Everyone who is opposed to difficulty sliders should be forced to spend 200 hours on each game using a controller that simulates dyspraxia by randomly adjusting every movement of the sticks by a random degree and lagging every button press by a few microseconds before they’re allowed to play it normally.
Add an additional 400 hours if they also say smug shit like this when pretending their ableism and elitism are just devotion to artistic integrity.
The devs who make games without difficulty sliders should never get their undoctored controllers back.
starman2112@sh.itjust.works 2 weeks ago
I mean we literally do have accessibility settings for most art lmao what do you think subtitles and sign language interpreters are
ashenone@lemmy.ml 2 weeks ago
Sure and we have subtitles in Fromsoft games so it’s all good right?
starman2112@sh.itjust.works 2 weeks ago
Yeah maybe we should have even more accessibility settings too. Things that don’t fundamentally change the game like changing the time signature on a piece of music changes that piece of music. Like, it wouldn’t fundamentally change Bloodborne if there was an option to make Rom the Vacuous Spider take fewer hits to kill.
It wouldn’t even have to get in the way of players who enjoy spending 5 hours slashing at a blob of flesh. That’s the beauty of options! They’re optional!
ashenone@lemmy.ml 2 weeks ago
If From thought they could add difficulty settings without diminishing the vision of their game don’t you think they would? I’m not against difficulty sliders if a dev wants them. I am against difficulty sliders if devs cant or won’t do them. My point is artists should be making THEIR art and not art that caters to the most amount of people.
tutter@lemmy.blahaj.zone 2 weeks ago
No we literally don’t. When the last you went to a museum? Art is presented basically as is, and if you’re blind you will probably go to the sound based works instead of the visual mediums instead.