You do not own a creator’s code, film, or digital ecosystem, and you never did.
Bullshit. Complete and utter bullshit.
Art is the common property of all mankind. Art is the human soul. The very idea that you can restrict the creativity of another human being is an affront to the human spirit. You know what is truly a modern anomaly? Copyright and all IP law. For 99% of human history, artists would laugh in your face if you suggested that a musician had some God-given right to prevent others from singing a song they just wrote.
You have no natural right to “intellectual property,” because ultimately what you mean by “intellectual property” is the temporary right to exclusive sale of a product. And that is not a natural right. It’s not a natural right like freedom of speech, or even ownership of tangible property. Copyright violation is fundamentally different from real theft because it doesn’t deprive the owner of an original. Yes, you as an artist may feel you have some innate ownership to an idea, but that is a sense of privilege and entitlement that comes from misunderstanding the history and purpose of IP law. Hell, for most of history, artists were not even considered the source of creative works. Medieval painters didn’t sign their works, because they considered God to be the real creator. Before that, the Muses got credit.
Here is what you are missing. Copyright is not an innate right. It’s a useful legal compromise, nothing more. We discovered through trial and error that providing a limited period of exclusive use of a work to an artist helps get more art made. But that’s all it is, a pragmatic compromise. Do not confuse it for a natural right like life, liberty, or the pursuit of happiness.
No one creates art in a vacuum. Everything is inspired and derived from works that came before it. There are no original stories. Artists are only able to create works because they’ve trained and studied on the works of countless other artists that came before them. Your work as an artist is just one tiny piece of a grand cultural tapestry. And as you were able to benefit from the commons, in turn your work will return to the commons to inspire others. A drop from the ocean. An ocean from a drop. That is the nature of art and creativity.
mechoman444@lemmy.world 2 days ago
I don’t think the Lockean argument actually gets you where you want it to go.
Locke’s labor theory of property doesn’t just say creators own the fruits of their labor. It also says they have the right to alienate that property, to sell it, transfer it, or give it away. Once that transfer occurs, ownership changes hands. That’s the entire point of property rights.
This is where your comparison to theater performances breaks down.
A performance is inherently ephemeral. Of course you only buy admission. But books, paintings, sculptures, and other tangible works have been bought and sold for centuries. When Rembrandt sold a painting, he didn’t retain the right to dictate who displayed it, resold it, or inherited it. When someone bought a book, the author retained the copyright, but they didn’t retain ownership of that physical copy.
That’s the distinction your argument glosses over.
Physical media didn’t create some bizarre loophole that tricked consumers into believing they owned art. Copyright law has always separated ownership of a copy from ownership of the intellectual property. Buying a novel never meant you owned the copyright. It meant you owned that particular copy.
The “historical anomaly” argument doesn’t really hold either. Technology creating new forms of property isn’t evidence that those forms are somehow illegitimate. Printing presses, photography, automobiles, patents, and even digital storage all changed what could be owned. Calling something a historical anomaly doesn’t make it philosophically suspect.
Where your argument has merit is with services. An MMO, cloud software, or any product that depends on ongoing servers and continuous development is fundamentally different from a finished single-player game or a movie sitting on a disc. Those genuinely require ongoing labor.
But once you start arguing that creators retain moral authority over every copy they’ve sold forever, you’ve left Locke behind. You’re no longer defending property rights, you’re defending perpetual control after the sale. That’s a very different philosophical position, and I don’t think your conclusion follows from your premise.
TimothyOilypants@lemmy.ca 2 days ago
You make a very well-articulated point regarding Locke, and the distinction between copyright and the First Sale Doctrine is spot on for traditional media. But your argument fails because it treats executable software as functionally and legally identical to a book or a painting. It isn’t.
When Rembrandt sells a painting or a publisher sells a book, you are buying a static, physical object that you consume passively. You don’t need an End User License Agreement to read a book or look at a canvas.
Software is completely different. A game isn’t a static object; it is functional code. To even play a game, your console or PC must actively copy that code from the disc into its RAM to execute it. Because running software requires continuous replication, you must have a license from the creator to do so.
This is why the application of Locke’s alienation of property doesn’t work here. The creators never alienated or transferred ownership of the software to the consumer. They sold you a physical piece of plastic (which you own and can resell), but they explicitly retained ownership of the code, granting you a revocable license to execute it.
I’m not “defending perpetual control after the sale” as some grand philosophical stance. I’m pointing it out as the objective, legal reality of how the software industry has operated for decades.
Because consumers never owned the game, only the plastic delivery mechanism and a license to play, shifting to a digital-only marketplace isn’t a theft of property rights. It’s simply the industry cutting out the plastic middleman. You can argue it’s anti-consumer to remove the secondary market for those plastic discs, but you can’t claim it’s “immoral” for creators to shift how they deliver a license you were already operating under.
mechoman444@lemmy.world 2 days ago
I think we’ve drifted away from your original argument.
Your original comment was making a philosophical case. It appealed to history, Locke’s labor theory, and the moral authority of creators. My response addressed those claims directly.
Your latest reply, however, isn’t really defending that philosophical position. It’s explaining how software licensing currently works under copyright law and why software is treated differently from books or paintings.
I don’t disagree with most of that. Software has long occupied a unique legal category, and EULAs have existed for decades.
But that’s a different argument from the one you originally made. We’ve shifted from “this is the morally correct understanding of ownership” to “this is the current legal framework for software.”
If your point is simply that software has historically been licensed rather than sold outright, then I don’t think we’re actually in much disagreement anymore.
TimothyOilypants@lemmy.ca 2 days ago
You make a fair observation, and I appreciate the level-headed read of the thread. However, I would argue that the argument hasn’t drifted; it has just moved from the philosophical foundation to its practical application. The legal framework of software licensing does not exist in a vacuum. EULAs, copyright law, and the strict legal distinction between software and physical media are the mechanisms society built to enforce the exact moral philosophy I outlined at the start.
When John Locke argued that a creator owns the fruits of their intellectual labor, he established the moral baseline. When a modern developer writes a EULA stating you are only buying a temporary license to execute their code, they are simply legally codifying that Lockean principle. The law treats software differently than a physical painting or a book precisely because the law recognizes the philosophical difference between a static object and a living digital ecosystem that requires ongoing human labor.
So, we haven’t abandoned the moral argument for a legal one. The current legal framework is just the practical enforcement of the creator’s moral authority. If we agree on the legal reality of how software is licensed, then we fundamentally agree on the ultimate conclusion: the consumer does not possess the moral right to demand permanent ownership of another person’s ongoing intellectual labor.