Comment on Three developers' different philosophies on difficulty for their games

Demdaru@lemmy.world ⁨17⁩ ⁨hours⁩ ago

Match the type of a game, sheesh.

Bethesda like open world? Gimmie difficulty levels - nothing will change with them except that people will be able to tailor the experience more.

Narrative and/or choice heavy game? Leave difficulty choice off to let the original vision of the author speak for itself - havimg parts too easy or hard due to watered down or pumped up difficulty can ruin the story.

Arcade/Dark Souls games? I…don’t really see reasons for difficulty settings here except for harder than baselines ones? Like new game +. In these games, learning patterns and gettimg good is the game, there is no way around it.

All in all - not every game is for everyone, we have genres for a reason. Having difficulty tailored for arcades in open world exploration game makes no sense just as much as having watered down difficulty levels in narrative heavy games.

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