RealFknNito
@RealFknNito@lemmy.world
“Waste no more time arguing about what a good man should be. Be one.” ― Marcus Aurelius, Meditations
- Comment on [Serious] Why do so many people seem to hate veganism? 1 week ago:
Because nobody likes self aggrandizement. The perception that so many people only do it to make themselves appear to be better people because of their morally superior choice is often a vile taste to anyone who hasn’t made that same choice.
We all know eating meat is bad and for the many reasons for it. What we don’t want to hear is that someone made the switch and that their bleeding heart simply couldnt take it anymore.
I eat beyond meat and I do my best to transition, yet, I’d never say that for the purpose of making myself seem like a better person. Vegans typically do.
- Comment on It's a trap! 1 week ago:
With a Geiger counter in my hand!
- Comment on George Takei was on Colbert yesterday 3 weeks ago:
I’m not done laughing yet, give me a minute.
- Comment on Former Blizzard president wants to be able to leave a "tip" after completing $70 games: "I wish I could give these folks another $10 or $20" 4 weeks ago:
That used to be what tipping was. Receiving a service so profoundly above average that it warranted an above average expense.
The last “above average” thing Blizzard made was Overwatch and they killed it to sell it twice.
- Comment on brooooooooooooooood 5 weeks ago:
The two dozen people who actually enjoy eating bugs with like sauces and shit will truly never starve. I envy them. To have no fear. To see these little fuckers and go “Oh fuck yeah, food.”
- Comment on Shower Thought 1 month ago:
When I was riding my bike as a kid maybe 15 years ago I found like $15 in 5s and almost immediately used it to buy ice cream. Best tasting ice cream I ever had.
- Comment on CD Projekt CFO does "not see a place for microtransactions in single-player games" 1 month ago:
*Hammering and saw noises."
Ah, there it is. CDPR is rebuilding their reputation after Cyberpunk’s launch. Nature is healing.
- Comment on *sad laughing noises* 1 month ago:
Sitting on 18k in debt. I’d actually have a car instead of half a degree and a thumbs up from ECPI. Casino would be good too.
- Comment on *sad laughing noises* 1 month ago:
Me @22: Boy, IT work sure looks fun and I love computers already so let me take out some student loans to become a cybersecurity specialist!
Me @29: Retail is fine too.
- Comment on Every 60 seconds in Africa, a minute passes 1 month ago:
Still digging up shit he’s directly addressed. You losers are fucking exhausting.
- Comment on green 1 month ago:
I don’t disagree with you but I think that might be a reach for this one.
- Comment on green 1 month ago:
Green is literally used to accent villians in Disney movies. Nothing means anything anymore.
- Comment on She did her best ok? 1 month ago:
This is one of those memes like Tom and Jerry. The whole “I sided with Jerry as a kid but now that I’m an adult, he’s kind of a piece of shit to Tom.” Wisdom isn’t inherent of age but man, to those who pay attention it can hit hard.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 1 month ago:
Yeah, 8 years. The typical game development cycle. For Star Citizen, the well known highly ambitious game. You people can’t even wait until it takes them longer than a typical fucking cycle to bitch and moan about how long it’s taking. Fuck off already.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
And unlike most kickstarter scams, they’re still trying to honor that original pledge.
Notice they didn’t promise an exact date? Damn that’s wild. You wanted to be an early backer so congrats, the monkey’s paw curls and now you need to grow up because you somehow haven’t over the course of the development of the game you keep whining about taking so long.
The adults who backed this project with WAY more money than you are still mature enough to put this in the back of their mind and go about their life with the assurance CIG will make good on these pledges. Helldivers 2 is a great game and there’s no kickstarter for you to buy and bitch about later.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Almost like it was being developed not for the day it began development but for the future when they intend to release it. Almost like optimizations are the last stage in development.
You’re a fucking moron just blabbering about shit you don’t understand and I’m glad you can’t do anything but whine and piss yourself about how your $40 hasn’t given you the best game your little brain could conjure up. It’s been a decade. Grow the fuck up.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Since you’re replying to every comment I’ve made - Alpha still doesn’t have a set meaning. It changes between people who use it.
Logging in and doing the content you couldn’t do when you originally bought it still means it’s progressing and yes, it qualifies as a game no matter how mad that makes you.
What part of “it’s still being fucking developed” keeps getting past you bud? “It’s just a tech demo, it’s not a complete game” - no fucking shit. You being pissy that it’s not done as fast as you want it is entitlement and you should really grow the fuck up.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
That means literally fucking nothing to the comment you’re replying to.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Okay, why is that a problem that it’s “in alpha”? These are made up fucking terms that change meaning based on the people using them.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Notice how “Squadron 42” has a different name than “Star Citizen”? You bought the tech demo for a module of a larger game when you could have waited because clearly you’re not interested in the tech demo. Development isn’t a straightforward process and you had to know that going in. Sorry you think there’s “no game” because the section you wanted isn’t done yet. You’re just wrong.
Cyberpunk released nearly unplayable under the pressure of people threatening to kill the developers for pushing back the release date too many times. Almost like they shouldn’t have put a release date. You seem wildly uninformed about both games.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Then let us raise our glasses in agreement and hope Cloud Imperium can make Star Citizen as well as they hoped.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
It’s his name you dense fuck.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
So this hyper specific thing that they changed focus from is why you shitcan the entire rest of the game? The story driven campaign that takes a lot more time and resources you’re upset about taking time to develop? Like come on man. This really is Cyberpunk all over again. Just let them work. Go play Helldivers 2.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
“Last time I checked”
Damn, as of years ago you’ve been able to buy new ships with in-game currency. You’re not even keeping up on the game you’re bitching about. Sure you can always buy better ships with real money, you can have whatever reservations you want about that, but calling it pay to win seems like a stretch. Elite Dangerous has long proved space battles are often a skill issue.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Well the story held the game back because the game wanted to be more open than than the story allowed and vice versa where the game held the story back because a lot of areas were underdeveloped or don’t make sense with where they are for the sake of the story they wanted to tell. It felt like two conflicting ideas at the core which ended up with what we have.
Why are cowboys within trading distance of a future tech planet? How have they not interacted to a point where they don’t need dirt roads? The only answer seems to be for the sake of being neat and is baffling. Empty planets being explained as being on purpose to ‘get more joy out of discovering ones with things on it’ and just… it was astoundingly average and competes for the worst Bethesda game against 76.
Bethesda excels at world building and it was disastrous to watch them fail at that.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, they’re just polishing up things like the FPS components.
Every time I hear about Star Citizen it’s about the improvements they’re making and how no matter what, it’s not enough for spiteful gamers who either haven’t even bought in to SC or don’t own a PC.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
Can go buy and play the game right now but I guess that’s not released enough.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
“Still no game” see, this bad faith shit you do is the funny part. You can go play it right this second. Their updates to this point are open to play. Right now. “Still no game” isn’t just dishonest it’s a fucking lie and you keep saying it.
They don’t have to set a launch date, they don’t have to put down in writing for you what the game is going to be, and they have roadmaps and are updating the game constantly. You are owed fucking nothing more than what you’ve been given and you throwing a tantrum about it isn’t just frustrating, it’s childish.
If you don’t like the development cycle, move the fuck on and stop bitching about it. You have a life, right? 7 years in the workforce. Play a different game and stop letting this one live rent free in your head. As a grown man, that should be pretty easy.
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
I get the desire to compare the two games but Starfield tried too hard to color inside the lines by giving a story and lore while simultaneously trying to make an open ended sandbox which gave us neither. There’s a LARPing town of cowboys with dirt roads existing a few minutes from a hyper advanced planet with platinum roads and somehow they haven’t made contact? The cowboys haven’t progressed their dirt and wood town despite being in spitting distance of a planet of machines that could fabricate advanced tools in seconds?
Star Citizen seems to take the Dark Souls approach of light narrative, heavy world building, “go learn the world by experiencing it.”
- Comment on Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' 2 months ago:
That’s the entire thing they’re doing. The violent encounters are being planned for, obviously, but they’re not a requirement.
Star Citizen’s approach seems to be to add the ability to do as many things as possible while giving you the option to define how you want to interact with them. Of course, you’re probably going to have to defend yourself from the stray pirate or bandit with whatever you end up doing but that’s par for the course.