Comment on Three developers' different philosophies on difficulty for their games
Demdaru@lemmy.world 2 weeks ago
Match the type of a game, sheesh.
Bethesda like open world? Gimmie difficulty levels - nothing will change with them except that people will be able to tailor the experience more.
Narrative and/or choice heavy game? Leave difficulty choice off to let the original vision of the author speak for itself - havimg parts too easy or hard due to watered down or pumped up difficulty can ruin the story.
Arcade/Dark Souls games? I…don’t really see reasons for difficulty settings here except for harder than baselines ones? Like new game +. In these games, learning patterns and gettimg good is the game, there is no way around it.
All in all - not every game is for everyone, we have genres for a reason. Having difficulty tailored for arcades in open world exploration game makes no sense just as much as having watered down difficulty levels in narrative heavy games.
Appoxo@lemmy.dbzer0.com 2 weeks ago
Some have limited time and want to enjoy a good game without being one-shot or learning patterns for 5 hours to beat a single boss.
Demdaru@lemmy.world 2 weeks ago
This is really such an weird argument. Like arguing that you want to be able to drive a nail with any tool you find, so no matter if these are scissors, a spoon or an actual hammer, all need to be usable as a hammer.
We have genres for a reason. If you do not like soulslikes, pick another game. If you have no time to play arcade style games, pick another genre. There are thousands of games available, and genre overlap is huge - don’t play games that aren’t meant to align with your requirements and then complain they don’t.
Like, this is borderline egoistical of you.
inmate_p01135809@lemmy.world 2 weeks ago
I think it’s a valid argument. For example, if someone wants to read Shakespeare but they aren’t a strong reader, you could provide a simpler version, while acknowledging it isn’t as originally intended. It allows for accessibility for a larger audience while not changing the experience for others. You wouldn’t tell someone to read a different story genre instead. This isn’t tools, where we have to bend the laws of physics, it’s changing some numbers in a database, and something already done for higher level difficulty settings, so just allow a version that is easier. No one is forcing anyone to play it that way.
Blackmist@feddit.uk 2 weeks ago
You’re way overblowing the difficulty of the Souls games.
I’ve beaten most of them, and my reactions are shit. 90% of the difficulty is from not knowing how it differs from other games.
Appoxo@lemmy.dbzer0.com 2 weeks ago
I never said all, have I?
eneff@discuss.tchncs.de 2 weeks ago
Sounds like you’ll need to play a different game then.
Appoxo@lemmy.dbzer0.com 2 weeks ago
Sounds like you need to learn to respect the boundaries of others.
eneff@discuss.tchncs.de 2 weeks ago
What? I am not interacting with your boundaries at all. I’m not forcing you to play anything that doesn’t suit you. You are complaining that you want to play a game that doesn’t suit you. Maybe you’ll just have to get over the fact that it doesn’t suit you and play something else?
architect@thelemmy.club 2 weeks ago
Can’t be real.
architect@thelemmy.club 2 weeks ago
So…. Play a different game? Not everything is for you? Does this actually need to be said?
AnUnusualRelic@lemmy.world 2 weeks ago
Lol yes, I dropped High On Life at the first boss because after trying to pass it ten times, I just couldn’t be bothered.
That’s just not a game to me. It’s just packaged frustration, and I’d rather do something else. So that got uninstalled rather fast.
Bluescluestoothpaste@sh.itjust.works 2 weeks ago
Otherwise it’s fruit ninja lmao which is a fun game you should get if you want an easy sword slashing experience