencing it.”
Hadriscus@lemm.ee 8 months ago
I have to agree. Games tend to resort to violence immediately now, no need for justification. I didn’t imagine Starfield would be a shooter at all in fact. Ultimately it was almost exclusively shooting
GlitterInfection@lemmy.world 8 months ago
And a terrible one!